Level 1
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Daddy 76:
Boitic Field heals for 2% more per second.
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Seasoned Marksman: For every 6 enemy Minion or captured Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 3 Minion kills.
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My way or the High way (Activate): Passive: Increases your damage to Minions and Mercenaries.
Activate: Instantly defeat 2 mercenaries.
45 second cooldown.
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Veteran Vision: Increases your view distance by 5%
Level 4
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Strategic Assault: After using an ability - your next
basic attack against a enemy hero is increased by 50%. This effect has a 6 second cool down.
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Biotic Rounds:
Basic attacks heal for 10% of the damage dealt to the enemy.
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On fire:
Helix Rockets cooldown is reduced by 3 seconds if it directly hits a enemy target.
Level 7
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And Oregano:
Helix Rockets deals damage in a wider area.
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Escape Artist: Activating
Sprint will now remove snare and slow effects.
30 second cooldown.
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Biotic expandation:
Biotic Field grows in size for each seconds it is active.
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Biotic Resistance: While within the Biotic Field area: allied units takes 20% less damage.
Level 10 (Ultimates - R)
- Tactical Visor.
- Helix Rain.
Level 13
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Giant Killer:
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
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Propper explosives:
Helix Rockets knock effect is increased.
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Come with me: When
Sprint is active - nearby allied heroes also gains 10% movement speed.
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Keep getting back up: Stuns and fears have a 50% reduced effect on you.
Level 16
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Unstoppable:
Sprint is no longer placed on a 1.5 second cooldown if using
basic attack or
abilities.
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Arching Shot:
Helix Rockets now fires spread out in a arch and has 1 separate impact point for each of the 3 rockets.
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Stay down: Taking direct damage from
Helix Rockets (Not the area / splash damage) will stun the target for 1 second.
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Swift Strike (Activate): Hit the target with your Heavy Pulse Rifle, stunning it for 0.5 seconds.
30 Second cooldown.
Level 20
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Enhanced Visor:
Tactical Visor now last for 6 more seconds and boosts your attack speed by 40%
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Helix Bombardment:
Helix Rain now lasts for 4 more seconds and can damage 1 additional hero.
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Get off my point: While within moderate proximity of an objective - your
abilities recharge 20% faster.
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Nexus Frenzy: Increases Attack Speed by 20% and Attack Range by 20%.
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Bolt of the Storm: Activate to teleport to a nearby location.
Sprint is like a better mount. Why the player should use the mount-ability then?
I actually forgot that Battle-Momentum was a generic talent name. As for my idèa for the trait - it was mostly to have something that wasn't as "passive" as Raynors trait while still making sennce. I also haven't touched Valla since forever. (She was like my second char to hit level 10 way back when the game launched) so I kinda forgot that it could seem alike.
Also 130% into 120%= 7-8% slower