Spellbreaker by Spazzo

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Spellbreaker

By: Spazzo
Last Updated: Jan 29, 2017
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Spellbreaker

Arcane Manipulator

Elven warrior trained to disrupt and contort magical energies.

Hero rundown:
Has the ability to cause an enemy hero to be able to be hurt by their own team, can temporarily drain mana from enemy heroes, is able to do percentage based damage, and can steal buffs & debuffs from allies & enemy heroes.

Is intended to be a support-esque hero, akin to Medivh, and similarly difficult to perform optimally with.

Strengths:
Strong versus teams that make heavy use of mana and feature multiple heroes with large health pools.
Teams built around supporting one hero

Weaknesses:
Waveclear is extremely poor unless talented
Enemy Teams which don't make use of mana
Teams featuring little in the way of CC or allied buff spells

Statistics(at 0):
Health: 1665
Basic Attack damage: 90
Basic attacks per second: 1.05

Combat Trait

1
Neutralise
Once every 75 seconds, the Spellbreaker may make an allied or enemy hero be of neutral standing for 6 seconds, taking any non-point & click damage from any source(Skillshots & AoE abilities). This hero functions as normal for all of their own abilities.

While this is active, structures do not attack the hero, and this effect cannot be removed through any means outside of running the duration. The hero cannot contest any stood-in objectives while this is active
2
Additional damage to non-hero non-structure
All damage that the Spellbreaker deals is increased by 80% damage to enemy minions, mercenaries and catapults. This includes heroic summons. Does not deal bonus damage to neutral mercenaries or bosses. The Spellbreakers basic attack damage is similar to other mages.

The Spellbreaker does not use mana, and is instead cooldown based. His mana bar is replaced by a "Feedback bar", which features how many charges of feedback that the Spellbreaker has.

Primary Abilities

1
Mana Spear
Target a location, and vector target a direction to fire a mana spear at. The Spear will fire after a short delay, and have a visual indicator for opponents which direction it is aiming at, and where it is firing from.

Any enemy hero hit by the mana spear loses 45% of their total mana pool, and returns that mana over the next 8 seconds. If this hits a target without mana, this ability does nothing. The first hero hit by the mana spear will take moderate damage, the second hero hit will cause the spear to stop, and only drain mana from them.

Hitting a hero that has mana grants one stack of Feedback, and may gain multiple stacks per cast.
2
Feedback
Fire a skillshot originating from the Spellbreaker, dealing 6% total HP ability damage to any enemy heroes hit.

Increase damage by 4% for each stack of Feedback. Must have at least one stack to use.

One stack = 6% damage
Two stacks = 10% damage
Three stacks = 14% damage
Four stacks = 18% damage
Five stacks = 22$ damage
Six stacks = 26% damage
Seven stacks = 30% damage
3
Spell Steal
Target an allied hero currently suffering a debuff, and clear the debuff from them.

This debuff is then stored in it's full duration, and the ability transfers into it's second stage, where the stored debuff can be used on an enemy hero to place the complete debuff on them. This is a point-and-click ranged ability.

Has a 20 second cooldown, and a 10 second window between placing the debuff on an enemy hero and being able to remove a debuff. The cooldown ticks while a debuff is stored. The Spellbreaker has a visual indicator if he currently has a stored debuff, similar to how Raynor has a visual indicator if his Adrenaline Rush is ready for use.

The tooltip for this ability updates to indicate the stored debuffs, and the "steal" ability can be used on a hero not featuring a debuff, to zero effect.

Heroic Abilities

1
Siphon Mana
Throw out your weapon and stick it to an area, causing it to spin rapidly in place, dealing damage to all enemies within that radius.

Any enemy hero hit by this attack has a portion of their mana disabled for 5 seconds, refreshing the duration each time they are hurt by it, and increasing the amount of mana disabled.
2
Purify - Allied hero
Remove all positive buffs from an allied hero, and store them for later use on an allied hero. 35 second cooldown

The tooltip for this ability updates to indicate the stored buffs, and it can be used on an allied hero without any positive buffs, rendering it a useless cast. The cooldown starts ticking after the stored buff is placed
3
Purify - Enemy hero
Remove all positive buffs from an enemy hero, and store them for later use on an allied hero. Has a 105 second cooldown.

The tooltip for this ability updates to indicate the stored buffs, and it can be used on an enemy hero without any positive buffs, rendering it a useless cast. The cooldown starts ticking after the stored buff is placed on an allied hero

Talents

Level 1
Globe Quest
Collecting regeneration globes now grants a stack of feedback. After spending 180 seconds with at least 4 stacks of feedback, all cooldowns refresh 100% faster

Mana Spear Talent
Hitting an allied hero will restore 10% mana to them over 8 seconds, and grant one stack of feedback. Hitting an allied hero does not cause the mana spear to lose the damage component

Spell Steal Talent
Placing atleast two debuffs on an enemy hero reduces their ability power by 35% for 5 seconds. This stacks with similar talents


Level 4
Basic Attack Talent
Reduce basic attack damage and speed by 50%, but cause basic attacks to turn into a point & click projectile that damages all along the path between the Spellbreaker and his target, and the projectile persists at the target enemy location for 2 seconds, after which point it returns to the Spellbreaker, dealing damage on the return trip.

Spellsteal Talent
Reduce the cooldown between stages of Spellsteal by 6 seconds

Feedback Quest Talent
Takedowns now grant 1 stack of Feedback, and after hitting 20 heroes with Mana Spear, increase the total number of possible stored Feedback stacks to 10. Quest progress is lost on death, regardless of if it is complete or not.


Level 7
Basic Attack Talent
Causes Basic Attack damage to be Spell-damage, and increase basic attack range by 25%.

Feedback Talent
If you hit at least two heroes with Mana Spear, gain a stack of Feedback. These two heroes do not need to use mana.

Spellsteal Talent
Placing a debuff on an enemy hero reduces their ability power by 35% for 5 seconds. This stacks with similar talents


Level 13
Spell Resistance
Toggle to cause any ability damage taken to activate 40 Spell Armor on the Spellbreaker for 1.5 seconds, at the cost of two stacks of feedback. May proc as long as the Spellbreaker has two stacks of feedback.

Attunement
Grant the Spellbreaker immunity to the currently stored type of debuff of Spell steal(if you store multiple debuffs, you are immune to all types of stored debuffs)

Mana Spear Talent
Mana spear now damage all enemy heroes hit, and you may hit up to 5 enemy heroes with one mana spear.

Purify Buff
If you have taken either Purify talent, Purify is now able to remove shields and heals over time, and store their full duration. Requires a Purify talent at level 10 to have been taken.

Basic Attack Talent
Hitting a hero you didn't aim for grants a stack of feedback. You can only gain 1 stack of feedback per basic attack. Requires the Basic Attack talent at level 4 to have been taken

Level 16
Spell Steal - Stun buff
Increase the duration of any stored stun by 33%

Spell Steal - Silence buff
Increase the duration of any stored silence by 33%

Spell Steal - Slow buff
Increase the duration and strength of any stored slow by 50%. Total slow amount cannot exceed 90%

Spell Steal - Generic Buff
Increrase the duration of all stolen debuffs by 15%

Spell Steal - Talent Buff
Increases the duration of any talent-originating debuff by 100%. Requires the Spell Steal talent at 1 or 7 to have been taken.


Level 20
Purify - Storm Upgrade
Grant the ability to use the Purify spell you didn't take at level 10. These spells are shared cooldown, but the cooldown is different if used on an allied or enemy hero. Requires a Purify talent at level 10 to have been taken

Siphon Mana - Storm Upgrade
Apply the currently stored debuff from Spell Steal to all targets hit to the first hit to that target. Activating Siphon Mana removes the stored debuff. Requires Siphon Mana at level to have been taken.

Spell Immunity - Storm Talent
Activate to grant an allied hero 100% immunity to ability damage for 1.5 seconds. Has a 12 second cooldown, and costs a charge of feedback to use.

Spell Storage - Storm Talent
Grant a second usage of Spell Steal. This is assigned as a talent button. Using either Spell Steal will place the other on a 10 second cooldown. This second usage inherits all talents.

Double Feedback - Storm Talent
All feedback generated is increased by 1.


Explanation of talent stacking: If you have taken Spellsteal talents at 1 and 7, succesfully procing both of these would cause the enemy hero hit to have their ability power reduced by 70%
The level 13 talent tier is unique in that it has 5 options available - 2 of these options, however, are only available if you have taken certain other talents.

Neutralise Information

Because of the intricacies that this ability naturally holds, standards must be established for what can and cannot harm the hero made "neutral".

AoE attacks will hurt the neutral hero, regardless of team that they originate from.
Skillshots will hit the neutral hero regardless of team that they originate from.
"Naturally" Cleaving attacks(Zarya basic attack, Greymane 20 basic attack upgrades) will damage the hero, as they function similarly to AoE abilities.
Basic attacks can only be targeted on the neutral hero if they are from the team the hero is normally an enemy of.
Auto-targeting damaging abilities will not automatically target the neutral hero if the hero using the automatic targeting ability is a normally friendly hero(Li Li can't blind a neutral ally, PTR Tassadar's 20 basic attack upgrade can't jump to a neutral ally, Zarya's Gain Train will only give neutral allies a shield, ect)
Experience granted from a neutral hero death functions as though the hero is not neutral.
Towers will not target a neutral hero, even if they are normally an opponent of the hero.
Minions & Captured mercenaries will not target a neutral hero, even if they are normally an opponent of the hero.
A neutral hero cannot contest mercenary captures, watchtower vision, or anything that is contested by his body presence.
A neutral hero can channel objectives, and they will be properly assigned to his standard team.
Any placed buffs or debuffs will apply to the hero - regardless of which team they originate from. This means an enemy Tyrael's Sanctification will apply to a neutral hero, or a Rehgar Earthbind Totem will slow them.
The hero themselves abilities function normally - If they activate Bloodlust, it will only apply to their allies, if they place a Sanctification, it will only grant invulnerability to their allies.

Purify & Spellsteal Information

Purify & Spellsteal can "steal" most debuffs & buffs, but certain abilities must be exempt due to their function.

Anything variant in duration or placed cannot be stolen - this means you can't steal a Moshpit stun, a Sanctification Invulnerability, Butcher's Lamb to the Slaughter debuff, Butcher charge unstoppable, Rehgar Earthbind totem slow. All of these are one of the above categories - Butcher charge is a variant duration unstoppable, All the others are a placed area debuff. This means that most vision debuffs cannot be stolen, as they are area reveals.

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