Tier 1/Level 1
1. Dampen Magic: Every 8 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 1.5 seconds, reducing the damage taken by 50%.
2. Hungry For More: Quest: Gathering a Regeneration Globe increases your maximum Health by 30, up to 900
Quest Reward: Upon gathering 30 Globes, increase Movement Speed by 10%.
3. Savor the Flavor (E): Quest: Using Devour on an enemy Hero permanently increases your Health Regeneration by 1.5 per second up to 22.5 Health Regeneration per second.
Quest Reward: After using Devour on an enemy Hero 15 times, Devour will also heal you for an additional 10% of your maximum Health over 3 seconds if used on an enemy Hero.
Tier 2/Level 4
1. Tenderizer (Passive): Basic attacks slow enemy Movement Speed by 15% for 1.5 seconds.
Quest: Every third consecutive basic attack increases the slow amount by 1% up to 30%.
2. Toxic Gas (Trait): Increase Vile Gas radius by 25% and damage by 33%.
3. Pulverize (W): Quest: After hitting 20 enemy Heroes with Slam, increase Slam's range and arc of Slam by 25%.
Quest: After hitting 40 enemy Heroes with Slam, decrease the cooldown of Slam by 2 seconds.
Tier 3/Level 7
1. Restorative Fumes (Trait): Whenever Vile Gas is applied to an enemy Minion, Mercenary or Hero you are healed for 30 (+4% per level) Health. Healing is increased by an additional 1.5% of Stitches maximum Health when Vile Gas damages an enemy Hero.
2. Last Bite (E): If an enemy dies within 3 seconds of being damaged by Devour, its cooldown is reduced by 12 seconds.
3. Good for the Bones! (E): When Devour heals Stitches over his maximum Health, the remainder of that amount increases Stitches's maximum Health for 6 seconds. (ex. Stitches at 90% HP and Stitches use Devour increases his max HP by 10%.)
Tier 4/Level 10
1. Putrid Bile (R): Emit bile that deals 41 (+4% per level) damage per second to enemies within, slowing them by 35%. You gain 20% movement speed while emitting bile. Lasts 8 seconds.
2. Gorge (R): Consume an enemy Hero, trapping them for 4 seconds. When Gorge ends, the enemy Hero takes 274 (+4% per level) damage. The trapped Hero cannot move or act and doesn't take damage from other sources.
Tier 5/Level 13
1. Flea Bag (Passive): Whenever you are stunned or rooted, reduce your Basic Ability cooldowns by 6 seconds.
2. Shish Kabob (Q): Hook can pull up to 2 targets.
3. Sticky Cleaver (W): When you use Slam on an enemy hero affected by Vile Gas increase its slow amount from 20% to 60% decaying over 2 seconds.
Tier 6/Level 16
1. Tear Gas (Trait): Heroes affected by Vile Gas receive 20% reduced healing.
4. Trauma (W): After hitting 2 or more Heroes with Slam increase its damage by 75% and applies Vile Gas to all enemies hit.
3. Taking a Chunk Out (E): Devour deals bonus damage to heroes equal to 10% of their maximum health.
Tier 7/Level 20
1. Regenerative Bile (R): Putrid Bile lasts 2 seconds longer, grants an additional 10% Movement Speed and heals for 51.635% (+4% per level) of the damage dealt.
2. Dinner for All! (R): Gorge can now be used on ally Heroes for half of its duration and can be repeatedly recast on enemy and allied Heroes until the first target is expelled. Any healing effect on Stitches while an allied Hero is Gorged they will be healed for 50% of the amount healed.
3. Bloated Up (Active): Activate to increase Stitches' Armor by 40, reducing damage taken by 40% and surrounds Stitches with a Disease Cloud and deals 32 (+4% per level) damage every second and stacks up to three times.
4. Rusty Hook (Q): Hooked enemies now get stunned for .75 seconds when you use Hook at 50% or above its range.
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