Melee Support that can choose between healing, utility and dealing damage.
Combat Trait
1
Dirt Devil Racing Car
You move 20% faster than other heroes. Activate to increase movement speed by an additional 20% and make you unstoppable for 2 seconds. This ability can be activated after you have moved 100 yards since last activating the ability.
Primary Abilities
1
VK Plasma Rifles
Fire two plasma shots in the direction you are facing, dealing x amount of damage per shot. 3 seconds cooldown.
2
Bumper Car
You rush forward in a targeted direction. If an enemy is hit, they will take x damage and be knocked back the distance of your rush. You will be knocked backwards from where you hit them for half the distance. 10 second cooldown.
3
Power-up
Drop a Power-up pack on the ground that can be picked up by any allied hero. Picking up the power-up grants 10% movement speed for 3 seconds. This effect accumulates and is added to any previous movement enhancing effect already in place. The ability has 5 seconds cooldown and can be stacked up to 2 times.
Heroic Abilities
1
Nitro Burn-out
Increase your movement speed by 100% for 10 seconds. During the first 4 seconds, your exhaust pipes will fume a large area behind you with smog that prevent your enemy from seeing anything farther away from their hero than 1 yard. This vision inhibiting smog will remain for 10 seconds after it was produced.
2
Road Rage
For 5 seconds your wheels catch fire, your size increases and you may move unhindered over any unit or structure. Any unit underneath your car will take a large amount of damage every 0.5 second they remain underneath you.
Special Mount
1
Goalpost
Place a goalpost for your racer to move towards. Once placed, you will move at 45% movement speed towards the goalpost unless interrupted or make another move. 0 seconds casting time. 30 second cooldown.
Level 1 Talents
Armor Pack - Power-ups no longer grant movement speed, but a moderate amount of shielding instead. Health pack - Power-ups grant a moderate amount of healing spread over 2 seconds, but the movement increasing effect will no longer stack with previous power-ups or other effects. Regenerative Plasma - If your VK Plasma Rifle shots hit allied heroes rather than an enemy, it will heal them for x amount per shot. Sturdy Rim - Bumper Car deal 50% more damage. Bribe
Level 4 Talents
Healthy power drop - when activating your trait, you leave a Health power-up at your location. Armored power drop - When activating your trait, you leave an Armor Pack power-up at your location. Speed power drop - When activating your trait you leave a Power-up at your location. Backup-Power-up - Power-up stacks up to three times.
Level 7 Talents
Durable Rim - Reduce the cooldown of Bumper Car by 3 seconds if an enemy hero is struck. Distance Thrower - Increase range of Power-up by 50%. Short Track Racing - Your trait can be activated after driving 80 yards rather than 100. Cleanse
Level 13 Talents
One way Bump - When using Bumper Car, you will no longer be knocked back when hitting an enemy, but continue to rush forward to where the enemy hero was knocked back. Your next basic attack will also deal 100% extra damage to the bumped enemy hero. Power Rush - Power-up cooldown reduced by 1 second. Havac Car upgrade - When activating your trait, you become unstoppable for 2 additional seconds. Marauder Car Upgrade - When activating your trait, you will move 30% faster for 4 seconds, but you will only be unstoppable for 1 second. Endless end-points - Goalpost no longer has a cooldown, but can only be activated 3 seconds after the last activation has ended.
Level 16 Talents
Resonating Bump - If an enemy is truck by your Bumper Car, all enemies in a small area around it will also be knocked back a short distance. Bear Claw Mines - When a Power up is placed on the ground, a Bear Claw Mine that deals x amount of damage to enemy units is placed on its location. When the power-up is picked up, the mine will remain for its 30 second duration. Quad-Muzzle - your Vk Plasma Rifle will fire two additional shots 0.25 seconds after your initial shot, but the cooldown is increased by 1 second. Sniper Rifle - VK Plasma Rifle shots travel twice as far, but 20% slower.
Level 20 Talents
Atlas Super Boss Engine - Nitro Burn-out lasts an additional 5 seconds, your exhaust will fume smog for 1 additional second and the smog will linger for an additional 6 seconds. Super Mudwhumper Tires - Road Rage lasts for an additional 2 seconds and whenever an enemy unit is initially run over, it will be stunned for 0.25 seconds. Rewind Storm Shield
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