My idea for Snake is to make it feel like you’re playing Rock 'n' Roll Racing; zooming around quickly while popping people with highly mobile but not overly powerful attacks. This is largely achieved through his increased move speed and “Nitro Boost” Z – See below.
Combat Trait
1
The Green Flag Drops!
Movement speed is increased by 15%. Snake does not stop movement during autoattack.
Primary Abilities
1
Energy Blast
Snake shoots a blast of energy (skillshot), dealing X damage to targets it connects with.
2
Slip Sauce
Snake drops an oil slick on the ground underneath him that persists for 4 seconds. Any opponent standing in the Slip Sauce takes X damage per second and is slowed 20%.
3
Shields Up
Snake generates a small shield around himself for 2 seconds, absorbing X damage and preventing opponents from interrupting Nitro Boost as long as the shield is up.
Heroic Abilities
1
Leave Your Loser Friend Behind?
Snake accelerates quickly toward a target allied hero or minion at long range (think Falstad’s “Fly” ability but targeted on an ally). 30s cooldown.
2
Model Upgrade
Snake’s vehicle is upgraded. Think Odin, where your abilities change, only on a much smaller scale, and permanent like Robo-Goblin:
Q: Energy Blast is replaced by Missiles: Snake shoots a target-seeking missile at target enemy, which deals X damage to the initial target and Y damage in a small area around him.
W: Slip Sauce replaced by Mines: Snake drops a mine on the ground. Any opponent who steps on the mine is rooted for 2 seconds. That opponent and any other in a small area effect take Y damage.
E: Shielding upgraded to last 2.5 seconds and absorb more damage.
Special Mount
1
Nitro Boost
Increase Snake’s move speed by 40% (to a total of 55%, so 15% higher than standard mount speed). This ability is has a 6 second duration and 6 second cooldown, but is interrupted if Snake takes damage or is hit by any crowd control effect.
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