Tier1 (1)
-Improved Arcane Lance: Increase the range and damage by 25%.
-Void Strike: Deal [damage] to all enemies hit by the Void Zone.
-Regeneration Master
-Seasoned Marksman
Tier2 (4)
-Extented Lance: Link the Lance to the last enemy hit for 2 seconds, dealing [damage] per second, to them and enemies inbetween.
-Emergency Transfer: If no heal or buff was transfered, drain [health] from the target.
-Danger Zone: Increase the radius of Void Zone by 25%.
-Focussed Attacks
-Envenom
Tier3 (7)
-Unfair Trade: For each buff or heal transfered, deal [damage] to the target.
-Cheaper Shot: Consecutive Basic Attacks also increase the damage by 5%, to a maximum of 50%.
-Follow Through
-First Aid
Tier4 (10)
-Ethereal Beacon
-Nether Trap
Tier5 (13)
-Piercing Power: Each enemy hit, increases the damage of Acance Lance to the next enemy by 10%.
-Speedwalk: Activate to teleport a short distance with each step for 3 seconds. (Shaffar version of Sprint)
-Nether State: Enter a Nether State, becoming invurneable for 3 seconds and decrease your movement speed by 75%. You can't use Abilities or
Basic Attacks while active (Shaffar version of Ice Block)
-Giant Killer
Tier6 (16)
-No Escape: Enemy Heroes, that were once inside the Void Zone, cannot leave it.
-Kidney Shot: Increase the initial stun to 1,5 seconds and the maximum stun to 2,5 seconds.
-Reverse Transfere: While Transference is active, 15% of the damage you take is transfered to the target. (cannot exceed 30% of your total health)
-Berserk
Tier7 (20)
-Second Chance: Increase damage by 25% and gain a second charge.
-More B(e)acon: Create 3 Beacons and Beacons can jump up to 2 times.
-Bolt of the Storm
-Nexus Blades
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