Shudderwock is a melee tank who must carefully choose the order in which he uses his abilities to echo their effects for maximum value.
Pros:
High base stats
Ability damage and effects ramp up over a fight
Decent mobility and teamfight potential
Cons:
Almost no area of effect
Very low on crowd control
Statistics: Health: 2,550 (+4% per level) Regen: 6.00 (+4% per level) Mana: 500 (+10 per level) Regen: 3.00 (+0.098 per level) Atk Speed: 0.80 per second Damage: 130 (+4% per level)
Combat Trait
1
Echoes of the Witchwood
Passive:
All of Shudderwock's abilities have two components: an active and an Echo. Casting an ability activates both, and for 9 seconds after casting an ability all of Shudderwock's other abilities trigger that ability's Echo effect as well.
Additionally, Shudderwock must wait 1 second between casting abilities.
Primary Abilities
1
Jaws that Bite
Cooldown: 11 seconds Cost: 50 Mana
Shudderwock leaps a short distance to a target enemy, activating all active Echo effects on them.
Echo:
Deals 83 (+4% per level) damage to the target. Also heals Shudderwock for 5% of his maximum health for every stack of Snicker Snack currently active.
2
Claws that Catch
Cooldown: 13 seconds Cost: 65 Mana
Shudderwock grabs a target enemy within a short distance, pulling them to him and activating all active Echo effects on them.
Echo:
Deals 55 (+4% per level) damage to the target and Roots them for 0.65 seconds. Also grants Shudderwock 5% increased attack speed for every stack of Snicker Snack currently active, stacking indefinitely until Snicker Snack ends.
3
Snicker Snack
Cooldown: 9 seconds Cost: 40 Mana
Shudderwock snicker snacks an enemy in melee range. It's not clear what exactly that means, but it does activate all active Echo effects on them.
Echo:
Deals 40 (+4% per level) damage to the target and grants Shudderwock 1 stack of Snicker Snack. These last for 9 seconds, stack up to 3 times, and reapplications do not refresh their duration. This Echo effect always activates first, if possible.
Heroic Abilities
1
Living Shadows
Cooldown: 80 seconds Cost: 80 Mana
Shudderwock teleports behind a target enemy within a medium range, activating all active Echo effects on them.
Echo:
Summon a lesser copy of Shudderwock for up to 9 seconds. Lesser Shudderwocks have 600 (+4% per level) health, deal 50 (+4% per level) damage with 0.80 attacks per second, and prioritize attacking nearby enemy heroes.
2
Murmuring Roar
Cooldown: 50 seconds Cost: 70 Mana
Shudderwock lets out a roar affecting all enemies within a medium range around him, activating all active Echo effects on them.
Echo:
Repeat another random active Echo effect.
Talents
Coming soon
Changelog
v1.0.5
-Distributed Snicker Snack's wording to the other abilities to make it less wordy; effect unchanged
-Talents coming next version!
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