Shannox becomes agitated when one of his pets is dead. He has two pets Rageface and Riplimb.
Ripllimb dead gives Shannox 10% increased move speed.
Rageface dead gives Shannox 10% increased attack speed.
If both effects are active in same time Shannox gets enraged increasing his damage also by 10%.
His pets remain passive while not used by his abilities, therefore they attack for 25% of Shannox's damage while Shannox is in meele range of opponent.
Primary Abilities
1
Hurl Spear
Hurls a spear, dealing x Ability damage and triggering a deluge of fire which explodes after 1 second dealing x Ability damage.
Cooldown: 7 seconds
Mana: 70
2
Fetch your supper
Shannox sends Riplimb to attack his target dealing x Ability damage with each attack. Skill can be reactivated to call Riplimb back from fight.
Cooldown: 10 sec
Mana: 50
3
Immolation Trap
Shannox sets a trap on the floor that deals x ability damage over 3 seconds on enemies who step on it, revealing them if stealthed. Only 1 Immolation Trap can be active at the time. Lasts 90 seconds.
Heroic Abilities
1
Go for the throat!
Shannox sends Rageface to attack his target for 5 seconds, dealing x Ability damage and stunning target for 2 seconds.
Cooldown: 50 seconds
Mana: 70
2
Magma Rapture
Shannox causes explosion of magma dealing x ability damage to enemies around himself.
Special Mount
1
Shannox's speed (help with name please)
Shannox does not use mounts, he starts to "slither" to boost his speed to mount speed. (Similar to Rehgar's ghost wolf)
[Early stage] Concept
This is my first early stage of concept, I still didn't post much about him. I have some mixing ideas that could be really good on him. I will post updates when I have time.
So until then I hope I don't get flamed and every helpful comment or idea is appreciated.
This seems promising. I'd suggest to remove the stun from the "Go For The Throat!" and reduce the duration to 3 seconds.
About the "Magma Rapture" it reminds me too much of Butcher's "Furnace Blast".
The trap seems too lackluster, it isn't effective, you need the target to step on it, the only scenario I see it working was if it you were a Specliast. (Plus it looks almost the same as Abathur's mine)
Thinking about playstyle.
What does the pets help him about?
- Giving speed to engage?
The damage boost isn't that great for a warrior, unless you want to make him a Sonya-like warrior, then it is cool.
The Q seems like a nice ability, I'd just suggest a small CC on it. A slow, maybe even a root.
The W seems bad. You just send your pet to the target, he just attacks, and you wouldn't want to be retargeting your pet every now and then.
Imo, I'd give him a nice slow or a snare on the Q.
Change his W to grant him some sustain, maybe make the pet to attack and heal you.
Completely change his E, give him some engage, a speed buff, a leap.
For the Heroics:
His first one would make the pet jump at the target and snare him for a good duration (The stun is too good, it can completely obliterate a Triple Tap, Strafe and Ravenous Spirit)
The magma rapture could work as a bigger Kael's Flamestrike (not as big as the one with the Combat Trait) that stunned based on the distance between you and the enemy.
The combat trait I'd change to a better one, maybe share the damage he recieves with his pets and also heal him based on their attacks
This seems promising. I'd suggest to remove the stun from the "Go For The Throat!" and reduce the duration to 3 seconds.
About the "Magma Rapture" it reminds me too much of Butcher's "Furnace Blast".
The trap seems too lackluster, it isn't effective, you need the target to step on it, the only scenario I see it working was if it you were a Specliast. (Plus it looks almost the same as Abathur's mine)
Thinking about playstyle.
What does the pets help him about?
- Giving speed to engage?
The damage boost isn't that great for a warrior, unless you want to make him a Sonya-like warrior, then it is cool.
The Q seems like a nice ability, I'd just suggest a small CC on it. A slow, maybe even a root.
The W seems bad. You just send your pet to the target, he just attacks, and you wouldn't want to be retargeting your pet every now and then.
Imo, I'd give him a nice slow or a snare on the Q.
Change his W to grant him some sustain, maybe make the pet to attack and heal you.
Completely change his E, give him some engage, a speed buff, a leap.
For the Heroics:
His first one would make the pet jump at the target and snare him for a good duration (The stun is too good, it can completely obliterate a Triple Tap, Strafe and Ravenous Spirit)
The magma rapture could work as a bigger Kael's Flamestrike (not as big as the one with the Combat Trait) that stunned based on the distance between you and the enemy.
The combat trait I'd change to a better one, maybe share the damage he recieves with his pets and also heal him based on their attacks
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This seems promising. I'd suggest to remove the stun from the "Go For The Throat!" and reduce the duration to 3 seconds.
About the "Magma Rapture" it reminds me too much of Butcher's "Furnace Blast".
The trap seems too lackluster, it isn't effective, you need the target to step on it, the only scenario I see it working was if it you were a Specliast. (Plus it looks almost the same as Abathur's mine)
Thinking about playstyle.
What does the pets help him about?
- Giving speed to engage?
The damage boost isn't that great for a warrior, unless you want to make him a Sonya-like warrior, then it is cool.
The Q seems like a nice ability, I'd just suggest a small CC on it. A slow, maybe even a root.
The W seems bad. You just send your pet to the target, he just attacks, and you wouldn't want to be retargeting your pet every now and then.
Imo, I'd give him a nice slow or a snare on the Q.
Change his W to grant him some sustain, maybe make the pet to attack and heal you.
Completely change his E, give him some engage, a speed buff, a leap.
For the Heroics:
His first one would make the pet jump at the target and snare him for a good duration (The stun is too good, it can completely obliterate a Triple Tap, Strafe and Ravenous Spirit)
The magma rapture could work as a bigger Kael's Flamestrike (not as big as the one with the Combat Trait) that stunned based on the distance between you and the enemy.
The combat trait I'd change to a better one, maybe share the damage he recieves with his pets and also heal him based on their attacks
About the "Magma Rapture" it reminds me too much of Butcher's "Furnace Blast".
The trap seems too lackluster, it isn't effective, you need the target to step on it, the only scenario I see it working was if it you were a Specliast. (Plus it looks almost the same as Abathur's mine)
Thinking about playstyle.
What does the pets help him about?
- Giving speed to engage?
The damage boost isn't that great for a warrior, unless you want to make him a Sonya-like warrior, then it is cool.
The Q seems like a nice ability, I'd just suggest a small CC on it. A slow, maybe even a root.
The W seems bad. You just send your pet to the target, he just attacks, and you wouldn't want to be retargeting your pet every now and then.
Imo, I'd give him a nice slow or a snare on the Q.
Change his W to grant him some sustain, maybe make the pet to attack and heal you.
Completely change his E, give him some engage, a speed buff, a leap.
For the Heroics:
His first one would make the pet jump at the target and snare him for a good duration (The stun is too good, it can completely obliterate a Triple Tap, Strafe and Ravenous Spirit)
The magma rapture could work as a bigger Kael's Flamestrike (not as big as the one with the Combat Trait) that stunned based on the distance between you and the enemy.
The combat trait I'd change to a better one, maybe share the damage he recieves with his pets and also heal him based on their attacks