Sir Anduin Lothar by VikingEagle

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Sir Anduin Lothar

By: VikingEagle
Last Updated: Jun 30, 2021
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Sir Anduin Lothar

Supreme Commander of the Alliance

http://wowwiki.wikia.com/wiki/Anduin_Lothar

Variations:
1: Blue Armor with White Hair
2: Red Armor with Black Hair
3: White Armor with Brown Hair

6/30/2021 Update: Complete Overhaul of Lothar, bringing him upto modern standards and turning him into more of an off-tank/Bruiser with team support capabilities.

An unconventional Melee Tank with excellent mobility and staying power that excels against large groups of enemies, but can struggle in duels. A mix of Falstad and D.Va, he has tons of mobility and sustain while mounted and can stay mounted in combat, but is vulnerable while dismounted.

Stats:
Difficulty: Medium
Health: 2350 (+4%)
Mana: 490 (+10)
Basic Attack Damage: 117 (+4%)
Basic Attack Speed: 1.11
Basic Attack Range: 1.4

Combat Trait

1
Warhorse
(Passive) Whenever Lothar takes damage while Mounted, the damage is reduced by 25% and he is not Dismounted at the cost of a Charge of Warhorse. While Dimounted, you must wait until all charges of Warhorse are restored to Mount again. Max of 10 charges. Cooldown per charge: 8 seconds.

Primary Abilities

1
Sweeping Strike
Swing in a wide arc, dealing 117 (+4%) damage, slowing by 25% for 2 seconds, and healing for 50% of the damage dealt. Healing is increased by 10% for each charge of Warhorse. Mana Cost: 40. Cooldown: 6.
2
War Stomp
Your mount stomps the ground with great force after a 0.5 second casting delay, Stunning nearby enemies for 0.75 seconds and dealing 90 (+4%) damage, damage and stun time are tripled for minions. You may move freely during the casting delay. Each enemy hero hit restores 2 charges of Warhorse. While dismounted, this becomes the Slam ability, reducing its radius by 25% and removing it's bonuses against non-heroes, but reducing Warhorse's cooldown by 3 seconds per enemy hit. Slam benefits from all of War Stomp's talents. Mana Cost: 75. Cooldown: 14 seconds.
3
Commanding Shout
Grant all allied heroes in range 20 spell armor for 3 seconds and 5 physical armor for each charge of Warhorse for 3 seconds. Whenever you or an allied hero takes damage from an enemy hero while under the effects of Commanding Shout, reduce the cooldown of Warhorse by 0.5 seconds. While Dismounted, the area of effect is reduced by 20%. Mana Cost: 70. Cooldown: 12.

Heroic Abilities

1
Cavalry Charge
After a 1.25 second delay, charge forward with a lance dealing 234 (+4%) damage and knocking away any enemies hit for 5 seconds or until dismounted, each enemy hero hit restores 1 Charge of Warhorse. While Charging, all nearby allied heroes, minions, and mercenaries gain +30% movement speed and you gain an additional 10% movement speed. You may uses other abilities freely while charging, but you cannot stop moving. Cannot be used while Dismounted. Charge direction is determined by the position of the mouse cursor. Cooldown: 75.
2
Intervene
Charge in front of an ally at an unbelievable speed, granting them Protected and Unstoppable for 1.5 seconds and granting you 50 armor for 1.5 seconds. Whenever either hero takes damage from an enemy hero, Lothar gains 1 charge of Warhorse. Cooldown: 30.

Special Mount

1
Giddyup!
Increase your Movement Speed by an additional 20%, this effect decays over 3 seconds. Cooldown: 30.

While dismounted, this ability is lost and replaced with Mount Up, which can only be used once you have 10 charges of Warhorse.

Talents

Level 1:

D: Sturdy Steed - Warhorse grants 25 additional Physical Armor. If a charge is consumed by a heroic basic attack, reduce Warhorse's cooldown by 2 seconds.

Q: Armsman - While Dismounted, Sweeping Strike restores 1 charge of Warhorse per enemy hero hit. Passive: Basic Attacks reduce the cooldown of Warhorse by 2.5 seconds, this bonus is doubled while Dismounted.

W: Trample - Increases War Stomp's damage by 50%. Whenever a minion is killed by War Stomp, refund 10% of its cooldown and mana cost and reduce Warhorse's cooldown by 1.5 seconds. Hero kills count as 10 minion kills.

E: Rallying Cry - Increases Commanding Shout's spell armor to 25 and upto 2 charges of Warhorse are restored on cast. While at 10 stacks of Warhorse, Commanding Shot grants allies 50 armor.

D: Stablemaster - (!)Quest: Gathering a Regeneration Globe restores 1 charge of Warhorse and permanently increases its armor bonus by 1, upto 25. (!)Reward: After collecting 25 Regeneration Globes, Lothar is healed for 6% of his maximum health whenever he loses a charge of Warhorse.


Level 4:

E: Inspiring Leadership - Allies affected by Commanding Shout receive 25% increased healing for its duration. Passive: Lothar receives 15% increased effects from allied healing, this stacks with Inspiring Leadership.

E: Commander's Confidence - While at least 3 heroes are under Commanding Shouts effects, its cooldown regenerates 80% faster and Lothar restores 15 mana per second.

Q: Heroic Strikes - Each enemy hero hit by Sweeping Strike increases the damage of Lothar's next basic attack by 100% and heals him for 25% of the damage dealt. Stores upto 5 charges, resetting with each cast of Sweeping Strike.

Q: Flash of the Blade - If only 1 enemy is hit by Sweeping Strike, it deals +75% damage and its cooldown is reduced to 2 seconds.

D: Mustang - While at exactly 1, 5, or 10 charges of Warhorse, Lothar is Unstoppable. Being Stunned, Silenced, or Rooted restores 2 charges of Warhorse.


Level 7:

W: Heavy Hooves - War Stomp slows enemies by 25% for 3 seconds after the stun fades, each charge of Warhorse increases this slow by 2%. While at 10 charges of Warhorse, the slow is increased to 60% and the duration is increased to 4 seconds.

E: Lion's Roar - Commanding Shout increases basic attack damage by 25% and basic attack speed by 15%, Lothar receives double this bonus.

Z: Live Fast, Die Old - Giddyup's Speed bonus no longer fades and is always active while at 10 charges of Warhorse.

Q/W: Rush of Battle - Each enemy hit by Sweeping Strike increases the damage of your next War Stomp by 25%, upto 125%. Each enemy hero hit by War Stomp reduces Sweeping Strike's cooldown by 1. Passive: Hero Takedowns reset War Stomp's cooldown.


Level 10:


Heroic Abilities


Level 13:

W: Bucking Bronco - War Stomp restores 10 charges of Warhorse if at least 3 enemy heroes are hit with a single cast. If this is accomplished while Dismounted, you are immediately Remounted. Passive: War Stomp's radius is no longer reduced while Dismounted.

E: Supreme Commander - Commanding Shout also grants nearby Minions and Mercenaries 50 armor. Passive: Nearby minions and mercenaries deal +50% increased damage. Gain 1 charge of Warhorse whenever a nearby allied minion or mercenary dies.

Q - Dissuading Strike - Increase slow amount to 40% and duration to 3 seconds. While at 5 or more charges of Warhorse, also reduce the damage dealt by enemy heroes by 25% for 3 seconds. While at 10 charges of Warhorse, reduce the spell power of enemy heroes by 50% for 3 seconds.

Q: Valor - Sweeping Strike heals for an additional 5% of Lothar maximum health and grants 15 armor for 3 seconds whenever it hits an enemy hero, upto 75 armor. Hitting 5 heroes with a single Sweeping Strikes grants Protected for 2 seconds.

Q: Flourish - If Sweeping Strike doesn't hit any enemies, refund its mana cost, reduce its cooldown to 3 seconds, and restore 2 charges of Warhorse


Level 16:

Q: Swather of Armies - Sweeping Strike gains 2 additional charges, with a 2 second delay between uses. Passive: Sweeping Strike deals 50% more damage to non-heroes and restores 2% of Lothar's maximum health whenever it hits a minion or mercenary.

E: Command and Conquer - Commanding Shout grants allies 15 spell power and their cooldowns regenerate 50% faster, Lothar gains double these bonuses.

D: Last Stand - Lothar gains Protected and Unstoppable for 2 seconds once Dismounted. Taking damage for heroic sources during this time grant 1 charge of Warhorse.

W/Z: Advance and Vanquish - While Giddyup is active, War Stomp's Stun is increased to 1 second and its radius is increased by 15%. Each enemy hit by War Stomp decreases Giddyup's cooldown by 3 seconds. Passive: War Stomp reduces the armor of enemy heroes by 15 for 3 seconds.


Level 20:

R1: Brotherhood of the Horse - Hitting an enemy hero with Cavalry Charge extends its duration by 1.25 seconds and grants 2 additional charges of Warhorse. Additionally, allied heroes in range are instantly mounted, gain an additional 10% movement speed, and cannot be dismounted. Passive: While Giddyup is active, you cannot be reduced below 1 charge of Warhorse.

R2: Selfless Defender - Gain an additional charge with a 10 second delay between uses. Lothar is Unkillable for the duration and heals for 100% of the damage taken once it ends. If Lothar would have taken fatal damage, he gains 10 charges of Warhorse and heals for an additional 25% of his maximum health.

E: Legendary Authority - Commanding Shout's cooldown is reduced to 8 seconds, its range is increased by 25%, and its duration is increased to 6 seconds. Additionally, its range is no longer reduced while Dismounted.

D: Bonded Mount - While Mounted, gain 2 spell power and restore 1% of you maximum health every second for each charge of Warhorse. While dismounted, Warhorse's cooldown recharges 100% faster and taking damage from an enemy hero reduces its cooldown by 4 seconds. Additionally, Lothar cannot be interrupted while mounting.

D: Martyr - When Lothar dies, all nearby allies gain +25% movement speed, 25 armor, and +50% damage for 6 seconds. If an enemy hero is killed by an allied under this effect, your death timer is reduced by 10 seconds.

Skins

Garithos Lothar:

Changes: Voiceover and quotes are replaced with the musings of everyone's favorite horrible racist.

Story: Grand Marshal Garithos is the last of the Alliance's Leaders in the shattered remains of Lordaeron. He has sworn to retake the fallen Kingdom and defend the survivors of the Scourge, barring the Elves, of course.

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