Steve by BlizzTF

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Steve

By: BlizzTF
Last Updated: Feb 5, 2018
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Steve

Peasant

A melee specialist who creates defensible positions, pushes lanes, and can help his team come back from a disadvantage.

Strong against most other lane-pushing specialists
Weak against divers like Butcher or pokers like Chromie
Synergizes with reverse engagers like Garrosh or Stitches

Combat Trait

1
Worker
Mana Cost: N/A
Cooldown: N/A


Passive: Steve has no mana regeneration, but can restore his mana by gathering resources from impassable terrain. Steve cannot mount up.
Active: Channel on impassable terrain to begin restoring mana.

Primary Abilities

1
Guard Tower
Mana Cost: Low
Cooldown: Medium


Channel to construct a Guard Tower which shoots arrows at enemies, preferring heroes.

Maximum of two Guard Towers
Lasts until destroyed or replaced
2
Repair
Mana Cost: X Per Second
Cooldown: N/A


Channel on one of Steve's buildings to restore its health over-time.

Works on allied structures with reduced effectiveness
Does not work on the core
3
Barracks
Mana Cost: Medium
Cooldown: Medium


Channel to construct a Barracks which periodically summons a melee footman minion to travel down the nearest lane.

Maximum of one Barracks
Lasts until destroyed or replaced
Units spawned by a Barracks have a limited duration

Secondary Abilities

1
Scout Tower
Mana Cost: Low
Cooldown: Medium


Channel to construct a Scout Tower, which provides a large vision radius which goes over obstacles.

Maximum of one Scout Tower
Lasts until destroyed or replaced

Heroic Abilities

1
Call To Arms
Mana Cost: N/A
Cooldown: High


Steve transforms into a militia for a duration, gaining armor, damage, and movement speed.
2
Altar of Kings
Mana Cost: High
Cooldown: High


Channel to construct an Altar of Kings, which will halve the respawn timer of the next dead ally.

The altar is destroyed after its effect is used
Lasts until destroyed
The cooldown begins once the Altar of Kings is destroyed

Special Mount

1
Panic!
Mana Cost: N/A
Cooldown: Medium


Activate to gain 25% movement speed for 2 seconds.

Talents

Level 1 Talents


Work Work (Quest)
Quest: Restore (X) amount of mana with Worker
Reward: Increase construction speed


Off I Go Then
Gain a permanent 10% movement speed

Sharp And Shiny
Steve's basic attack becomes ranged

Level 4 Talents


Scout Tower (Secondary Ability)
Grants the secondary ability Scout Tower

Cannon Tower
Guard Tower instead creates a Cannon Tower, which attacks slower and deals splash damage

Arcane Tower
Guard Tower instead creates an Arcane Tower, which attacks faster

Level 7 Talents


Research Complete
Barracks units have increased health

Human Resources
Basic attacks against enemy heroes restore Steve's mana

Backpack
Increase Steve's maximum mana

Level 13 Talents


Animal War Training
Barracks create knights instead of footmen, knights move faster, have more health and deal more damage.
Knights prioritize attacking enemy heroes.


Arcane Sanctum
Replaces Barracks with an Arcane Sanctum, which creates Priests.
Priests have a ranged attack, and periodically heal an allied damaged minion.
Priests will not heal priests.


Flares
Steve's towers have increased range

Level 16 Talents


High Upkeep
Barracks spawn units more frequently

Need More Gold
Increases mana regeneration from gathering resources

Improved Masonry
Steve's buildings have increased health

Level 20 Talents


Altar of Storms
Replace Altar of Kings' effect.
Altar of Kings can now be used by a dead ally to instantly respawn


Militia Rush
Call to Arms lasts longer and increases Steve's attack speed

Magic Sentry
Steve's towers can see over obstacles and reveal nearby cloaked units

Escort Formation
Two of Steve's Barracks units will follow him around and attack what he attacks.
If killed, these units respawn after a medium cooldown.
Priests can periodically heal Steve for a reduced amount

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