Sombra by CriticKitten

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Sombra

By: CriticKitten
Last Updated: Dec 27, 2016
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Sombra

Elite Hacker of Talon

Sombra was one of many children orphaned during the Omnic Crisis. She developed her skills at manipulating both people and computer systems in order to survive, convinced that information would grant her power. But eventually, she became aware of a powerful global entity....or more accurately, it became aware of her. She had to erase all trace of her existence and go underground. Eventually, she emerged with new cybernetic implants as the mysterious "Sombra". While she presently works for Talon, it is clear that she does so for her own reasons, seeking to unearth the truth behind the conspiracy she had stumbled upon so she could find out who really runs the world.

Most people are likely to be confused by her classification as a specialist, but I feel that Sombra's particular kit doesn't really lend itself to assassin play. None of her abilities provide her with reliable burst damage, and her machine gun's DPS is actually lower than most of the game's Offense heroes (and considerably lower than Tracer's), so it didn't feel right giving her the same sort of play style as Tracer but with stealth. Her abilities are more designed to disrupt the enemy in unique ways, so Sombra's design really doesn't fit a traditional assassin archetype in my opinion. Thus, I made her a specialist hero whose kit allows her to create chaos in the enemy's ranks. Much like her Overwatch counterpart, she can "hack" enemy heroes to silence them, or enemy structures (such as healing wells) to disable them. The end goal here was to create a stealth hero who has high utility, but low personal damage. This means she will be extremely disruptive in the right hands, but very challenging to use correctly.

Hero Type: Ranged Specialist
Difficulty: Very Hard

Pros:
  • Sombra can hack enemy heroes to shut them down at a safe distance, or she can temporarily shut down enemy structures for her team to push more easily.
  • Sombra can use Thermoptic Camo to escape in stealth, or to approach a potential target.
  • Sombra's Translocator allows her to escape from dangerous situations over a great distance, or even to help her advance over territory more quickly.
  • Sombra has incredible utility with her heroic abilities. She can silence enemy heroes for a time with an EMP, or she can disrupt their vision and enable her allies to escape with the Sombra Protocol.

Cons:
  • Sombra does not provide a great deal of damage on her own, has no direct form of wave-clear, and her abilities provide no additional damage on their own, either. She is very much reliant on her team mates to take advantage of the opportunities she creates.
  • Sombra's Hack can be disrupted by any damage, which can limit her use of it significantly.
  • Sombra's Translocator has a limited duration that it works within, so it can be less reliable as an escape if the timing is incorrect.
  • Both of Sombra's heroic abilities require that she place herself in harm's way to use them well, and she will pop out of stealth when using them. This can be restrictive and lead to her death much more easily than with other heroics.

Note: All figures shown on this hero concept page are listed at their baseline figures (Lvl 0).

Health: 1420 HP (+4%)
Health Regen: 2.95 HP per second (+4%)

Resource: None
Attack Damage: 50 (+4%)
Attack Speed: 3.0

Attack Range: 5.5

Combat Trait

1
Opportunist
Sombra gains limited vision of enemy Heroes whose health drops below 25%. This is visible as a red highlight around any enemy Hero within her team's vision range, or as a red silhouette of that hero when they are not. This extra vision does not reveal anything other than the silhouette of the hero, and the results of this effect are not shared with her team.

Primary Abilities

1
Hack (Q)
Cooldown: 15 seconds

Sombra selects an enemy target to hack. After a 1 second channel time, the target is hacked, which yields different effects based on the target of the hack. Taking damage will interrupt the channeling. Hacked targets are indicated with Sombra's symbol. Enemies who are Unstoppable will not be hacked.

Enemy Towers/Forts/Keeps: The target tower/fort/keep is disabled for 5 seconds.
Enemy Healing Wells: The target well is disabled for 30 seconds.
Enemy Heroes: The target enemy Hero is silenced for 3 seconds.

Ability Type: Targeted
Ability Range: 7
2
Thermoptic Camo (W)
Cooldown: 12 seconds

Sombra enters stealth for 6 seconds. While in stealth, Sombra gains an additional 40% movement speed. The stealth effect on Thermoptic Camo cannot be removed for the first 1 second after activation. After that, coming into contact with any enemy target (minion, mercenary, structure, or Hero) will remove this stealth effect, in addition to traditional means of removing stealth (being attacked, attacking, or using abilities).

Ability Type: Self-targeted
Ability Range: Reveal range is 2
3
Translocator (E)
Cooldown: 20 seconds

Sombra throws a beacon at a target location. This can be thrown over walls and terrain. Sombra can teleport to this beacon within 10 seconds of the initial placement, provided she is within the beacon's range. Cooldown begins after the beacon's duration ends.

Ability Type: Targeted
Ability Range: 11

Heroic Abilities

1
EMP (R)
Cooldown: 120 seconds

After a 1 second delay, Sombra deploys an EMP in the area around her, applying the effects of Hack to all nearby enemy Heroes and dealing 1100 (+4%) damage to their shields. Enemies who are Unstoppable will still take damage to their shields (if applicable) but will not be hacked.

Ability Type: Circular AoE surrounding the user
Ability Range: 4
2
Sombra Protocol (R)
Cooldown: 90 seconds

Sombra unleashes a burst of electro-static energy which disrupts the surrounding territory. All nearby allied Heroes enter stealth for 6 seconds, and all nearby enemy Heroes have their minimaps disabled and their vision range reduced by 30% for 4 seconds.

Ability Type: Circular AoE surrounding the user
Ability Range: 9

Talents

Level 1:

  • Spy Drone - Identical to the "Scouting Drone" talent on other heroes.
  • Tracking Round - Enemy Heroes hit by Sombra's basic attacks are revealed for 4 seconds.
  • Miss Me? (W) - After leaving stealth, Sombra gains 2 stacks of Block.

Level 4:

  • Hacking Prowess (Q) - Quest: Successfully hack 15 enemy Heroes. Reward: Hack has 15% increased range.
  • Somebody's Poisoned the Waterhole (Q) - Hack is no longer indicated on hacked enemy wells. After Sombra hacks an enemy well, if an enemy attempts to drink from it, they are poisoned and take 310 (+4%) damage over 7 seconds.
  • Everything Can Be Hacked.... (Q) - Sombra can now hack allied wells so that an allied hero can drink from it a second time for 50% as much healing. This secondary healing effect has its own 120 second cooldown for each hero.

Level 7:

  • Trigger-Happy - Sombra's machine gun is empowered after she leaves stealth, dealing 25% more damage for 3 seconds.
  • Sensory Deprivation (W) - Sombra's stealth no longer leaves a visible blur.
  • Extra Reach (E) - Sombra's Translocator has 10% increased range.

Level 10:

  • EMP (R) - As above.
  • Sombra Protocol (R) - As above.

Level 13:

  • Glitch in the System - Identical to the "Sprint" talent on other heroes.
  • ....and Everyone (Q) - Activate to deploy a hacking drone, which will instantly enter stealth. When an enemy Hero captures a mercenary camp within the range of this hacking drone, the camp will flip and instead be captured by Sombra's team. Can be killed in 2 hits, and lasts 20 seconds. Contains 1 charge, which refresh every 75 seconds.
  • Advanced Hacking (Q) - Sombra's Hack will silence enemy Heroes for 0.5 seconds longer.

Level 16:

  • Didn't See That Coming (W) - Thermoptic Camo's stealth reveal range is increased by 20%.
  • Dud (E) - Sombra's Translocator beacon will explode if not used, dealing 275 (+4%) damage to all nearby enemies.
  • I Made A Friend! (E) - Sombra will now teleport both herself and one nearby allied Hero to the beacon's location upon re-activating Translocator.

Level 20:

  • Turning Off the Lights (R) - EMP now also applies the effects of hack to all nearby enemy structures and deals double damage to shields.
  • Hack the Planet (R) - Sombra Protocol's cooldown is increased by 20 seconds. It now has global range.
  • Forced Restart (Q) - Sombra can now use Hack on allied Heroes to reset all of their ability cooldowns. This effect can only be triggered once every 75 seconds.
  • Failsafe (E) - Translocator's cooldown is increased by 10 seconds. If Sombra is reduced to 10% of her health while her beacon is placed, she will automatically re-activate Translocator and teleport to the beacon as long as she is within the beacon's range.

Update Log

December 3, 2016: Hero Concept Release (v1.0.0)



December 27, 2016: v1.1.0

  • New Talents:
    • Lvl 20: Turning Off the Lights - EMP now also applies the effects of hack to all nearby enemy structures and deals double damage to shields.
  • Ability Changes:
    • Hack (Q) -
      • Added clarification text: Enemies who are Unstoppable will not be hacked.
    • EMP (R) -
      • Cooldown increased from 110 seconds to 120 seconds.
      • New functionality: After a 1 second delay, Sombra deploys an EMP in the area around her, applying the effects of Hack to all nearby enemy Heroes and dealing 1100 (+4%) damage to their shields. Enemies who are Unstoppable will still take damage to their shields (if applicable) but will not be hacked.
        • Old functionality: After a 1 second delay, Sombra deploys an EMP in the area around her, silencing all nearby enemy Heroes for 4 seconds.
      • Ability Range decreased from 5 to 4.
  • Talents Removed:
    • Lvl 20: Down for the Count - EMP can now be triggered without removing stealth. When Sombra dies, an EMP is instantly deployed at that location.
Author's Notes: Upon further research of Sombra and how she works, I feel a bit more confident that her shield-breaking abilities can be translated into the game without being too overpowered. Just to be safe, though, I reduced the range slightly, so Sombra will have to endanger herself to deliver a full team EMP.

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1
[-]
Nosferatuu777 | December 19, 2016 5:18am
isn't EMP supposed to remove shields and also hack everything near her, not just a generic silence?
1
[-]
CriticKitten | December 27, 2016 12:21pm
Back from my Christmas vacation, so I had some time to look into this topic further. I've studied up on the mechanics of Sombra, and as it turns out, Sombra's hacking and how it works with other abilities is ultimately a little more intricate than just "removes shields".

Her interaction with shields is actually mixed, depending on the type of shield in play. EMP disables and strips Lucio's shielding completely and still allows the target to be hacked, but Zarya's bubbles protect the target from being hacked (though the bubble is destroyed). Also, the success of hacking Reinhardt depends on the situation: you can hack him if you're behind his barrier and you can't hack him if you're in front of it, though EMP knocks out the barrier regardless of position.

This is all important to note because of how these abilities would be potentially translated into HotS. Lucio's shields would likely be transferred one-to-one, so this isn't a problem, but Zarya's shields were turned into "generic" shielding for HotS to differentiate her from Medivh, so there needs to be a way for Zarya to protect her targets from hacking in this way. Fortunately, such a mechanic pretty much already exists: Unstoppable. I'm going to rely on its functionality to cover for this issue.

Reinhardt's barrier, on the other hand, is almost assuredly not going to function like a generic shield, but should still be vulnerable to EMP in some way. I'm not really sure how to fix this particular issue since it'll depend on Reinhardt's own implementation, but I guess we'll see.

In the meantime, I've adjusted several of the mechanics for my design to help implement your idea. So far we've only got one talent that deals extra damage to shields, so it's hard to know what's appropriate, but I think I've got it where it ought to be.
1
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CriticKitten | December 19, 2016 2:20pm
Yes, and I considered that. But I think it would be extremely difficult to balance all of those effects in a single heroic ability. Consider for a moment that you're talking about an effect which would basically:

1) Silence all nearby enemies.
2) Shut down all nearby buildings.
3) Remove all shields.

There's no heroic currently in the game which does all of those things at once. Heck, there's no hero currently in-game that does all of those things at once across their entire kit, much less doing them all at once on a single cooldown. So, basically I'm worried that giving her all of those things at once would make her SUPER overpowered. And the part that makes it particularly hard to balance is the fact that there's very little precedent in-game for some of this stuff. Sylvanas is essentially the only "building shut-down" hero in the game, Varian's the first hero with a shield-breaking talent, etc. So it's really hard to know where the "sweet spot" is.

That said, I'm very much open to your suggestions as to how I might incorporate this element into her design. Did you have specific numbers in mind?
1
[-]
uparrow (11) | December 19, 2016 3:43pm
Removes Shields and Silences enemy Heroes. Level 20 Talent to also disable enemy Structures and Minions. Problem solved.
1
[-]
uparrow (11) | December 19, 2016 8:36am
Yes.
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