Siddarth gains 10% movement speed when moving towards another hero.
Primary Abilities
1
Fists of Thunder
Siddarth empowers his fists, granting himself 30% attack speed for 5 seconds. Every third attack he hits during this time will deal bonus damage and slow the target briefly.
Mana: 40
Cooldown: 10 seconds
2
Lashing Tail Kick
Siddarth kicks the targeted enemy within melee range, dealing damage and knocking the target back.
Mana: 50
Cooldown: 12 seconds
3
Tempest Rush
Siddarth dashes in the targeted direction. If he hits an allied hero, he grants them 20% movement speed for 2 seconds. If he hits an enemy hero, he marks it for 2 seconds, causing it to take 20% increased damage from all sources.
Mana: 30
Cooldown: 8 seconds
Heroic Abilities
1
Way of the Hundered Fists
Siddarth becomes untargetable for 2,5 seconds. During this time he will deal continous damage to all nearby enemies. He will also strike an enemy hero every 0,5 seconds, dealing additional damage. The strikes are distributed evenly among the amount of nearby enemy heroes.
Mana: 100
Cooldown: 80 seconds
2
Dashing Strike
Siddarth quickly dashes to the targeted location. When he arrives he deals damage to nearby enemies and slows them while granting nearby allies a speed buff.
Mana: 80
Cooldown: 30 seconds
Your first ultimate is based upon Seven Sided Strike not Way of the Hundred Fists.
Tempest Rush feels like a channeling ability, not like a one-key dash ability. And it doesnt buff allies.
You called him a support but he has very few buffing / helping abilities.
Description of the spells are somehow messy.
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Your first ultimate is based upon Seven Sided Strike not Way of the Hundred Fists.
Tempest Rush feels like a channeling ability, not like a one-key dash ability. And it doesnt buff allies.
You called him a support but he has very few buffing / helping abilities.
Description of the spells are somehow messy.