"When Emperor Shaohao purged his negative emotions with the help of the Monkey King and the August Celestials, he imprisoned the Sha primes beneath the ground.But he held on to one vice - the Sha of Pride. Emperor Shaohao's pride cloaked Pandaria in mists as he thought they were better than the rest of the world and they could solve their own problems. But for ten thousand years, they stagnated, their doubts and fears buried in the land, rising up to fester whenever they allowed them. Thus Pride is the most insidious of sha and it is more dangerous than all the others combined."
The Sha of Pride is a ranged Specialist that defends his team by deterring enemies from attacking or forcing them to attack mirror images of themselves during key moments of a fight. A confident enemy team will find themselves playing right into the Sha of Pride's hands.
Combat Trait
1
Swelling Pride
The Sha of Pride permanently gains 0.5% increased range and area of his basic abilities for every takedown by the enemy team.
Primary Abilities
1
Mark Of Arrogance
Heal an enemy hero for a medium amount over 3 seconds. After the effect expires the target immediately receives damage equal to 50% of the damage they dealt while being healed. 12 second cooldown.
In addition Mark Of Arrogance then drains health from the target for 3 seconds equal to the amount it had healed them.
2
Aura Of Pride
Surround the target ally with a large aura that does low damage per second to all enemies within it for 8 seconds. 20 second cooldown.
Damage dealt to allies with an Aura Of Pride by enemy heroes reduces the size of that ally's aura while applying a copy of that aura to enemies that increases in size based on how much damage they dealt.
Aura Of Pride on enemy heroes deals medium damage to any of their allies that enter the aura. This aura lasts for 5 seconds after being refreshed.
3
Self-Reflection
(Skillshot) Fire a burst of Sha energy in a line that makes a copy of the first enemy hero it hits. This copy will only attack the hero it spawned from. Self-Reflection copies can only be attacked by the target they spawned from. These copies last until they are killed. Their damage starts out low, but each attack they deal increases in damage (they have the same attack speed as the target they spawned from). 20 second cooldown.
Self-Reflection copies' health is equal to 4x the target's basic attack damage (i.e. if Raynor is currently dealing 100 damage per basic attack and he is the target of Self-Reflection that copy's health will be 400). Aura Of Pride can be applied to Self-Reflection copies.
Heroic Abilities
1
Wounded Pride
Mark an enemy hero for 5 seconds, causing their damage and healing to be reduced by a percentage equal to their missing health. 60 second cooldown.
2
Corrupted Prison
Root an enemy hero in place for up to 8 seconds, making them invulnerable to outside attacks and untargetable. 80 second cooldown.
While within the prison a mirror image of the target is spawned that will assist your team in attacking your enemies for the duration of Corrupted Prison.
Corrupted Prison spawns with three seals surrounding it which can be activated by the enemy team by walking over them. If all three seals have been activated the Corrupted Prison will end.
Talents
Level 1: Conjurer's Pursuit: Collecting Regeneration Globes permanently increase mana regeneration by 0.1015 per second. Swelling Arrogance: Takedowns by an enemy hero while under the effect of Mark Of Arrogance are counted as three for the purposes of Swelling Pride. Humbled: Enemy heroes are slowed by 20% while Mark Of Arrogance is draining their health. Self-Esteem: Increase the health of Self-Reflection copies to be equal to 5x the target's basic attack damage.
Level 4: Sha Energies: Swelling Pride increases your maximum mana by the same percentage. Contempt: Increase the damage Aura Of Pride deals to non-heroic targets by 100%. Disrespect: Increase the damage an Aura Of Pride deals to heroes by 50% if it is overlapping with another Aura of Pride. Shattered Mirror: Self-Reflection copies persist for 2 seconds after taking fatal damage.
Level 7: Pride-Full: Reduce the cooldown of Aura Of Pride by 2 seconds for each enemy hero that it was applied to. Overconfident:While Mark Of Arrogance is on a target it can be reactivated to stun the target for 1 second. Only available once per mark. Deceived: Mark Of Arrogance drains health for 1 additional second, equal to 35% of the damage it healed. Level 10: Wounded Pride: Mark an enemy hero for 5 seconds, causing their damage and healing to be reduced by a percentage equal to their missing health. 60 second cooldown. Corrupted Prison: Root an enemy hero in place for up to 8 seconds, making them invulnerable to outside attacks and untargetable. 80 second cooldown. While within the prison a mirror image of the target is spawned that will assist your team in attacking your enemies for the duration of Corrupted Prison.
F.A.Q
Q: Why does Mark Of Arrogance heal enemy heroes?
A: The intent of Mark Of Arrogance is to cause the target to engage aggressively and then punish them for doing so. In theory the target will move in to attack since they "have more health", be punished for putting out more damage, and then find they lost the extra health they thought they had.
Q: How does Aura Of Pride work?
A: Aura Of Pride deals low damage to enemies when it is centered on the Sha Of Pride or one of his allies. When an enemy hero damages a target that has Aura Of Pride that aura shrinks and an Aura Of Pride is applied to that enemy. These auras shrink/grow in size based on damage dealt.
An ally that has an Aura Of Pride is approached by two enemy heroes.
These enemies attack your ally, shrinking his aura while gaining a copy for themselves. The top enemy hero did more damage, so his aura is larger. These auras will damage their allies, so they must spread out. Auras on enemy heroes do more damage.
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