Sir Daniel Fortesque by Kimahri

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Sir Daniel Fortesque

By: Kimahri
Last Updated: Nov 11, 2018
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Sir Daniel Fortesque

Hero Of Gallowmere

Daniel is a very cowardly knight, but despite this, he is a very loyal fighter. He seems to have a sarcastic sense of humour and holds very little patience to some, but he is rather respectful as per the knight's code. Though he is often reluctant to be a hero, he usually finds a bit of courage and ends up saving the day, and will willingly help those in need. He is annoyed by Al-Zalam and Zarok, though in the former they end up becoming close friends. Daniel is also shown to be chivalrous, as he is a knight, and caring towards those he loves, especially towards Kiya and is especially saddened by her death, to the point he can't go on to defeat Palethorn and has to travel back in time to rescue her from Jack the Ripper. He also can be rather cocky sometimes and dislikes being told he is a coward and a faker, as shown when the gargoyles, the Heroes (particularly Woden the Mighty) or Al-Zalam berate him. He is quick to spot sarcasm and dislikes being reminded of his failure.

Here is another Sir Daniel Fortesque concept created by demilveemon/AcooAcool

HEALTH 900 (+4.0%)

HEALTH REGEN 1.90 (+4.0%)

ATTACK SPEED Lv1 Talents

DAMAGE Lv1 Talents

ATTACK RANGE Melee/Ranged

Combat Trait

1
Life Bottle
This life bottle can store up life force up to maximum of Dans maximum Health. When Dan suffer fatal damage he will became unkillable and his healing will be reduced by 100% for 2 seconds and then recieve Health equal to acumulated inside Life Bottle. This Effect can be when Life Bottle is filled for 75% or more. Life Bottle is filled by any overheal.

Cooldown 8 seconds.

Primary Abilities

1
Q: Charged Attack - Sword
Charage weapon for 1.5 second then next recast will make Daniel Spin twice dealing 125(+4%)) damage each spin around him. When weapon is Charged you cannot use basic attacks.

Cooldown After release 5 seconds.
2
Q: Charged Attack - Club/Hammer
Charage weapon for 1.5 second then basic attack will deal 320(+4%) damage to primary target and shockwave will deal 95(+4%) damage around target. When weapon is Charged you cannot use basic attacks.

Cooldown After release 5 seconds.
3
Q: Charged Attack - Dragon Potion
Charage weapon for 1.5 second then next recast will make flames pushing enemies away from Daniel and dealing 375(+4%) damage over 4 seconds. When weapon is Charged you cannot use basic attacks.

Cooldown After release 5 seconds.
4
Q: Charged Attack - Throwing Daggers
Charage weapon for 1.5 second then next recast will make Daniel throw 3 daggers (like Nazzebos frogs) dealing 130(+4%) damage each. When weapon is Charged you cannot use basic attacks.

Cooldown After release 5 seconds.
5
Q: Charged Attack - Magic Longbow
Charage weapon for 1.5 second then next recast will make Daniel fire magic arrow on selected area where that arrow explode and deal 200(+4%) damage in that area. When weapon is Charged you cannot use basic attacks.

Cooldown After release 5 seconds.
6
Q: Charged Attack - Spear
Charage weapon for 1.5 second then next recast will make Daniel throw Spear dealing 220(+4%) damage to every enemy in line and stunning them for 1 second.

Cooldown After release 5 seconds.
7
W: Shield Cover
Gain 450+(+4%) Shield. When shield get destroyed Daniel have 15 armor fo 2 seconds.

Cooldown 15 seconds.
8
E: Daring Dash
Increase movement speed by 60% which decay over 2 seconds. When you run into enemy with Daring Dash while having Shield Cover is active you will stun that enemy for 0.25 second, push them on side and deal 180(+4%). Stun proc only once per cast per character.


Cooldown 6 seconds.

Heroic Abilities

1
MediEvil
Increase number of Life Bottles by 1. Treshold for activating Life Bottle decreased by 25%. (It means you only need Life Bottle filled to 50% to be activated instead 75%).
2
Lightning
For next 6 seconds your basic attacks became ranged and deal 125(+4%) damage every 0.5 second to one enemy. While Lightning is active Dan cannot use charged attack ability.

Cooldown 70 seconds.

Level 1 Talents

(Q) Equip Sword - Damage: 61
Attack Speed: 1.66
Range&Effect: Melee, 3 basic Attacks does AOE damage while 4th does 50% more damage but only to one target.(Like Leoric basic attacks)
Ability Unlocked: Charged Attack - Sword

(Q) Equip Club - Damage: 145
Attack Speed: 1.00
Range&Effect: Melee
Ability Unlocked: Charged Attack - Club/Hammer

(Q) Equip Throwing Daggers - Damage: 83
Attack Speed: 1.33
Range&Effect: Ranged
Ability Unlocked: Charged Attack - Throwing Daggers

Level 4 Talents

(Q) Half Charged Attack - When Charged Attack get interupted weaker verion will apply automaticly.
Sword: Only one spin.
Club/Hammer: There will be only shockwave ONLY dealing half damage.
Dragon Potion: Flames will not push enemies and deal half of damage.
Throwing Daggers: throw 2 daggers in direction where Daniel is facing dealing regular basic attack damage.
Magic Longbow: Explosion will happend around Daniel in smaller radius.
Spear: will be thrown in direction where Daniel is facing but it won't stun.

(E) Shield Bash Dash - Increase stun duration of Daring Dash when Shield Cover is active by 0.5 second and if Shile Cover is not active and Daring dash is used push away and 0.25 second stun is aplied only on first enemy hero hit.

(D) Energy Vial - Regen Globe aditionaly restore 9% of Life Bottle even if Health is not 100%.

Level 7 Talents

(Q) Chalice of Souls - Daniel will gain new Weapon.
Sword: Daniel will gain Broadsword which make that Charged Attack deal 30% more damage and 2 seconds after charged attack basic attacks deal extra 30% damage.
Club: Daniel will get Warhammer instead club which will increase damage by 10% and charded attack also knockbacks enemies away.
Throwing Daggers: Daniel will switch weapon to Flaming Longbow which will deal extra 20% damage over 3 seconds. Charged Attack - Throwing Daggers change into Charged Attack - Magic Longbow.

(W) Silver Shield - Increase abount of shield by 30%

(Active) Chicken Drumstick - Throw it in a line. Any 2 minions hit by this instantly will transform into regen globes. Cooldown 45 seconds.

Level 13 Talents

(E) Shoulder Charge - Increase initial movement speed to 80%.

(D) Life Force Fountain - 20% of heal will go direcly to Life Bottle.

(Active) Rune Sone - Place rune stone to reveal large area. Runestones are invisible and have 500(+4%) of health. Last 120 seconds. Cooldown 40 seconds.

Level 16 Talents

(Q) Chalice of Heores - Daniel will get new weapons only if Chalice of Souls was picked.
Sword: Daiel will get Magic Sword. Charged attack no longer increase damage for 2 seconds but basic attack damage is permanently increased by 30%. Magic Sword also ignore up to 25 of posiitve armor with basic attacks.(if enemy have 10 armor then damage is like there was no armor, if enemy have 40 armor than damage is calculated like there was only 15 armor)
Warhammer: Daniel will use Dragon Potion from now. Daniel have now 10 Armor. Attack range increased to 3, attack speed increased to 4 and damage changed to 40. Daniel Breath Fire which will deal damage to anyone in stream of fire(Like Zaryas basic attack). Charged Attack - Club/Hammer is replaced by Charged Attack - Dragon Potion.
Flaming Longbow: Daniel will use from now as throwing weapon Spear. Spear no longer do extra 20% damage over time but damage is increased by 25%. Charged Attack - Magic Longbow is replaced by Charged Attack Spear.

(W) Golden Shield - Shield Cover Cooldown recharge 75% faster when Shield Cover is not active..

(D) Force of Life - Daniel is Unstoppable when Life Bottle get activated.

(D) Spare Bottle - When Daniel die and have some life force inside Life Bottle then death penalty is decreased by 7 seconds.

Level 20 Talents

(R) Good Lightning - Increase number of Life Bottle by 1. Activate MediEvil ability and change your weapon to Good Lighning which can be used to heal allies by sacrificing your own health. With Good Lighning you can sacrifice 100(+4%) of health to heal 150 to one ally every second. This ability is usable when Daniel is unkillable from Life Bottle. Recast this ability to change your weapon back. Treshold for activating Life Bottle decreased by 25%.

(R) Charged Attack - Lightning - Now Lightning also deal 50% of original damage to enemies around prime target.

(W) Golden Armor - Armor after shiels breaks increased to 40 and duration of armor increased to 6 seconds.

(Passive) True Hero - Every takedown fully refill one Life Bottle but overheal no longer refill Life Bottle. Life Bottle no longer have cooldown.

Credits

Another concepts of my creation -> https://www.heroesfire.com/profile/kimahri/concepts

Recommended Concept Creators:

demilveemon/AcooAcool -> https://www.heroesfire.com/profile/lahharl/concepts

Aasgier/captainthunderwalker -> https://heroeshearth.com/concepts/user/Aasgier/

Difym -> https://www.heroesfire.com/profile/difym/concepts

Change Log

11.11.2018
- W Shield Cover - Added Functionality: When shield get destroyed Daniel have 15 armor fo 2 seconds. Cooldown decreased from 20 to 15 seconds.

- E Daring Dash - Added Functionality: When you run into enemy with Daring Dash while having Shield Cover is active you will stun that enemy for 0.25 second, push them on side and deal 180(+4%). Stun proc only once per cast per character.

- Lv4 (E) Shield Bash Dash - Altered Functionality: No longer add stun since it is added to basic ability. Increase stun duration of Daring Dash when Shield Cover is active by 0.5 second and if Shile Cover is not active and Daring dash is used push away and 0.25 second stun is aplied only on first enemy hero hit.

- Lv16 (W) Golden Shield - New Functionality: Shield Cover Cooldown recharge 75% faster when Shield Cover is not active. Old Functionality: Decrease cooldwon by 5 seconds.
- Lv20 (W) Golden Armor - Altered Functionality: No longer add armor for several seconds after shield breaks since it is added to basic ability. Armor After Break increased to 40 and duration of armor increased to 6 seconds. Old Functionality: When Shield gets destroyed Daniel have 40 armor for 10 seconds.

- Lv20 (Passive) True Hero: Added Functionality: There is no longer any cooldown on Life Bottle.

- Added missing informations.

- Added Link to challenge contestant.

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