A melee specialist who creates defensible positions, pushes lanes, and can help his team come back from a disadvantage.
Strong against most other lane-pushing specialists
Weak against divers like Butcher or pokers like Chromie
Synergizes with reverse engagers like Garrosh or Stitches
Combat Trait
1
Worker
Mana Cost: N/A
Cooldown: N/A
Passive: Steve has no mana regeneration, but can restore his mana by gathering resources from impassable terrain. Steve cannot mount up. Active: Channel on impassable terrain to begin restoring mana.
Primary Abilities
1
Guard Tower
Mana Cost: Low
Cooldown: Medium
Channel to construct a Guard Tower which shoots arrows at enemies, preferring heroes.
Maximum of two Guard Towers Lasts until destroyed or replaced
2
Repair
Mana Cost: X Per Second
Cooldown: N/A
Channel on one of Steve's buildings to restore its health over-time.
Works on allied structures with reduced effectiveness
Does not work on the core
3
Barracks
Mana Cost: Medium
Cooldown: Medium
Channel to construct a Barracks which periodically summons a melee footman minion to travel down the nearest lane.
Maximum of one Barracks
Lasts until destroyed or replaced
Units spawned by a Barracks have a limited duration
Secondary Abilities
1
Scout Tower
Mana Cost: Low
Cooldown: Medium
Channel to construct a Scout Tower, which provides a large vision radius which goes over obstacles.
Maximum of one Scout Tower
Lasts until destroyed or replaced
Heroic Abilities
1
Call To Arms
Mana Cost: N/A
Cooldown: High
Steve transforms into a militia for a duration, gaining armor, damage, and movement speed.
2
Altar of Kings
Mana Cost: High
Cooldown: High
Channel to construct an Altar of Kings, which will halve the respawn timer of the next dead ally.
The altar is destroyed after its effect is used
Lasts until destroyed
The cooldown begins once the Altar of Kings is destroyed
Special Mount
1
Panic!
Mana Cost: N/A
Cooldown: Medium
Activate to gain 25% movement speed for 2 seconds.
Talents
Level 1 Talents
Work Work(Quest) Quest: Restore (X) amount of mana with Worker Reward: Increase construction speed
Off I Go Then Gain a permanent 10% movement speed
Sharp And Shiny Steve's basic attack becomes ranged
Level 4 Talents
Scout Tower(Secondary Ability) Grants the secondary ability Scout Tower
Cannon Tower Guard Tower instead creates a Cannon Tower, which attacks slower and deals splash damage
Arcane Tower Guard Tower instead creates an Arcane Tower, which attacks faster
Level 7 Talents
Research Complete Barracks units have increased health
Human Resources Basic attacks against enemy heroes restore Steve's mana
Backpack Increase Steve's maximum mana
Level 13 Talents
Animal War Training Barracks create knights instead of footmen, knights move faster, have more health and deal more damage.
Knights prioritize attacking enemy heroes.
Arcane Sanctum Replaces Barracks with an Arcane Sanctum, which creates Priests.
Priests have a ranged attack, and periodically heal an allied damaged minion.
Priests will not heal priests.
Flares Steve's towers have increased range
Level 16 Talents
High Upkeep Barracks spawn units more frequently
Need More Gold Increases mana regeneration from gathering resources
Improved Masonry Steve's buildings have increased health
Level 20 Talents
Altar of Storms Replace Altar of Kings' effect.
Altar of Kings can now be used by a dead ally to instantly respawn
Militia Rush Call to Arms lasts longer and increases Steve's attack speed
Magic Sentry Steve's towers can see over obstacles and reveal nearby cloaked units
Escort Formation Two of Steve's Barracks units will follow him around and attack what he attacks.
If killed, these units respawn after a medium cooldown.
Priests can periodically heal Steve for a reduced amount
HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments