Shadow of Deathwing by TLOSeph

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Shadow of Deathwing

By: TLOSeph
Last Updated: Jan 23, 2017
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Shadow of Deathwing

The Destroyer

Deathwing the Destroyer, formerly known as Neltharion, was one of the five Dragon Aspects and leader of the black dragonflight. Thousands of years ago, he was driven mad by the Old Gods, turning against the other Aspects during the War of the Ancients. Among both mortals and dragons his name became one whispered with a feeling of fear and contempt. Now, he returns to show the Nexus how far his fury can spread.

Deathwing's true form is much too large for puny mortals to comprehend, so he chooses to fly high above the battlefield casting spells and spreading fear and awe.

His auto attacks would be small little balls of fire he spits out. They do a bit more damage than starter raynor AA.

(Very quick) Proof of concept I did: imgur.com/jEwcqsW.jpg

Combat Trait

1
Dragon flight
Deathwing flies high above the battlefield, so cannot be targetted by melee attacks and is immune to stuns and roots. Your shadow can be targeted by any ranged attack or ability.

Passive: Move 20% faster than other heroes. You have no mana and no mount.

Primary Abilities

1
Assault Aspects
Ability Key: Q
Cooldown: 12 seconds

Deathwing searches the battlefield for enemy heroes, detecting them for 10 seconds after he spots them.
2
Corrupting Parasite
Ability Key: W
Cooldown: 25 seconds

Deathwing casts a spell on detected hero, dealing 112 (+10) damage over time for 12 seconds and slowing them by 15%.
3
Elemental meteor
Ability Key: E
Cooldown: 30 seconds

Summon a meteor to slowly fly towards a detected hero. Meteor deals 212 (+12) damage while traveling down towards them, and explodes for 1584 (+112) when it collides. Meteor has 1000(40+) health and be destroyed mid flight.

Secondary Abilities

1
Blistering Tentacle
Ability Key: 1
Cooldown: 40 seconds

Summon a Tentacle that remains in position, attacking for 12 (+2) and burning enemy heroes for the same damage over time for 12 seconds.
2
Sweeping Strike
Ability Key: 1
Cooldown: 60 seconds

Sweep targeted area, creating a line of fire that deals 84 (+20) damage, knocking back enemies passing through it. Lasts 10 seconds.
3
Roar
Ability Key: 1
Cooldown: 70 seconds

Roar at an enemy hero, causing them to be feared for 1.5 seconds and take 100 (+20) damage.

Heroic Abilities

1
Cataclysm
Ability Key: R
Cooldown: 80 seconds

Cast a fiery storm in large circular area, dealing 486 (+40) damage over 12 seconds.

Level 20:
Storm now lasts 10 seconds longer also sends out homing fireballs that deal 112 (+20) each.
2
Earth Shatter
Ability Key: R
Cooldown: 140 seconds

Deathwing slams his full weight into targeted area, causing a rift in the ground to appear, denying all heroes from entering area for 30 seconds and slowing enemy heroes by 10% globally.

Level 20:
Earth Shatter now causes enemy heroes to be slowed by 15% globally, and lasts 15 seconds longer.

Talents

All secondary abilities are chosen from at level 4.

I was thinking at level 1 you could decide from 3 different characteristics to auto attacks?

Maybe %healing on one of them, channeled flame breath on another (Better for soaking.) and a simple more damage one.

Thanks for reading, guys!

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