Stetmann by Alpengeist

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Stetmann

By: Alpengeist
Last Updated: Apr 21, 2018
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Stetmann

Terran Science Vessel

[Advantages]
Well rounded Support with double target heal
Heavy AOE damage over time
Large shielding
Lane clear
Survivability
No Mana

[Disadvanges]
Mild amount of CC
Dive
Large hitbox
Cannot Hearthstone

Combat Trait

1
Bio Beams
Double Healing beam that has no mana or cooldown targets Two lowest healthed units in range(prioritizes heros, Structures cant be healed) 150 healing per second (+4% per level)

Passive Biosteel Regeneration: After not takeing damage for 4 seconds Repair yourself for the same amount per second.

Primary Abilities

1
Defensive Matrix
10 second cooldown
Grant a hero a shield equal to 25% of their max health pool cannot stack on same hero.
2
Irradiate
12 second cooldown
Attach a poisionous over time damage cloud that effects all enemys in an area for 8 seconds. Deals 128 DPS in an area +4% per lev.
3
Scanner Sweep
Passive Ability: Science Vessel passivly detects in its vision radius.(can also see in Vents and over walls)

Heroic Abilities

1
Wraith Escourt
100 second cooldown
Two Wraiths will Follow and protect the science Vessel for 20 seconds. Each wraith deals 130 dps +4% per lev. Wraiths can not be killed.
2
EMN
100 second cooldown
After .5 seconds Stetmann Unleases a Electromagnetic Nova Dealing 400 damage +4% per level silencing enemys for 4 seconds and draining 25 percent of all enemy heros maximum manapool. The Nova grows unitl it reaches 8 radius.

Special Mount

1
To Damn Heavy
Pasive mount: Science vessel has a passive 15 armor, and all negetive effects have their duration reduced by 50 when casted on Stedmin(doesnt include channeled counter curse).

Level 1 Talents

Rapid Regeneration: (trait)
Quest: Heal allies for a total of 500 seconds. Reward Gain a third healing beam.

The Matrix: (Q)
Quest: Absorb 6000 damage with Defensive Matrix. Reward Gain two Charges of defensive matrix.

Plauge INC: (W)
Quest: every second an enemy hero is takeing damge from Irradiate increase the damage of Irradiate by 2 permenantly. Quest: Hit enemy heros with Irradiate for a total of 150 seconds. Reward: gain a charge of Irradiate.

Level 4 Talents

Scan Complete: (E)
Quest: Detect enemy heros for 80 seconds. Reward: If an Enemy hero stays in your radius for 4 seconds Reveal them for 4 seconds after leaving Scanner Sweep radius.

Over Charged: (Q)
Increase Defensive Matrixs sheild amount to 35%.

Reinforced Plating: (z)
Increas passive armor to 20 percent.

Mind Control Tech: (Active)
Each basic attack aginst an enemy hero grants 2 stacks. Bribe a mercenary for 30 stacks. Max Stacks 120
Quest: Each Mercenary Bribed grants 5 basic attack damage permenantly.

Level 7 Talents

Growing Plauge: (w)
Increase Irradiates radius by 25%.

MULE:(Active)
Call down a mule to repair structures

Research Complete: (Trait)
Quest: Heal allies for a total of 750 seconds Reward: Increase the healing beams range by 25%.

Missile Salvo: Active (60 sec.)
Lock on a volly of 6 missles to an enemy dealing 75 damage each +4% per lev. also slows the enemy by 20% for 3 seconds. Basic attacks reduce cooldown by 2 seconds.

Level 10 Talents

Wraith Escourt:(R)
Two Wraiths will Follow and protect the science Vessel for 20 seconds. Each wraith deals 130 dps +4% per lev. Wraiths can not be killed.

EMN: (R)
After .5 seconds Stedmin Unleases a Electromagnetic Nova Dealing 400 damage +4% per level silencing enemys for 4 seconds and draining 25
percent of all enemy heros maximum manapool. The Nova grows unitl it reaches 8 radius.

Level 13 Talents

Emergency Protocol: (Passive)
When Health reaches less than 25% Defensive Matrix activates on Stetmann. Can only happen once every 20 seconds.

Break Room: (Active) 50 sec.
Activate to enter stasis for up to 5 seconds.

Sniper Salvo Configuration:
Basic attacks Have 20% more range and damage but at the cost of a 25% slower attack speed.

Drop Pod: (Trait) 60 sec.
D key becomes active. Drop a pod of marines To the front line of a lane that will push with the minions. Marines Priortize structures and minions.

Level 16 Talents

Hyper Thrusters: (Z)
Movement speed passively 10% Faster.

Seige Strangler:
All damage delt by science vessel to minions and structures increased by 40%

STEM Career: (W)
Increase spell power of allies with defensive Matrix active on them by 15%.

On Board Gym: (Passive)
All allies have 20% increased Basic attack Damage.

Warp Jump: 40 sec. (z)
Z key is now activatable. After 1 sec. Science vessel can warp to any visible location.

Level 20 Talents

Wraith Guardians: (R)
Wraith Escourt drops a third Wraith all permenent but at the cost of no longer invulnerable. Health 500 +4% per level reconstruction
time is 15 seconds per Wraith.

EMS (Electromagnetic Storm): (R)
Doubles all effects of EMN but also increases the time to cast by 1.5. Also increases cooldown to 120 seconds.

Cloak Tech: (passive)
After 3 seconds of not taking damage and not useing abilities, science vessel cloaks, trait does not break cloak.

Orbital Assistance: (Passive)
Science Vessel can now travel over structures making it unstopable while over map terrain. Does not work on allie structures or enemy structures. Stedmin can not use abilities or basic attacks while over terrain.

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