After attacking 12 times, soldier 76 has to reload for 1.25 second. Activating this trait will cause soldier 76 to reload manually. Soldier 76 can attack and reload while moving but, while attacking, reloading and casting abilities, will move 15% slower.
This movement penalty is removed after 0.5 seconds of not shooting, reloading or casting abilities. After 1.5 seconds of not shooting, reloading or casting abilities, Soldier 76 will sprint, increasing his movement speed by 15%
Primary Abilities
1
Helix Rockets
Tiny rockets spiral out of Soldier: 76’s Pulse Rifle in a single burst. The rockets’ explosion damages enemies in a small radius
Cooldown: 10 seconds
2
Kick out
Kick forward in the target direction(very short range skillshot) and knocking back the first enemy unit hit and doing 20 damage. This damage is tripled against enemy structures.
If kick is initiated from full sprint, Soldier 76 will instead slide in the target direction(bigger range/hitbox/animation). All enemies hit by this slide are slowed by 15% for 2 seconds and take 20 damage. Soldier 76 can use abilities mid slide, and will evade basic attacks during the slide animation(about 0.75 second animation).
Cooldown: 10 seconds
3
Biotic Field
Soldier 76 plants a biotic emitter on the ground. Its energy projection restores health to 76 and any of his squadmates within the field.
Cooldown: 15 seconds
Heroic Abilities
1
Tactical Visor
After a 0.5 second delay, tactical visor is activated. While tactical visor is active, all enemies in soldier 76's attack range are revealed, soldier 76 cannot be blinded and soldier 76 is no longer slowed while attacking. Lasts 10 seconds. Activating Tactical visor also instantly reloads.
Cooldown: 90 seconds
2
Action Leap
Soldier 76 will leap in a selected direction and will fire a single shot to enemy hero in his range(assuming he has enough ammunition). Soldier 76 cannot be slowed or rooted mid leap and will pass through other units. Upon landing, soldier 76 will roll back to his normal stance. During this animation, Soldier 76 will evade enemy auto-attacks and can't shoot, change direction or cast abilities.
If leap is initiated from sprint, increase the range of leap by 30%.
Cooldown: 15s
Level 1 Talents
[AA] Trigger discipline - if Soldier 76 has not auto-attacked in the last 0.5 seconds, his next auto-attack will do 100% increased damage
[AA] Extended Mag - Increase the number of shots Soldier 76 can fire before having to reload by 6
[1] Single Fire Mode - Toggle to change rate of fire to 2 shots per second but increase range by 20% and damage by 50%
LEVEL 4 TALENTS
[AA] Guerrilla warfare - After not moving for 3 second inside a bush, auto-attacking no longer reveals Soldier 76. This effect is lost on movement or if any basic ability is cast
[Passive] Jungle warfare - Soldier 76 gains stealth while in a bush and for 1.5 seconds after leaving it. This effect does not apply if Soldier 76 is mounted and is lost if Soldier 76 attacks or uses any abilities
[Passive] Urban warfare - While standing and not moving next to a structure, Soldier 75 gains 25% armor
LEVEL 7 TALENTS
[Passive] One Man Army - If no ally hero is in proximity of Soldier 76, increase healing received by 30% and increase AA/Q damage by 15%
[Passive] Avenge the fallen - For every ally hero dead, increase AA damage by 10% and gain 10% armor, up to a maximum of 40%
[Passive] Commanding officer - Allies near Soldier 76 gain 25% increased health and mana regen, and for every ally near Soldier 76 receiving this effect, Soldier 76 gains 25% increased health regen up to a maximum of 100%
LEVEL 13 TALENTS
[AA] Combat training - Decrease reload time by 0.75 seconds
[W] Bionic man - Damage from kick-out is increased by 100% and knockback by 50%. Soldier 76 can reactivate kick-out during a slide to perform a kick.
[Trait] Grit - Increase sprint speed by an additional 5% and Soldier 76 gains 10% armor while sprinting.
LEVEL 16 TALENTS
[Q] You're fired - If an enemy unit is damaged by helix rocket within 0.75 seconds of being kicked by kick-out, the helix rockets will do 100% more damage and stun for 0.5 seconds.
[E] Deployable field - Increase healing from Biotic Field by 25% and Biotic Field can be thrown. Throw distance is increased if thrown from sprint.
[Q] Bunker busters - Helix rockets will pierce through 2 targets, detonating one rocket for each target hit, but each detonation does 40% less damage and AoE radius is reduced by 25%
LEVEL 20 TALENTS
[R] Tactical Visor upgrade - Heat Seeker - While Tactical Visor, increase AA speed by 30% and Tactical Visor duration is increased by 0.25 seconds for every enemy hero hit with an auto-attack.
[R] Action Leap upgrade - Yippee Kai-Yay - Drop a grenade at the apex of the leap and automatically reload during roll animation.
[Q] High Yield - Helix rockets do 50% more damage and cause knockback, and its cooldown is reduced by 4 seconds.
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