Sombra (Completed) by Rexx

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Sombra (Completed)

By: Rexx
Last Updated: Mar 1, 2017
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Sombra (Completed)

Notorious Hacker

Sombra is a medium ranged Specialist / Assassin whom can pick up different roles / play styles pending on her chosen Trait.

Her Trait (D) is chosen at level 1 and will determine if she will play out as a Frontline Assassin, Stealth Assassin or a Specialist.

Her kit will overall allow her to function as a steady mix between the two roles: but her Trait / level 1 Talent will make a great impact on the play style.

She specializes in shutting down heroes / minions / buildings and can hurt backline players like casters and supports while still being able to get away without a high risk of getting killed.

Base stats:

- Base Health: 1210 (+4 %)
- Health regen: 4.8 (+ 4%)

- Energy: 500.
- Energy regen: 3.5

Speed: 4.5

Basic Attack:

Sombra's basic attack is rapid fire shots from her Uzi. She can NOT shoot on the move nor does her weapon have any "Magazine / Reload" mechanic.

Her basic attack deals minor splash damage.

Attack Damage: 25 (+4 %)
Attack Speed: 7.8
Attack Range: 4.8

Combat Trait

1
D - Advanced Hacking
Empower's your Hack (Q) and allows it to function in more ways.

- Hack lasts for 4 Seconds on players up from 3.
- Using Hack on a Minion or Mercenary will now permanently change their side over to Sombra's.
- If you use Hack on an enemy Health Globe: it will not just convert but it will not de-spawn either.
- Hack can now also be used on her teams health globes to prevent them from de-spawning.
- You can use Hack on neutral health globes (The Big pink ones) which will convert them to Sombra's side.
- Forts and Keeps can now also be shut down for 6 second by Hack.
- Gates can also be affected by Hack, removing it's fog of war for 6 seconds.
- Healing Wells will now be shut down for a total of 1 minute up from 6 seconds by Hack.
    - Only 1 Healing Well can be hacked at 1 time.
    - On 2 lane maps - the Hack on a healing well only lasts for 30 seconds.
- Enemy claimed mercenary bosses can be Hacked, turning them to Sombra's side for 6 seconds.
2
D - Opportunist
Allows Sombra to see enemy heroes on the map if they drop underneath 25% HP.

- Only Sombra can SEE the enemy heroes beneath the HP threshold.
- Basic Attack Damage and Speed is increased by X& by this trait.
- When within close proximity of an enemy hero beneath 25% HP - Sombra's gains 10% movement speed.
3
D - From the Shadows
Empower's your Thermoptic Camo (E) and alters it's functionality.

- Once you now activate the Camo, you will be permanently stelthead.
- The Movement Speed bonus is removed.
- There is a 1 Second build up time before the Camo let's you enter stealth.
- If you take damage during the build up time - the Camo will be placed on a 3 second cooldown.
- While stelthead: you can both place and use the Translocator without dropping out of stealth.
- You can now CAST Hack without losing Stealth, but once the Hack is placed: the stealth is dropped.
- When you exit stealth or take damage, there will be 3 seconds before you can re-activate Camo.

Primary Abilities

1
Q - Hack
Sombra can hack multiple things within the field of battle.

- Hacking a enemy hero will shut them down, denying them to use abilities for the next 3 seconds.
- Hack can be used on enemy health globes to refresh their duration and convert them to Sombra's side.
- Using Hack on a Minion or Mercenary will turn them to Sombra's side for 6 seconds.
- Tower's can be Hacked and will shut down their fire for 6 seconds.
- Healing Well's affected by Hack can not be used for 6 seconds.
- There is a 1 second cast time on Hack, should you take any damage during this, the hack will fail.
- A failed hack will place the ability on a 2.5 second cooldown.

Mana cost: 60.
Cooldown: 12 Seconds.
2
W - Translocator
Places a Translocator at the targeted location. Once Placed: Sombra can activate the locator to teleport back to it's placed position, regardless of how far away she may be from it.

- The Translocator Lasts for 15 seconds.
- Cooldown starts once the Translocator has been used or it's 15 second timer expires.
- Enemies can see the Translocator but can not damage / destroy it.
- You can throw the Translocator over environment, gates and walls.

Mana Cost: 80.
Cooldown: 8 seconds.
3
E - Thermoptic Camo
Allows Sombra to enter Stealth status for 6 seconds. While stelthead, she can move trough heroes, minions and mercenaries.

- While stelthead, her movement speed is increased by 50%.
- Any damage taken or using abilities / basic attack will remove the stealth.
- Cooldown starts once stealth breaks / ends.
- There is no possible way to see a stelthead Sombra.

Mana cost: 75.
Cooldown: 6 Seconds.

Secondary Abilities

1
W - Translocate
Activate the Translocator, teleporting you to it's position.

Mana cost: 40.

Heroic Abilities

1
R - EMP
Activates a EMP blast that emits from Sombra in all dirrections which will impact anything caught in it's wave.

- The EMP lasts for 3 seconds.
- It will deny enemy heroes to use abilities.
- Minions / Mercenaries get's converted.
- Enemy health globes get's converted.
- Towers, Forts, Keeps and the Core will not shoot during the EMP.
- EMP Removes Shields, Protects and Immunities.
- Channeled ultimates like Mosh Pit will be stopped by EMP.
- EMP can NOT stop already cast ultimates without channel like Pulse Bomb or Ley Line Seal.
- EMP will stop ongoing abilities like Lt. Morales's Healing Stream.
- EMP will stop auto cast sequence functions like Kharazim's talented Echo of Heaven - stopping the second cast.

Mana cost: 200.
Cooldown: 120 Seconds.
2
R- Los Muertos Backup
Once cast - All "Safe zones" (Steam vents, Tallgras, Bushes, etc) will be covered by members of the Los Muertos.

- The Los Muertos members will stick around for 10 seconds.
- They will not attack unless you walk INTO the safe zones.
- The Muertos members can be attacked and defeated.
- They will never leave the safe zones to chase down anyone.
- There will be a minimum of 3 Los Muertos members per safe zone.
- Enemy heroes can hear when Sombra calls them in regardless of where they are on the map.

Mana cost: 170.
Cooldown: 100 Seconds.

Talents

Level 1 (Trait - D)



- Advanced Hacking.

- Opportunist.

- From the Shadows.

Level 4



- Longer Strings: Increases the range of Hack by 25%

- Marked Location: Activate to teleport yourself to the location of the target you hacked within the last 2.5 seconds.

- Hidden Collector (Quest): Gathering Health Globes while stelthead will increase your energy pool until a maximum of 250+ Energy.
Reward:
Once 25 Health globes has been gathered while stelthead - your translocator will no longer have a mana cost to be activated and your movement speed while stelthead is increased by 15%

Level 7



- Did not see that coming: After exiting stealth your basic attack damage is increased by 50% for 2 seconds.

- Hardened Cloaking: Damage taken while stelthead is reduced by 75% and it takes 1 second before the stealth drops after taking damage.

- Stocked up: Translocator has 2 charges. Both can be placed in rapid succession and you choose which one you would like to teleport too.

Level 10 (Ultimates - R)



- EMP.

- Los Muertos Backup.

Level 13



- Latest Tech: Empowers Sombra's trait.
Advanced Hacking: Hack is now instant cast.
Opportunist: You can see heroes bellow 30% HP.
From the Shadows: Activating Cloak will drop any negative effects (Like poison or Living Bomb)

- Mending shots: Basic attacks heals you for 25% of the damage done.

- Piercing rounds: Your basic attack ignores 65% of any shield the target has.

Level 16



- Single File: Your basic attack no longer deals splash damage and simply does the total damage on the target at hand.

- Connecting people: If hack is cast on a enemy hero that stand within close proximity of another enemy hero: both will be affected by hack but it only lasts for half the duration.

- Escape artist: Activating the translocator will place you in stealth for 2.5 seconds. If you'r Camo is on cooldown while doing this - it's cooldown will be halted until the 2.5 seconds is over.

Level 20



- EMP Overload: EMP has a 25% wider range and will now remove the Cores shield for it's duration.

- Long Ranged Weaponry: The Lost Muertos backup now lasts for 15 seconds, the members are more durable for combat and will attack should you be TOO close to the safe zones but they will not chase far.

- Hack the world: Hack can now be used on the enemy core and will turn it's fire to hit the enemy team for 6 seconds.

- Grand Opportunist (Requires "Opportunist" at level 1): Allied heroes can now also see enemy heroes beneath the HP threshold.

- Back door: There will always be a permanent translocaator in your Nexus Home that can be used besides the ability one on a separate cooldown.

Cooldown: 15 seconds.

Skin suggestions.

Basic Skin:

- Her Overwatch Standard Skin with the color patterns.

1: Your text to link here...
2: Your text to link here...
3: Your text to link here...

Master Skin:

- One of her Overwatch Legendary Skins.

1: Your text to link here...
2: Your text to link here...
3: TBA.

I also figured it would be cool if she had a World of Warcraft Rogue-Engineer themed skin - yet how her basic attack would look like I do not know as there is yet to be any Uzi's in WoW and because of this: I have no image to share in terms of any "id

Other concepts and more

I will list here once more of my concepts is made. Some of these concepts may also look familiar but that is because I am also "Rexx" whom has posted some hero concepts on the EU and US side forums for Heroes of the Storm.

This Sombra concept was originally created the 12'th of November 2016. (http://us.battle.net/forums/en/heroes/topic/20752155749) <- This concept is outdated and just serves as a timestamp for when it's original design was created.

Other hero concepts I have made:

Reinhard (Overwathc): http://www.heroesfire.com/hots/concept/reinhardt-completed-6093

Junkrat (Overwathc): http://www.heroesfire.com/hots/concept/junkrat-completed-6098.

Widowmaker (Overwathc): http://www.heroesfire.com/hots/concept/widowmaker-completed-6109

Soldier: 76 (Overwatch): http://www.heroesfire.com/hots/concept/soldier-76-completed-6124

Genji (Overwatch): http://www.heroesfire.com/hots/concept/genji-shimada-completed-6866

Reaper (Overwatch): http://www.heroesfire.com/hots/concept/reaper-completed-6871

Roadhog (Overwathc): http://www.heroesfire.com/hots/concept/roadhog-complete-6881

Darion Mograine (World of Warcraft): http://www.heroesfire.com/hots/concept/darion-mograine-completed-6079

Hyrja (World of Warcraft): http://www.heroesfire.com/hots/concept/hyrja-completed-6103

Yogg-Saron (World of Warcraft): http://www.heroesfire.com/hots/concept/yogg-saron-completed-6155

Anduin Lothar (World of Warcraft): http://www.heroesfire.com/hots/concept/anduin-lothar-completed-6885

changelog

15.11.2016: Sombra Completed created.

16.11.2016: Added link to Darion Mograine completed.

17.11.2016: Added link to Reinhardt completed.

17.11.2016: Added link to Junkrat completed.

18.11.2016: Added link to Hyrja completed.

18.11.2016: Added link to Widowmaker completed.

18.11.2016: Added some numeric values to base stats that was let out.

20.11:2016: Added link to Soldier: 76 completed.

25.11.2016: Aadded link to Yogg-Saron completed.

26.02.2017: Added link to Genji completed.

27.02.2017: Added link to Reaper completed.

01.03.2017: Added link to Roadhog completed.

01.03.2017: Added link to Anduin Lothar completed.

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1
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IlikeItFunny (6) | November 14, 2016 10:43pm
Why her spells cost so much mana? I mean 80 mana to spawn her Translocator and again 40 mana for using it? And nobody want disable the enemy well or healthglobe for 60 mana with 12 seconds cooldown.

"Advanced Hacking"
"- Healing Wells will now be shut down for a total of 1 minute up from 6 seconds by Hack. "
"- On 2 lane maps - the Hack on a healing well only lasts for 30 seconds."

So there a good reason to take this talent on specific Maps, but its weaker on them. Why? Its Sylvanas passive disabling-time shorter on Battlefield of Eternity, the Punisher map, braxis holdout etc.? Talents-decisions deepends on allied compositions, enemy compositions and the map you are playing. So nNo Reason to make it weaker on specific maps and compositions.
1
[-]
Rexx | November 15, 2016 12:22am
Because of her potential to make easy escapes right of the bat - I don't want Sombra to be able to poke and backline FOREVER without some form of restraint + her abilities themselves are not what pumps out the damage unlike other heroes with the same possibilities like Nova or Zeratul: that all comes down to her Hack and basic attacks alone so for her getaways to be costy is just so she can't keep coming back and forth FOREVER.

In terms of the advanced hacking it's because that currently the 2 lane maps are per say "shorter" in distance between points and objectives and the two lanes themselves. Being able to shut down a well on a 2 lane map for 1 whole minute was something I feared would be too strong. + Sylvanas needs to STAND at the thing she attacks to shut it down - Sombra in terms of the Advanced hacking and healing wells can pop in, disable it for 1 min or 30 sec and then just pop back out again without needing to "spend time" disabling something that could prove crucial for a longer period of time.
1
[-]
IlikeItFunny (6) | November 15, 2016 11:53am
What the range of this ability? Did she need to stay close to the target or its global range? When short range its a high risk high reward. It dont need be weaker on different maps.

In my opinion heroes shouldnt become special rules on specific maps. This looks ugly for the players and dont needed, couz good players exists, couz they use the strongest heroes and strongest talents on the right map.
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