Once a member of the Silver Hand turned Scarlet Crusader, Thomas Thomson murdered his own family in service against the Undead Scourge. Tormented, he slew his own comrades in arms until he himself was beheaded. The twisted magic of Balnazzar raised him as a Death Knight, cursed to torment the denizens of Azeroth only but once a year... a dark time known as Hallow's End.
It is unknown what kind of twisted fate the nexus has in store by summoning this curious abomination.
Combat Trait
1
Pumpkin Shrine (D)
10 mana 1 second channel Activate to create a pumpkin shrine. When Horseman dies, his headless body can retrieve his head at this shrine within 10 seconds to return to battle at 50% health.
(Horseman's body cannot use any abilities or attack while headless but is immune to all damage and spell effects.)
(Only one shrine can be active at one time, and trait cannot be used if an active shrine exists.)
(If horseman dies without an active shrine, or 10 seconds expends he goes to a respawn timer as any other hero)
(Pumpkin shrine has health equal to 10% of Horseman's maximum health at the time it was summoned.)
Primary Abilities
1
Horseman's Cleave (Q)
50 mana, cool down 8 seconds
Deal 50 (+ 5 per level) damage to target, and to two additional targets within 5 yards
2
Fiery Cleave (Q*)
50 mana, cool down 8 seconds
Deal Fire damage equal to basic attack damage to target and two additional targets within 5 yards
3
Conflagration (W)
50 mana, 10 second cool down
Deals 10% of target's max Health in fire damage over 3 seconds
4
Jack-o-Lanterned (E)
75 mana, 12 second cool down
Replaces up to 3 enemy's heads with a pumpkin, slowing attack speed and movement speed by 20% for 6 seconds.
Heroic Abilities
1
This is Hallow's End
80 mana, 90 second cool down Summon a giant Jack-o-lantern and 3 Pumpkin fiends at target location. Jack-o-lantern will spawn 2 additional pumpkin fiends every 5 seconds for the next 30 seconds or until Jack-o-Lantern is destroyed
(Pumpkin Fiends are minions with 640 hp and deal 100 fire damage with their basic attack.)
(Jack-0-Lantern has hp equal to 20% of Horseman's maximum health at the time of summon)
2
Flaming Heads
75 mana, 24 second cool down
Summons four flaming heads. Activate ability again to expend a flaming head to deal 70 (plus 25 per level) fire damage to target area.
Stats
Hp:800 (+190 per level) Hp regen: 3 per second (+.0098 per level) Mana:500 (+10 per level) Mana regen: 3 (+.0098 per level)
Attack speed 1.00 per second
Attack damage 45 (+6 per level)
Talents
Level 1 Block Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges.
Conflagrated Healing Fire damage from Horseman attacks, Abilities, and pumpkin fiends now heals Horseman 10% of damage dealt
Let the Fires Come Conflagration damage increased to 15% of target's maximum health over 3 seconds
Hallowed Rider-
Horseman can use basic attacks and abilities while on horseback, but mounted movement speed bonus is reduced to 15%. Stuns, silences, and becoming headless cause the horseman to dismount.
Level 4
Focused attack
Every 10 seconds your basic attack deals an additional 75% damage. Basic attacks lower this cool down by 1 second.
Harken cur! Conflagration now returns 30 mana over 3 seconds.
Headless Superiority
Reduces damage Horseman and pumpkin fiends take from Minions, Structures, and Mercenaries by 20%
Pumpkin ghoul
Enemies that die while affected by Jack-o-Lanterned spawn a pumpkin fiend upon death
Level 7
Conflagrated Weapon Basic Attacks deal an additional 10% fire damage. Horseman's Cleave is replaced with Fiery Cleave.
Follow-through
After using an ability, the next Basic Attack within 6 seconds deals an additional 40% damage
Greater Cleave
Cleave damage now hits all available targets with 5 yards of the Horseman.
Great Pumpkin
Pumpkin shrine's cast time is now instant, and health of shrine and head while headless increased by 70% and scales as Horseman levels up.
Level 10
This is Hallow's End
Flaming Heads
Level 13
Crusader Fiends
Pumpkin fiends have attack and movement speed increased by 20%
Knight Rider Horseman gains an additional 20% movement speed while mounted, and grants additional 20% movement speed to nearby allied Heroes and pumpkin fiends while mounted.
Shrink Ray Activate to reduce enemy's damage by 50% and movement speed by 50% for 4 seconds.
Vorpal Cleave
If any enemy dies from Cleave/Fiery Cleave damage, heal the horseman for 30% of damage dealt and restore 10% of mana expended.
Level 16
Hallows Relent
Reduces duration of stuns, slows, silences, and polymorphs to Horseman and pumpkin fiends by 45%
Scarlet Shield
Activate to give all allied heroes and pumpkin fiends a shield for 10% of their max health for 2 seconds
Headless Whirlwind Deal basic attack damage to all targets within 5 yards. 20 second cool down. Usable while headless.
Level 20
Blackened Souls to Cure
Flaming skulls deal 100% additional damage to stunned or slowed targets
Body, Fit and pure Headless body upon retrieving the Horseman's head revives Horseman at 100% health.
Headless Executor Cleave and Fiery Cleave deal additional 35% damage to slowed or jack-o-lanterned targets
The Longest Night This is Hallow's End duration increased to 60 seconds. Jack-o-lantern's health increased by 20%
The idea was to require a little more thought in when and where it can be placed, and to differentiate it from Murky's egg. My main concern was someone plopping it down constantly, and always having it close by. However, I did write that part before I added the 10 second time limit on the retrieval, so it's possible a long cool down could work.
Allow me sometime to ruminate on it further before I adjust it.
"trait cannot be used if an active shrine exists."
Why? Wouldn't it be better to just put a 20~ sec cooldown on the trait?
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Allow me sometime to ruminate on it further before I adjust it.
Why? Wouldn't it be better to just put a 20~ sec cooldown on the trait?