v1.8 - Increased Crystal Field duration by 2 seconds.
Reworked both ult upgrades.
Decreased Chained Barrier shields but increased duration.
Sustained Plasma (Lv 4) mana reduction increased from 40% to 50%.
Hypersentry (Lv 20) movement speed increased to 30% from 20%.
v1.7 - Battery's missing mana regen increased from 2% to 4%
Negashield cooldown reduced by 15 seconds. (From 75 to 60)
Revamped all Tier 6 talents
Changed Guardian to be more in line with current armor system, but kept the word "damage reduction".
New Level 20 Talent: Endless Energy. Provides team with basically infinite mana, should be more in line with the current insane level 20 talents.
Changed a lot of small numbers to make him more balanced. (1 more second CD on Q, 2 more seconds CD on W, less mana cost on E)
v1.6 - Negashield CD reduced by 5. Cost increased.
Crystal Field duration increased from 2.5 seconds to 4 seconds.
Purifying Shield also removes sleeps (Tier 6 Talent)
Ultimate Protection (level 20 heroic upgrade) also cleanses the target on cast. No unstoppable afterwards of course.
v1.5 - Fixed Negashield talent tooltip.
Sentinel projectile absorption decreased from 20% to 12%.
Sustained Plasma mana reduction changed from 4 mana to 6 mana.
Disruption projectile absorption reduced from 35% to 22%.
Greater Dome shields now have a 6 seconds lifespan and a 10% max health cap, but charge up faster (from 0.5% to 1% max hp per sec)
Energized no longer grants attack speed, instead it directly increases damage output by 8%.
Hypersentry movement speed reduced from 20% to 15%.
v1.4 - Energized grants 15% attack speed, down from 25%.
Haste Barrier grants 25% attack speed, up from 15%.
Negashield now deploys faster, from 0.5 channel time to 0.25 seconds.
Slam also increases Graviton Bubble's fall-impact range by 10%.
v1.3 - Fixed a couple typos about Negashield becoming "Megashield" and Hypersentry being "Hyprrsentry".
v1.2 - Purifying Shield: No longer halves duration of disables.
Energized - No longer grants movement speed but attack speed is increased from 15% to 20%.
Assault: No longer grants attack speed, instead now grants 8% movement speed.
v1.1 - Tier 5 Talents Revamped
v1.01 - Grammatical fixes and better layout
v1.0 - Released!
I have some minds/ideas about some stuff:
GRAVITON BUBBLE
Lift an enemy off the ground and hold them in the air for 1 second. Then, let them fall and cause 224 (+5% per level) damage to a small area.
One question: Did SERBII need to channel this ability(no movement) and is the target in stasis or attackable?
GUARDIAN
Serbii extends his barriers to create a large dome around him, granting all allied heroes inside 8% damage reduction and reducing the damage of all incoming projectiles an additional by 12%.
Blizzard dont use ressistences about this numbers. They only use 25%/50%/75%/100%. Maybe increase manacosts and increase ressistence to 25%?
Or a different idea: SERBII become a shield of 600 points. When a closed allied hero take damage, the shield take this damage instead. Last 5 seconds. Cost: 50 Mana Cooldown: 10 seconds (Example values!)
Regarding Guardian, I would love to keep it this way, it's all hypothetical so I'm sticking with that. But yeah thanks for pointing that out, I did not have that in mind. I agree though, I doubt Guardian would make it into the game as is.
Regarding Gravi Bubble, Serbii can cast that with a very slight "stop", think of most abilities were there is a slight cast animation of say .20 seconds. And the target is still open for attacks yes.
Thanks for the comment, always awesome to have some insightful comments around :D Very, very appreciated.
Valeera: http://www.heroesfire.com/hots/concept/valeera-sanguinar-6019
For example Auriel's crystal defends an ally, but enemies just simply don't hit the stasis'd ally. Negashield on the other hand eats up ultimates and focus fire no problem!
And thanks! :D