Cooldown: 10 seconds Passive: Attack Speed is reduced by 50% when lack 1 of Claws. When lack both, use a Zap-Blaster as Basic Attack instead, with 5.5 Attack Range and 1.0 Attack Speed. Active: Magnetize an active Claw to allied Hero, granting them a 350 point Shield for 10 seconds. Can be cast on SN1P-SN4P to return active Claws and gain the same Shield. If allied Hero with magnetized Claw dies, SN1P-SN4P needs to grab its Claw back to activate it.
Range (Active): 5.5
Missile Speed (Claw): 15
Primary Abilities
1
Snap (Q)
Cooldown: 8 seconds
Snap with active Claws (wherever they are), dealing 85 damage to enemies in an arc and Slowing them by 30% for 2 seconds.
Radius: 4.25
Arc: 70 degrees
Targeting works similar to Chromie's Q.
2
Fume Cloud (W)
Cooldown: 14 seconds
Spread a Fume Cloud around you for the next 3 seconds.
Enemies within it are Slowed by 20% and take 20 damage every 0.5 seconds.
Radius: 6
Fume Cloud persists for 0.25 seconds.
3
Zap-Snipe (E)
Cooldown: 10 seconds
Zap a target. Can't be cast on SN1P-SN4P.
Deals 80 damage to enemies and Slows them by 20% for 3 seconds.
Grants allies a 140 point Shield for 3 seconds and grants them 10% Movement Speed for 3 seconds.
Range: 5.5
Heroic Abilities
1
Claw Back (R1)
Cooldown: 100 seconds
Magnetizes both of your Claws back from any distance. Claws pierce enemies on the way, dealing 170 damage.
If any Claw is magnetized to a Hero, it pulls them to SN1P-SN4P.
Missile Speed: 15
2
Microbot (R2)
Cooldown: 20
Summon an Invulnerable Microbot that lasts for 10 seconds. Claws can be magnetized to it. Reactivate this to move the Microbot and moves with 100% Movement Speed. If Microbot reaches the lost Claw, SN1P-SN4P pulls it and the Microbot to itself.
Microbot can be moved anywhere on the map.
Microbot can't attack, and its vision and Movement Speed equal to SN1P-SN4P.
LEVEL 1
Weapon Testings ?Quest: Hit allied Heroes with Zap. ?Reward: After 10 hits, reduce its cooldown by 2 seconds. ?Reward: After 20 hits, increase its Shield by 40%. ?Reward: After 40 hits, increase its Movement Speed bonus to 25%.
Aggressive Mode
Takedowns reset the cooldown of Zap. ?Quest: Hitting an enemy Hero with Zap permanently inreases its damage by 2.
Shield Generator ?Quest: Every time Magnetized Shield breaks, permanently increase its Shield value by 5.
LEVEL 4
Cleaning Parts
Basic Attacks increase the Slow of your next Snap by 2%, stacking up to a 20% bonus.
Engine Boost
Gain 15% Movement Speed while Fume Cloud is active.
Zap-Shock Zap-Blaster Slows enemies hit by 15% for 1 second.
LEVEL 7
Snip
When both Claws hit the same enemy, they deal an additional 100% damage over 3 seconds.
Miasma
Fume Cloud deals 100% more damage to enemies who are very close to SN1P-SN4P.
Radius: 2
Suppression
Zap-Snipe deals 40% more damage to Heroes affected by Stun, Root or Slow.
LEVEL 13
Moving Parts
Reduce the cooldown of Snap by 2 seconds and increase its arc to 100 degrees.
Stickiness
Fume Cloud reduces the damage of affected enemies by 20% for 1 second.
Zap-Wave
Gain 10% Attack Damage. Zap-Blaster hits enemies near the primary target.
Radius (Splash): 3.5
LEVEL 16
Zapping Therapy
Allies hit with Zap-Snipe restore 240 health. Enemies hit with Zap-Snipe receive 50% less healing for 2 seconds.
Toxic Wastes
Increase the duration of Fume Cloud by 3 seconds. Enemy Heroes within its radius take bonus damage equal to 0.25% of their maximum health every 0.5 seconds.
Safety Protocol
Magnetize grants allied Heroes a Shield that absorbs damage equal to 8% of their maximum Health.
If an ally dies while a Claw is magnetized to them, it magnetizes back to SN1P-SN4P.
LEVEL 20
Powerful Grip
Increase the damage of returning Claws by 50%. The first enemy Hero hit by a returning Claw gets pulled to SN1P-SN4P.
Microgenerator
Microbot's duration becomes unlimited, and its Movement Speed increases to 130%.
Snip and Snap
Increase the radius of Snap by 50% and gain an additional charge.
Smoke Chamber
Magnetized Claws spread a Fume Cloud around their Hero.
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