Still in the works. Just made this quickly as a character who's focus is mainly Minions and Mercenaries. Will be making changes as I think about it more or see what the feedback is like lol.
Combat Trait
1
Double Time
Minions and Mercenaries near Stormwind Guard move and attack 20% faster. Stormwind Guard gains the same buff while he is near Minions or Mercenaries.
Primary Abilities
1
Charge Forth!
Stormwind Guard charges forward a short distance bringing all minions and mercenaries with him. Charge Forth deals low damage to all enemies when its over. 15sec Cooldown.
2
Encourage
Minions and Mercenaries within short range of Stormwind Guard gain a 10% buff to damage for 4seconds. Encourage causes all enemy minions and mercenaries within short range to become Vulnerable for 4seconds. 8sec Cooldown.
3
Slam
Deal moderate damage to an enemy and knock them down for 1.5seconds. 6sec Cooldown.
Heroic Abilities
1
Rallying Cry
Call forth your brothers in arms to help you! Summon a Stormwind Guard for each lane on the map to charge into battle with minions. Each Stormwind Guard summon is an exact copy of the caster. Each Stormwind Guard summoned lasts until killed. 120sec Cooldown.
2
Safeguard The Troops
All Friendly Minions and Mercenaries on the map gain a shield that makes them immune to all damage and heals them for 30% of their maximum health. Shield lasts for 6seconds. 60second Cooldown.
HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments