Shandris Feathermoon by Babooh

1 Votes
Rating Pending

Shandris Feathermoon

By: Babooh
Last Updated: Jun 19, 2023
Quick Share

Shandris Feathermoon

General of the Sentinels

Shandris can be a strong lane pusher or defender, a durable ranged sustain damage dealer or a stealthy sniper.

Her Q summons can be used to soak xp, scout or for extra dmg

Combat Trait

1
Hero of Hyjal
D2 Shandris' Generalship increases the armor of nearby friendly minions and structures by 10.
2
Shadowmeld
D1 Cooldown: 12 seconds
Grants stealth for 0.5 sec, or for as long as you perform no actions or movements. Standing still while in stealth for 2.5 sec grants invis.

This Ability goes on cooldown after Shandris is revealed. Press D to activate

Primary Abilities

1
Summon Outrunner
Cooldown: 30 sec
Mana cost 60

Summons a Kaldorei Scout. Deals 20 ranged dmg and has 200 health, +perlvl

If moved to a bush the scout doesn't initiate combat, but instead enters Shadowmeld after 3 sec. CD starts after Scout dies.

Use Q to command
2
Aimed Shot
Cooldown: 12 sec
Mana 50

Take aim for 1.5 seconds while standing still and fire a high damaging shot at your target, dealing 350 damage. Ability can be cancelled by recasting early. Cooldown 12 Seconds.

Charging Aimed Shot doesn't break stealth/invis.
3
Disengage
Cooldown: 10 seconds
Mana cost: 30

Shandris leaps backwards rapidly firing AA at 3 targets within range for 50% dmg, prio heroic targets.
75% of Valla vault range

Secondary Abilities

1
Mooncloth Bandage
Cooldown: 15 sec
Mana cost: 15

Use on Shandris' summons to have them heal themselves for 75% health over 4sec.
2
Eyes of the Forest
Grants vision of every bush for 4 sec. 40 sec CD
3
GENNERAL'S GUARD
Cooldown: 200 sec
CD starts ticking down when the first Sentinel dies. Ticks 1 sec faster per dead Sentinel. Dead Sentinels return if 50 sec of CD has passed.

Shandris summons 4 Sentinels. Sentinels deal 30 melee damage and have 300 health, +perlvl after 20
Summons follow Shandis moving in a crescent shape formation when not attacking.

They attack from range (4 range) until engaged in melee.

When using Disengage they maneuver into a crescent shape in front of Shandris until Disengages is off CD.

Heroic Abilities

1
Kill Shot
Cooldown 60 seconds
Mana cost: 50

Shandris attempts to finish a wounded enemy by firing a deadly shot that deals 200+20% of missing health of the target.
2
Suppressive Fire
Cooldown: 80 sec
Mana: 70

Call for a hail of arrows to rain down in a target area after 1.5 sec for dmg and slow over 2sec

Talents

1
(Def) Moon Armor: Increases the armor and spell armor of Shandris and her summons by 5

(AA) Shadowleaf Bow: +10% AA speed and range.

(Use) Mooncloth Bandage: Use on Shandris' summons to have them heal themselves for 75% health over 4sec.

4
(D2) Natural Leader: Generalship now grants 15 armor and also applies to Shandris' summons.

(D2) Leading by Example: Generalship now also affects Shandris

(D2) To Lead is to Follow: Generalship now also granted to all nearby allied heroes.

7
(Q) Scouting Party: Now summons two units.

(W) Focused Fire: Every AA against heroic targets increases Aimed Shot dmg by 0.2%.

(Use) Eyes of the Forest: Vision range gradually increased to 35% when in bush, gradually diminishing when leaving. Use to grants vision of every bush for 4 sec. 40 sec CD

10
(R1) Kill Shot

(R2) Suppressive Fire

13
(AA+) The Shadowleaves: +5% move and AA speed for Shandris and her summons.

(Q) Strength of the Moon: Increases the health of Shandris' summons by 20%

(D1) Soothing Shade: Health and mana regeneration is increased by 50% while invis/stealthed.

16
(Q) Hippogryph Rider: Now summons a flying Hippogryph Rider that has +10% move speed, attack range and dmg, but no longer Shadowmelds.

(W) Penetrating Shot: Aimed Shot now penetrates the first target hit.

(D1) Elune's Grace: Shandris takes 5% less damage when stealthed/invis and evades the first 2 sources of dmg after being revealed

20
(R1) A Generals Vengeance: Increase dmg% and reduce CD by 10. If Kill Shot gets a kill its CD resets.

(R2) Artillery Strike: Now also fires two penetrating glaives at target location ministunning targets and dealing dmg and dmg over time.
Fires from the direction you where standing in at cast

(Use) General's Guard: Shandris summons 4 Sentinel warriors.

(W) Careful Aim: Increase Aimed Shots dmg by 50% of Shandris' current mana %.

----

Ditched Ideas


Volley: Shandris now fires arrows at the target area for dmg and slow. Channeling for 2.5 sec

Shandris enters stealth after spending 2 sec in a bush

Nightveil: When you are invisible, you are immune to any effects of crowd control.

Scout's Best Friend: When summoning a Kaldorei Scout, you summon a nightsaber companion who deals 50 damage and has 350 health.

Forest Huntress: Your vision and basic attack range is increased by 2 when not in a lane.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved