Soldier 76 by varkarrus

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Soldier 76

By: varkarrus
Created: Jan 23, 2017
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Soldier 76

Crank that soldier boy

Soldier 76 is a rough n tough ranged assassin who brings down targets with sustained damage. His biotic field also gives him some off-support abilities, making him a good fit for a team with a low-healing support like Tyrande or Tassadar.


HP: 1445+4%
Attack Damage: 33+4%
Attack Speed: 4

Combat Trait

1
Sustained Fire
Attacking an enemy as Soldier 76 applies a stack. After applying 10 stacks, they are consumed and the enemy is damaged for 6% of their max HP. If Soldier 76 switches targets, or does not attack for 2 seconds, the target loses all stacks.

Soldier 76 has a fast attack rate.

Primary Abilities

1
Helix Rockets
Soldier 76 fires a cluster of 3 projectiles forward. Upon colliding with a minion, one projectile will explode, and the rest will pass on. Upon colliding with a hero, all projectiles will detonate. Each projectile does 76+4% damage.

CD: 7 seconds
2
Biotic Field
Soldier 76 instantly plants a healing drone at his location, healing himself and nearby allies for 21+4% health every 0.25 seconds, for 4 seconds. (total of 336 health). The Biotic Field heals allies for 30% less.

Does not interrupt movement or Sprint.

CD: 18 seconds
3
Sprint
For 8 seconds, Soldier 76 moves 30% faster and has 25 armor. Upon taking damage, reduce the duration by 5 seconds, once. Attacking or casting Helix Rockets cancels this ability.

CD: 15 seconds

Heroic Abilities

1
Tactical Visor
For 10 seconds, Soldier 76 has 40% increased attack range, 20% increased fire speed, and Helix Rockets becomes a targeted ability (albeit it can still be intercepted).

Casting this ability also refreshes the CD for all abilities.

CD: 80 seconds
2
Airstrike
Soldier 76 calls down a series of bombs in a line, with vector targeting. Enemies hit are knocked away from Soldier 76 and stunned for 1 second. Each bomb deals 316+4% damage, but a person cannot be damaged by two bombs.

Can be cast while sprinting.

CD: 60 seconds

Talents

Level 1:

Point Blank: Helix Rockets deal 50% more damage in melee range.

Sustained Fire reduces the CD of Helix Rockets by 4 seconds.

Vigilante: Sustained Fire now activates on non-heroic units, dealing 217+4% damage.

Level 4:

Combat Nanites: Upon dealing damage to a target, gain Amplified Healing for 4 seconds, increasing the healing you receive by 50%.

Team Leader: Biotic Field now has no penalty for healing allies.

Get Down: Sprint grants evasion. Dodging an autoattack still reduces the duration.

Level 7:

Repositioning: Taking damage while Sprinting now increases the movement speed bonus by 20%, and the duration penalty is reduced by 0.75 seconds.

More Rockets: Helix Rockets has two charges.

Radar Sense: Activate to reveal the locations of nearby enemies for 3 seconds. Does not reveal them, but rather shows an icon where in fog / brush they are. The icon is the same for enemy heroes as it is for summons. CD: 20 seconds.

Level 10:

Tactical Visor

Airstrike

Level 13:

Bring 'Em Down: Sustained Fire slows the target by 70% for 0.5 seconds.

Ambush: Attacking or casting Helix Rockets from a bush increases your attack power by 50% for 3 seconds. CD of 10 seconds.

Fortification: Biotic Field grants 20 armor to yourself and allies.

Level 16:

Tank Buster: Sustained Fire reduces enemy armor by 25 for 3 seconds after activating.

Concussive Rockets: Helix Rockets stun targets above 90% health for 1.5 seconds.

Forcefield: While sprinting, you have a 218+4% point shield.

Level 20:

Aimbot: Tactical Visor causes your attacks to deal ability damage instead, and causes your attacks to apply two stacks of Sustained Fire instead of 1.

Battlefield Control: Airstrike now has global range and has an extra charge.

Superior Ordinance: Helix Rockets now fires two additional projectiles, but has a 2 second increased CD.

The Bigger They Are: Activating Sustained Fire on a target leaves them with 5 stacks instead of 0.

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