Shandris is typical attack-dependant hero, who excels at prolonging duels and dealing damage from afar. She is also good when ganking, thanks to her invisibility tools and eventual disable.
Cons: *Lack of any form of area of effect damage (excluding her second ultimate) *No sustain, poor health regeneration *No burst damage at all *Blind-vulnerable
Combat Trait
1
Shadowmeld
Stay idle for three seconds to become invisible. When invisible, you may activate this ability to instantly blink to target locatin within range. Any action done by Shandris wear off the invisibility, including casting spells, attacking and moving. Blink cooldown: 60 seconds Blink range: 8,5
Primary Abilities
1
Steady Shot
Your next attack makes enemy Vulnerable for 4 seconds, making them take an additional 25% damage. Mana: 40 Cooldown: 6 seconds
2
Lunar Barrage
Empowers your attacks with power of the Moon for 6 seconds. When the empower lasts, increase your attack range by 1,25 and your attacks deal an additional damage equal to 1,5% of enemy's max Health. Mana: 25 Cooldown: 12 seconds
3
Tumble
Thumbles in target direction. Your next attack deals an additional 30% damage. Mana: 15 Cooldown: 4 seconds Range: 3,75
Heroic Abilities
1
Midnight's Shroud
Shandris shrouds herself, making her invisible for 6 seconds, allowing her to activate Shadowmeld's active component even while moving or attacking. This invisibility cannot be broken, however it doesn't protect from damage. When Midnight's Shroud lasts, your abilities recharge 40% faster. Mana: 60 Cooldown: 110 seconds
2
Starcall
Shandris calls the power of the Moon to smash target area with the falling star, dealing 110~357 damage to enemies, slowing them by 33% and silencing them for 2 seconds. Enemies hit directly by the star take an additional 175~568 damage and are stunned for 2 seconds. Mana: 45 Cooldown: 60 seconds Range: 11,5 (Cast Range) / 2,5 (Radius) / 1 (Center Radius)
Tier 1 Talents
Trueshot: Your Steady Shot also increases damage dealt by your next attack by 30%
Master Ranger: Hitting an enemy Hero with Steady Shot now permanently increases damage dealt while Lunar Barrage is active by 0,025% of enemy's max Health.
Sentinel Recruitment: Getting a hero takedown gives you one stack of Sentinel Recruitment (max 3 stacks). Use one to capture target mercenary, instantly defeating them.
Sentinel: Places an owl that scouts surrounding area. The owl cannot be killed and lasts 25 seconds. 60 seconds cooldown.
Tier 2 Talents
Precise Shot: Tumble's damage bonus is increased to 55%.
Roll: Increases Tumble's range by 35%.
Lock and Load: Whenever an attack empowered by Steady Shot kills an enemy, reduce cooldowns of your basic abilities by 80%.
Blur: Reduces time required to turn invisible by 1,5 seconds.
Tier 3 Talents
Hamstring Barrage: When Lunar Barrage is active, your attacks slow by 1,5% for 1,25 seconds, cumulating up to 10 times.
Acrobatics: Tumble now decreases damage taken by 40% for 0,75 second.
Ambush: Breaking invisibility increases your attack speed and attack range by 25% and movement speed by 7% for 2,5 seconds.
Shadowstep: Decreases cooldown of Shadow Step by 30 seconds.
Tier 4 Talents
Midnight's Shroud: Turn completely invisible and reduce your cooldowns a bit.
Starcall: Deals damage, silences and slows enemies hit. May deal bonus damage and stun.
Tier 5 Talents
Deadly Shots: Increase bonus damage from Lunar Barrage to 2,5% of enemy's max Health.
Rolling Down: Tumble now holds two charges.
Nightveil: When you are invisible, you are immune to any effects of crowd control.
Shadowwalk: Remain invisible 1,25 seconds after breaking invisibility.
Tier 6 Talents
Lunar Salvo: Activating Lunar Barrage increases your attack speed for 1,25 seconds by 125%
Arrow Flurry: After casting Tumble your next attack hits two additional targets for 30% damage.
Knee Shot: Next attack after Tumble slows enemy by 50% decaying over 2,5 seconds.
Elune's Grace: Automatically absorbs enemy abilities affecting you and grants crowd-control reduction fo 2,5 seconds. This effect has 45 seconds cooldown.
Tier 7 Talents
Midnight's Veil: Increases duration by 1 second. Hero takedowns extend this duration by 1,5 seconds.
Falling Star: Makes all enemies hit Vulnerable for 4 seconds, making them take an additional 25% damage. Also for each enemy Hero hit, reduce cooldown of this ability by 3 seconds.
Nexus Frenzy: Increases attack speed and attack range by 20%.
Bolt of the Storm: Activate to teleport to a nearby location.
Moon's Grace: When you would die, instead gain three charges of Moon's Grace. Whenever you take damage, heal yourself and damage enemy for 300~973, consuming the stack. This effect has 70 seconds cooldown.
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