Level 1(her trait):
Freezing trap: a trap that freezes the first enemy that approaches for 1.5 seconds, rooting them in place
Frost trap: on approach freezes the ground around for 4 seconds slowing any enemy in the area by 40%
Explosive trap: explodes, dealing 70(+16 per level) damage in a small AoE and setting fire to the ground around(larger than the explosion) it for 4 seconds dealing 25(+6 per level) damage per second
Snake trap: a trap that, when triggered, releases 4 untargettable snakes for 4 seconds, attacking the hero that activated it, dealing 2(+1 per level) damage and applying a stacking poison doing 4(+2 per level) damage per second
Level 4:
Vampiric Assault: Basic Attacks heal for 15% of the damage dealt to the primary target
Gathering Power: Passively grant 5% Ability Power. Each Hero takedown increases this bonus by 2% to a maximum of 15%. This bonus Ability Power is rest to 5% on death.
Focusing Shot: When Powershot is channeled to its full duration, the first target hit takes 25% increased damage from it
Tactical Disengage: The cooldown of Explosive Disengage is reduced by 1.5 seconds for each Hero hit and 0.5 seconds by each minion hit.
Level 7:
Searing Attacks: Activate to increase Basic Attack damage by 50% for 5 seconds. Each attack costs 15 mana.
Battle Momentum: Basic Attacks reduce Ability cooldowns by 0.5 seconds
Big Boom: The range on both the damagin cone and the escape is increased by 33%
Wyvern Sting: Now slows the enemy by up to 60% for 4 seconds after the sleep is gone, increasing over time by 10%
Level 13:
Giant Killer: Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
Feign Death: Shandris pretends to be dead, becoming immune to damage while being unable to move for up to 3 seconds. During this time enemies can't see your health bar. Can be cancelled at any time(fancy ice block)
Double Trouble: Shandris can now have 2 traps up at the same time.
Spell Shield: Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. Can only trigger once every 30 seconds.
Level 16:
Longshot: Powershot's range is increased by 33% during the last second of her channel
Executioner: Basic Attacks deal 40% more damage against slowed, rooted, or stunned targets.
Trap Launcher: The range in which Shandris can cast her traps is doubled
Overdrive: Activate to increase Ability Power by 25% and Mana costs by 40% for 5 seconds.
Level 20:
Quick Feet: The duration is increased by 2 seconds, Shandris now gains 20% movement speed for the duration and is immune to roots.
Aimed Barrage: Shandris' Barrage now follows your mouse cursor instead of being stationary and the duration is increased by 1 second.
Rewind: Activate to reset the cooldowns of your Basic Abilities.
Nexus Frenzy: Increases Attack Speed by 20% and Attack Range by 20%
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