If you deal damage on your turn, you gain +1 Move and +1 Empower. (Max of 3 stacks)
All bonuses are lost if you don't deal damage during your turn.
2
Rolling Thunder
If any of your Mana Abilities become Empowered, you may use them a second time this turn if you pay the Mana cost again. The second use can still become Empowered, but cannot trigger Rolling Thunder again.
Primary Abilities
1
Clean Cut
Melee
Deal 5 Physical Damage.
Empower (8+):
Deal an additional 5 damage.
Secondary Abilities
1
Lightning Storm
Any 1 MP
Lightning strikes the enemy with the most HP on the board dealing 3 Magical damage.
Empower (9+): Lightning Storm strikes 2 additional targets of your choice.
2
Storm Strike
Melee 3 MP
Strike an enemy with the power of the storm dealing 8 Physical damage. If the enemy was hit by your Lightning Storm this turn they take an additional 8 Magical damage.
Empower (11+):
Blast Any target for 6 Magical Damage.
3
Static Cling
Projectile 2 MP
Blast an enemy with static dealing 7 Elemental Damage. Choose a different enemy and Pull them 1 tile towards your target.
Empower (11+): Pull all enemies 1 tile towards your target.
Hero Summary
- Good Damage
- Good Movement
- Decent Control
- Low Sustain
- Low Toughness
Change Log
V1.1
- Increase Clean Cut damage to 5 (from 4), but lowered Empower damage to 5 (from 6)
- Lightning Storm is no longer a radius and hits the enemy with the most HP on the board.
- Lightning Storm Empower lowered to 9+ (from 10+)
- Storm Strike damage increased to 8 (from 6) and bonus damage against Lightning Stormed targets increased to 8 (from 6)
- Static Cling Empower lowered to 11+ (from 12+)
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