Double Helix (Q): Increases the cooldown of Helix Rockets by 2 seconds. You can now hold 2 charges of Helix Rockets. | |
Rocket Barrage (Q): If Helix Rockets directly impacts an enemy hero, reduce its cooldown by 2 seconds. | |
Danger Close (Q): Quest: Deal damage to Heroes with Helix Rockets to increase the damage dealt by 5, up to a maximum of 100 bonus damage. After hitting 20 heroes, increase the radius of the explosion of Helix Rockets by 50%. |
Headshot (Active): Dealing damage to heroes at 100% accuracy does 25% more damage. Having this active disables Leg Shot. | |
Burst Control (D): The accuracy penalty starts building up after the sixth attack instead of the fourth and builds 33% slower. | |
Run and Gun (Z): Sprint no longer has an accuracy penalty. |
Biotic Amplification (E): Biotic Field affects a 30% larger area, and lasts 50% longer | |
Restorative Nanites (E): Biotic Field restores 300% more health to you. | |
Leeching Rounds (D): You are healed for 20% of the damage dealt by basic attacks |
Long-Range Visor (R): Tactical Visor lasts 3 more seconds, and provides +1 range while active. | |
Fast-Charge Visor (R): Tactical Visor builds charge 50% faster. | |
Early-Activation Visor (R): Tactical Visor can be activated early, and drains charge at a rate of 15%/second. You can not build charge while Tactical Visor is active. |
Hit and Run (W): Using Rifle Strike grants 30% movement speed for 2 seconds. | |
On the Move (Active): Activate to allow you to attack while moving. While active, you have a 25% accuracy penalty. | |
Battlefield Training (Z): Increases the movement speed bonus of Sprint by 10% to 30%. |
Crippling Rockets (Q): Helix Rockets now apply a 30% slow to all enemies hit for 3 seconds. | |
Battering Ram (W): Using Rifle Strike while sprinting will root the target for 0.5 seconds, and then apply a 20% slow for 1 second. | |
Leg Shot (Active): While at 100% accuracy, Basic Attacks reduce the targets move speed by 20% for 1 second. Having this active disables Headshot. |
Target Rich Environment (R): Getting a kill during Tactical Visor resets the duration | |
Unstoppable Assault (R): While Tactical Visor is active, you are immune to Crowd Control effects. | |
Close Quarters Combat (D): Attacking an enemy within range 3.5 no longer respects the accuracy penalty, and does not build it up. | |
Spray and Pray (D): 50% of the damage lost from the accuracy penalty is applied to all nearby enemies. |
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