Level 1
(Q) Aux. Core
- Quest: Landing High voltage increases your maximum HP by 4 permanently.
+ Reward: After increasing your HP by 400, increases your energy maximum by 20%.
(Trait) Enhanced, Improved output
- After reboot process triggers, your next Crush it! and Vital Preservation have their effects and damages trippled. Reboot Process now gives you 5 armor while is getting channeled as well as 1 second after Reboot Process triggers.; if another talent with similar effect is picked, it stacks (both armor and time after resurrection).
(W) Avalanche
- Crush it! deals an extra 25% damage per enemy hero caught in the blast up to 125% extra damage.
Level 4
(Q) Amplified electricity
- Increase the damage done when using High Voltage per Hook landed by 10%. Doesn't stack on the same target.
(W) Impasse Barrier
- Crush it! now also prevents all sorts of dash and teleporting abilities to go through it for its duration.
(E) Remnants
- Additional effects are mantained even if the shield is broken.
Level 7
(Passive) Kill and Kill
- After participating in a kill, increase your ability power and basic attack damage by 30% for 6 seconds. This effect can only happen once every 10 seconds.
(Passive) Kill and Protect
- After participaring in a kill, the cooldown of Crush it! and Vital Preservation are reduced by 8 seconds. This effect can only happen once every 20 seconds.
(Passive) Kill and Stand your ground
- After participating in a kill, heal up for 800(+4%) over 10 seconds and gain 10 armor for 10 seconds. This effect can only happen once every 30 seconds.
Level 13
(E) Hardened Shield
- Vital Preservation can grant its target up to an extra 200% deppending on your current HP % (If you have 100%, it would give you an extra 200% shield).
(E) High Voltage Shield
- Vital Preservation now generates a damaging aura around the ally target that lasts for 6 seconds and deals 8(+4%) damage to all enemies around it every 0.25 seconds.
(Trait) Machine God's Wrath
- Every ally that dies grants you 10% energy and a permanent increase in 5% movement speed, ability power and basic attack damage until that person revives. Stacks up to 4 times. Reboot process now gives you 5 armor while is getting channeled as well as 1 second after Reboot Process triggers; if another talent with similar effect is picked, it stacks (both armor and time after resurrection).
Level 16
(Q) Surgical Precision
- Every hook landed deals an extra 3% of the maximum HP of an enemy. High Voltage now also applies a 50% slow that decays over 2 seconds.
(W) Impale
- When Crush it is used, the last third of it's total area size reveals a stalactite which deals an extra 50% damage and stuns for 0.75 seconds instead.
(E) Double output
- Thresholds of this ability now become higher and lower than 50%. Armor happens when higher than 50% and cleanse happens when lower than 50%. Movement speed is always applied. Also reduces its cooldown by 2 seconds.
Level 20
(R1) Optimal usage
- Sticky Kaboom now only requires 70% energy charge to be cast. Its radius is also increased by 2.
(R2) Orichal*** refinement
- Legendary steel now also lower the armor of enemy hits by 15 for 3 seconds. All of your basic attacks generate twice as much energy and your basic attacks deal +20% extra damage.
(Trait) Emergency reserves
- Activate to instantly refill 100% energy. Has a 150 second cooldown. Reboot process now gives you 5 armor while is getting channeled as well as 1 second after Reboot Process triggers; if another talent with similar effect is picked, it stacks (both armor and time after resurrection).
(Q) Maximum Charge
- If 3 or more Hooks are landed in the same target, High voltage stuns them for 2 seconds and deals 200%(+4%) extra damage. You are also stunned for 2 seconds.
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