An eccentric astrophysicist transformed into a living weapon by an orbital experiment gone awry.
Stats
Health: 2000 Health Regeneration: 5 per Second Attack Damage: 60 Attack Speed: 2 per Second, every 1.5 Seconds
Combat Trait
1
Gravitational Pull
Passive
Enemy Heroes near Sigma are slightly pulled towards him.
Hyperspheres
Basic Attacks Deal Splash Damage and they slightly Pull Enemies Damaged towards you.
Primary Abilities
1
Accretion
Acitve Cooldown: 8 Seconds
After 0.75 Seconds, Deal 150 ( +4% per Level) Damage to first Enemy hit on chosen Direction, Knocking them Back and Stunning them for 1 Second. This Ability is Vector Targeted from chosen Location to chosen Direction.
2
Kinetic Grasp
Active Cooldown: 14 Seconds
Become Protected for 2 Seconds and after 2 Seconds Gain Shield equal to 40% of the Damage prevented that lasts for 4 Seconds.
3
Experimental Barrier
Active Cooldown: 10 Seconds upon Breaking
Propel a floating Projected Barrier on chosen location with 750 ( +4% per Level) Health that takes Damage only from Direct Attacks. Shield's Health is Regenerated by 125 ( +4% per Level) Health per Second when its not Projected for at least 5 Seconds. If Shield is Destroyed, this Ability's Cooldown is set to 10 Seconds. Can be repositioned with [E]Key and deactivated with [D]Key. Enemies cannot pass trough Experimental Barrier.
*Note: This Shield is set similarly to Tyrael's [E]Smite.
Heroic Abilities
1
Gravity Flux
Active Cooldown: 80 Seconds
After 0.5 Seconds, Lift all Enemies on chosen Area in the air, making them Stunned and Immune to all Effects for 2 Seconds. After 2 Seconds, Slam them into the ground, Dealing 300 ( +4% per Level) Damage and Stunning them for 1 Second.
2
Black Hole
Active Cooldown: 60 Seconds
Harness the power of Black Hole for 6 Seconds. Increase Pull Force and Range of [D]Gravitational Pull by 100% and Deal 60 ( +4% per Level) Damage every time an Enemy is Pulled this way. Enemies in your Melee Range have their Movement Speed Slowed by 50% and they take 120 ( +4% per Level) Damage per Second.
Talents
Level 1
[Passive]Hypersphere Master-
Increase Basic Attack Range by 1.5. Quest: Damage Enemy Heroes 100 Times with your Basic Attacks. Reward:[Active]Hypersphere Launch-
Throw Two Hyperspheres on targeted Direction that will Deal 120 ( +4% per Level) Splash Damage to first Enemy Hit. Hyperspheres can bounce of Terrain. Basic Attacks against Enemy Heroes reduce Cooldown of this Ability by 5 Seconds. Cooldown is 90 Seconds.
[Passive]Brace For Impact-
Sigma Gains 5 Armor for Every Enemy Hero currently Pulled by his [Passive]Gravitational Pull.
[Q]Strike!-
[Q]Accretion now passes trough and Damages all Enemy non-Heroes and non-Buildings on its way and its Damage is Increased to non-Heroes by 100%.
Level 4
[Passive]Crashing Down-
Basic Attacks now Slow Enemies hit by 25% for 1 Second and their radius is Increased by 25%.
[Q]Debris Splash-
If [Q]Accretion hits Enemy Hero, it now Deals 100 ( +4% per Level) Damage to Enemies near hit one.
[E]Unstable Barrier-
[E]Experimental Barrier now Stuns for 0.5 Seconds and Deals 125 ( +4% per Level) Damage to nearby Enemies upon Breaking.
Level 7
[Q]Momentum-
If [Q]Accretion travels at least 75% of its base distance and hits a Hero, its Damage, Knockback and Stun are Increased by 50%.
[W]Unreachable Power-
If [W]Kinetic Grasp prevents Damage equal to 25% of your Full Health, its Cooldown is Reduced by 6 Seconds.
[E]Emergency State-
[E]Experimental Barrier's Regeneration and Cooldown now Recharge 100% Faster if you are Below 50% of your Full Health.
Level 10
[R]Gravity Flux-
After 0.5 Seconds, Lift all Enemies on chosen Area in the air, making them Stunned and Immune to all Effects for 2 Seconds. After 2 Seconds, Slam them into the ground, Dealing 300 ( +4% per Level) Damage and Stunning them for 1 Second. Cooldown is 80 Seconds.
[R]Black Hole-
Harness the power of Black Hole for 6 Seconds. Increase Pull Force and Range of [D]Gravitational Pull by 100% and Deal 60 ( +4% per Level) Damage every time an Enemy is Pulled this way. Enemies in your Melee Range have their Movement Speed Slowed by 50% and they take 120 ( +4% per Level) Damage per Second. Cooldown is 60 Seconds.
Level 13
[Passive]Pororoca-
Sigma Heals for 80 ( +4% per Level) Health per Enemy Hero Pulled with Basic Attacks.
[W]Energy Conversion-
Increase Shield Gained with [W]Kinetic Grasp to 60% of the Damage taken and Sigma is now Healed for the Shield remaining after its duration.
[E]Sigma Bonds-
[E]Experimental Barrier cannot loose more than 25% of its Health each Second.
Level 16
[Q]Full Force-
[Q]Accretion's now Deals Additional Damage equal to 5% of Hero's Full Health if hit Enemy collides with Terrain.
[W]Power Outage-
[W]Kinetic Grasp now Deals Damage around Sigma equal to the amount gained with Shield.
[Active]Gravity Falls-
Deal 100 ( +4% per Level) Damage to chosen Enemy per Second and Stun them for 0.25 Seconds every Second for 3 Seconds. Cooldown is 60 Seconds. Basic Attacks against Enemy Heroes reduce Cooldown of this Ability by 2.5 Seconds.
Level 20
[R]Flattening Slam-
[R]Gravity Flux now Deals Additional Damage Equal to 50% of Enemy's Health upon Slamming them to the ground.
[R]Event Horizon-
[R]Black Hole now Silences and Slows Enemies in your Melee Range by 90%
[Q]Accretion Rain-
[Q]Accretion now has 2 Charges and its Cooldown is Reduced by 2 Seconds.
[W]Harnessed Power-
Increase [W]Kinetic Grasp's Duration by 1 Second.
Upon taking Fatal Damage, instead of dying, cast [W]Kinetic Grasp for free. This Effect has a 30 Second Cooldown.
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