Sigma by tkal

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Sigma

By: tkal
Last Updated: Jun 10, 2023
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Sigma

Talon Living Weapon

Base Stats:
Health:2750
Health Regen:5.5703
Resource:500 Mana
Resource Regen:3.00/s
Attack Speed:1.00/s
Attack Range:5.0
Attack Damage:88

Combat Trait

1
Hyper Spheres
Cooldown: 30 seconds
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Every 30 Seconds, Sigma's next basic attack will pull enemies between their previous position and his current location.

Primary Abilities

1
Experimental Barrier
Cooldown: 15 seconds
Mana: 60 Mana
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Sigma projects a Barrier onto a region, blocking all incoming projectiles from hitting targets behind it. Basic Attacks facing targets behind it must hit the Barrier instead.

Experimental Barrier has 1500 health and can be cancelled until destroyed.
2
Kinetic Grasp
Cooldown: 20 seconds
Mana: 80 Mana
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Sigma grasps the air before him, freezing all projectiles in space for 2 seconds. Any projectiles or basic attacks that would have hit Sigma or his allies are generated into Shields, up to a maximum of 680.
3
Accretion
Cooldown: 15 seconds
Mana: 55 Mana
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Sigma sends out a projectile rock in a direction, dealing 80 damage and stunning any targets hit for 1.2 seconds.

Heroic Abilities

1
Gravity Flux
Cooldown: 120 seconds
Mana: 70 Mana
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Sigma levitates in the air, channeling for 1 second, in a large radius before him all enemies are brought into the air and take 150 damage, after 1.5 seconds, they are dealt 15% of their maximum health as damage.
2
Zwaartekracht
Cooldown: 120 seconds
Mana: 100 Mana
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Target an enemy hero, they are pulled towards Sigma and are untargetable, Sigma can freely move them around for 2 seconds then they take 188 damage and are stunned for 1 second.

Level 1 Talents

Agglomerate: Quest: Damaging enemy heroes with Accretion increases its damage by 5.
Reward: After damaging 20 heroes with Accretion, increase the stun duration from 1.5 seconds to 2 seconds.
Motivity: Increase the duration of Kinetic Grasp by .3 and shield gained by 60 for each projectile and auto attack stopped.
Globular Dissection: After hitting a heroes with Accretion, Sigmas next basic attack bounces to nearby targets dealing 25% increased damage and slows by 35% for 1.5 seconds.

Level 4 Talents

Exploratory Research: Once Experimental Barrier is destroyed or cancelled, Sigma gains 75 Physical Armor against the next heroic basic attack.
Propulsion: Quest: Absorb up to 8,000 damage.
Reward: After absorbing 8,000 damage, permanently reduce the cooldown of Kinetic Grasp to 12 seconds.
Preliminary Restoration: When Experimental Barrier is recalled, Sigma begins restoring health equal to the amount of damage the shield had taken before being recalled, up to 1600 health restored.

Level 7 Talents

Planetary Alignment: Sigmas basic attacks transform into projectiles that can bounce off of structures and terrain, if bounced off of a structure or terrain, they implode, dealing 280 damage in additional to his basic attack damage. This effect has a cooldown of 30 seconds and can be toggled off and on.
Synthetic Augmentation: Accretion damage increased by 5% per enemy hero hit up to 20%. This bonus is lost upon hitting no heroes or upon death.
Locomotion: Kinetic Grasp width increased by 15% and length by 10%.

Level 13 Talents

Oscillation: Pulling an enemy hero with Hyper Spheres will reduce their movement speed and damage dealt by 50% for 6 seconds.
Empirical Defense: Experimental Barrier's width increased by 25% but the cooldown is increased to 23 seconds.
Provisional Barrier: Experimental Barrier grants nearby allies 25% increased attack speed and a 10% damage bonus for 4 seconds.

Level 16 Talents

Crescendo: Killing an enemy hero within 2 seconds of stunning a hero with Accretion resets its cooldown.
Deposition: Accretion width and range increased by 35%.
Amplitude: Gain an additional charge of Kinetic Grasp.

Level 20 Talents

What is that Melody?: While channeling Gravity Flux, Sigma is Invulnerable.
Arresting Mass: The target of Zwaartekracht slowly pulls in nearby enemies and reduces their movement speed by 60% for 5 seconds, they can escape the pull of Zwaartekracht.
Infinite Alignment: Reduce the cooldown of Hyper Spheres to 15 seconds.
Universal Magnetism: Cooldown: 70 seconds
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Activate to deal 450 damage and root all targets recently effected by Accretion, Hyper Spheres or your Heroic Abilities for 1 second.
Universal Magnetisms cooldown is reduced by 15 seconds per Takedown.

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