magic's burden top charge
lv 20 spell command (target who triggered)
Spell (Passive/W)
Bonus dmg equal to spell dmg reduction
healing return based on spell dmg reduction
Siege Breaker (D) - Sunblade's ability deals 200% additional dmg to Mercs, monsters and structures.
Spell Command (E) - Increases spell command's slow duration by 1.5s. Hitting a target slowed by spell command with both basic attacks, increases the slow to 40% for the remainder of its duration.
this as well as every other basic attack effect synergizes with Sunblade's active
Giant's blood (passive) - Hitting an enemy hero with both basic attacks deals additional dmg equal to 1.5% life.
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T1 -
a bit of throw away tier, because of a stronger base kit.
Sun strider (Passive/W) - Taking ability dmg increases your movement speed by 15% for 1.5s. Spell Steal removes slows.
Command (E) - Increases radius of spell command by 25%, but reduces casting range and cost by 25%.
cost = 15 less mana
Spell (W) - If spell steal's shield breaks, 15 mana is refunded and 10 spell armor is granted until spell steal's next use.
T2
Sunblade (passive/Q) - Spell power reduction stacks up to 40%. Magic's bane now applies 10% reduction
Command (E) - Spell command Heals 150 hp for each enemy hero that suffer the additional dmg, up to 3 heroes.
Glaive (passive) - basic attacks deal Bonus dmg equal to sunblade's spell dmg reduction
T3
Magic (Q) - after magic's bane deals Stored damage, the next target hit suffers 75% of its dmg.
Spell steal (W/Q) - 100% of ability dmg take is stored, increases store to 375.
Spell steal (W/Q) - Spell steal cannot be silenced. Magic's bane silences for 1.5s with 200 or more additional dmg stored
T5
Sundial (D) - charging a max store of dmg with spell steal, reduces the cooldown of Sunblade's next cast by 4s
T6
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