Sigon by CriticKitten

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Sigon

By: CriticKitten
Last Updated: Dec 27, 2016
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Sigon

Talents

Level 1:

  • Might - As above.
  • Prayer - As above.
  • Vigor - As above.

Level 4:

  • Conversion - Enemy minions killed near Sigon grant a stack of Bribe. Hero Takedowns grant 10 stacks of Bribe. Use 25 stacks to Bribe a mercenary, instantly defeating them and increasing the attack rate bonus of Zeal by 5%. Does not work on bosses. Maximum of 100 stacks.
  • Redemption - Quest: Gathering Regeneration Globes increase Sigon's health regeneration rate by 1.5 per second, up to a maximum of 30. Reward: Gain 500 health. Any additional Regeneration Globes gathered after this point will provide 50% more healing to both health and mana.
  • Blessed Aim (W) - Quest: Every time Sigon hits an enemy Hero with Smite, increase its damage per hit by 10, to a maximum of 250. Reward: After hitting 25 Heroes, decrease the cooldown of Smite by 3 seconds when it hits an enemy Hero.
  • Defiance (E) - Holy Shield grants 2 stacks of Block.

Level 7:

  • Cleanse - Identical to the "Cleanse" talent on other heroes.
  • Long Arm of the Law (W) - Smite's arc of impact is increased.
  • Vengeance (Q) - Basic attacks while under the effects of Zeal deal 10% more damage.

Level 10:

  • Fist of the Heavens (R) - As above.
  • Conviction (R) - As above.

Level 13:

  • Fanaticism - Upgrade to Might from Lvl 1. This talent cannot be selected if Might was not selected. Sigon's trait now also increases the attack speed of nearby allied Heroes by 5%.
  • Meditation - Upgrade to Prayer from Lvl 1. This talent cannot be selected if Prayer was not selected. Sigon's trait now also increases mana regeneration for nearly allied Heroes by 50%.
  • Holy Freeze - Upgrade to Vigor from Lvl 1. This talent cannot be selected if Vigor was not selected. Sigon's trait now also slows enemy Heroes' movement speed by 10%.
  • Holy Fire - Identical to the "Burning Rage" talent on other heroes.
  • Holy Shock (W) - Smite now inflicts a 0.5 second stun on enemy Heroes.

Level 16:

  • Concentration (Q) - If Sigon is interrupted while under the effects of Zeal, Zeal's cooldown will be instantly refreshed.
  • Fervor (Q) - The effects of Zeal last 1 second longer.
  • Sanctuary (E) - The effects of Holy Shield last 1 second longer.
  • Thorns (E) - When an ally under the effects of Holy Shield takes damage from basic attacks, all nearby enemies take 65 (+4%) damage. Can only occur once every 0.5 seconds.

Level 20:

  • Heaven's Fury (R) - If the initial strike of Fist of the Heavens kills the target enemy Hero, Sigon can cast a second Fist of the Heavens for free within 3 seconds of the original cast.
  • Heaven's Verdict (R) - Conviction's duration increases by 3 seconds. Sigon no longer loses the effects of his trait when Conviction is active.
  • Sacrifice - Activate to increase basic attack damage by 100% for 7 seconds. Sigon takes 23 (+4%) damage for each basic attack.
  • Salvation (E) - The cooldown of Holy Shield is increased to 40 seconds. Its effects are now applied to all nearby allied Heroes.

Update Log

October 4, 2016: Hero Concept Release (v1.0.0)



November 1, 2016: v1.0.1

  • Added hero type and difficulty data.

November 5, 2016: v1.0.2

  • Baseline Changes:
    • Base health increased from 2290 HP (+4%) to 2410 HP (+4%).
    • Base health increased from 4.76 HP per second (+4%) to 4.96 HP per second(+4%).
  • Ability Changes:
    • Holy Shield (E) -
      • Cooldown decreased from 30 seconds to 20 seconds.
      • Damage reduction increased from 25% of incoming damage to 50% of incoming damage.
  • Talent Changes:
    • Lvl 20: Salvation (E) - Cooldown increase of Holy Shield reduced from 60 seconds to 40 seconds.
Author's Notes: Upon inspection, Holy Shield's original design was, in fact, significantly worse off than Medivh's Force of Will, despite having a higher overall cost. Thus, several changes were made so that Holy Shield is now more comparable in strength to Medivh's shields, while not taking up the exact same niche.

In addition, Sigon's health pool was a bit too low considering that he's meant to be a gap-bridger between tank and support. He's now got health more comparable to that of Tyrael.


December 2, 2016: v1.0.3

  • Added attack range, ability design, and range information.

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CalciumCommander | October 16, 2016 7:24am
Guess it's to make him more different from Uther, but it still feels bit off for me that he's not a support with holy bolt as a default ability. Still, the aura trait at level 1, fist of the heavens and overall set is what I'd imagine him having. Although, holy shield may be too much like Tassadar and Zarya. Maybe charge instead?
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CriticKitten | October 16, 2016 8:49am
I intentionally avoided giving him Charge. E.T.C., Diablo, and Anub'arak already have charging abilities that also stun, and when you combine that with the fact that Reinhardt can also charge and stun (and I fully expect to see him in the future) and D.Va can charge and knockback, it just felt like too many heroes have that sort of "reckless charge into the enemy ranks" ability already. Giving it to Sigon doesn't allow him to stand out as a unique hero.

Also, Holy Shield does not "shield", contrary to its name. In Diablo 2, Holy Shield was a means of damage reduction, and I've kept to that design here. It's basically dropping Resistant on top of Sigon or his ally. So it's far closer to a Medivh shield than anything else. To that end, however, I may have grossly overestimated how powerful it is, considering how much better Medivh's shield really is. I'll probably have to buff it significantly as it's actually woefully weak in its present form.

As for the notion that it seems odd for him not to be a support, I should note that in Diablo 2, the Paladin is actually a warrior-type class with a lot of support capabilities. Because of the way auras are designed in that game, you generally don't spec heavily into several of them at once because you only can get use out of one at a time as a paladin (except, of course, for equipment that lets you wield multiple auras). Ergo, the general plan for a D2 Paladin was to invest heavily in a particular handful of auras and then pump the damage abilities so he can fight for himself. To that end, Sigon is actually designed as a warrior with significant support capabilities. He has a baseline aura of your choice, plus a shield ability for him and his allies, two ults that provide support benefits to his allies, and the ability to peel with Smite. That's about as support-oriented as it gets while still keeping him a warrior.
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