Stukov by CriticKitten

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Stukov

By: CriticKitten
Last Updated: Dec 22, 2016
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Stukov

Infested Terran

Stukov is a former member of the United Earth Directorate and the second-in-command of the expedition that led the UED out to the Koprulu sector. A brilliant tactician in his own right, he fought at the UED's bidding and sought to bring the Terran colonies under UED control. After being betrayed by his superior, DuGalle (at the goading of Samir Duran), he was killed and his body shot into space....but his death was short-lived, as his body was captured and experimented on by a cerebrate, turning him infested as part of an effort to create infested human commanders for the Zerg to use. Despite efforts made later on to remove the infestation from him, eventually Moebius gave in to experimentation on him as their "cure" slowly wore off. As a result, Stukov has lived a life of constant betrayals and sought revenge against Duran, later known as Narud, through the use of the Swarm. His tactical knowledge and control of the infested serve him well in battle and enable him to employ a host of different strategies to take down his enemies.

Stukov has become one of my biggest challenges yet. I wanted to balance his Co-Op kit (which is oriented around swarms of infested) with my original plans for him using his Heart of the Swarm kit (a team-fight/support unit). I also wanted to avoid overlap with my design for Izsha, which eliminated Broodlings as an option. As a result, Stukov has evolved from an ordinary support into a multi-class hero that can choose either support or specialist roles. Instead of altering his base stats, which is an aspect of Varian's kit that I'm not entirely fond of, his basic abilities are altered by his heroic selection. This allows him to remain relatively consistent throughout the game in terms of what his kit can do, while still improving his function in key areas that the team needs him for. Thus, Stukov can now provide significant pressure in a team fight, focus on split-pushing and taking out structures, or shift to a supportive role and help his allies from the rear.

Hero Type: Ranged Multi-Class (Support/Specialist)
Difficulty: Medium

Pros:
  • Stukov can soften up an enemy structure or hero using Corrosive Blast.
  • Stukov provides minor healing in an area using Regeneration Aura, and he can also help heal structures using Infest.
  • Stukov's Infested Civilians and Infested Terrans grant him a lot of split-pushing power when in lane.
  • Stukov's heroic abilities allow him to change his focus to either a team-fighting specialist (Ensnare), split-pushing specialist (Psi Emitter), or a strong passive support (Wild Mutation), depending on what his team needs.

Cons:
  • Stukov doesn't provide significant damage of his own, relying on his minions and Corrosive Blast to weaken his targets up.
  • Infested Terrans deal damage from range, but are otherwise easy to kill. Infested Civilians are also fairly weak individually, meaning they will not have much push power on their own.
  • Without Wild Mutation, Stukov's ability to heal his allies is fairly limited, reserving him to more of a secondary support role at best. Similarly, his split-push power and team fight pressure are both significantly more limited if he doesn't select the respective heroic.

Note: All figures shown on this hero concept page are listed at their baseline figures (Lvl 0).

Health: 1695 HP (+4%)
Health Regen: 3.49 HP per second (+4%)

Resource: Mana
Mana: 490 (+10)
Mana Regen: 2.9 per second (+0.1)

Attack Damage: 123 (+4%)
Attack Speed: 1.0

Attack Range: 5.5

Combat Trait

1
Infest (D)
Mana Cost: 100
Cooldown: 25 seconds

Stukov places an infestation tumor on an allied structure for 6 seconds. The structure heals 68 HP (+4%) per second and spawns an Infested Civilian every 2 seconds. Infested Civilians last for 15 seconds.

Health: 275 HP (+4%)
Attack Damage: 32 (+4%)
Attack Speed: 1.0

Attack Range: 1.0

Ability Type: Targeted
Ability Range: 2.5

Primary Abilities

1
Corrosive Blast (Q)
Mana Cost: 80
Cooldown: 20 seconds

Stukov fires a blast of corrosive acid at the target, dealing and making them Vulnerable for 4 seconds, increasing the damage they take from all sources by 15%.

Ability Type: Targeted
Ability Range: 5.5
2
Regeneration Aura (W)
Mana Cost: 7 per second
Cooldown: 0.5 seconds

This is a toggle effect that Stukov can switch on or off by pressing the W key.

Stukov heals all non-structure allies for 43 HP (+4%) per second.

Ability Type: Circular AoE surrounding the user
Ability Range: 3.5
3
Summon Infested Terran (E)
Mana Cost: 50
Cooldown: 10 seconds
Charges: 2


Stukov summons an Infested Terran. Infested Terrans last 10 seconds.

Health: 340 HP (+4%)
Attack Damage: 26 (+4%)
Attack Speed: 2.0

Attack Range: 4

Heroic Abilities

1
Ensnare (R)
Mana Cost: 100
Cooldown: 120 seconds

Stukov fires a projectile at a target location which explodes and covers nearby enemies in green goo for 6 seconds. Enemies affected by this are revealed for the duration of the effect. They also have their attack speed reduced by 30% and their movement speed reduced by 50%.

Passive: Corrosive Blast now inflicts two stacks of Vulnerable on the target, effectively doubling the damage that the target takes for the duration of the effect.

Ability Type: Circular AoE in the targeted area
Ability Range: Targeting range is 3.5, Ensnare radius is 3
2
Wild Mutation
Mana Cost: 80
Cooldown: 90 seconds

Stukov provides an additional 141 HP (4%) to all nearby allied Heroes as shielding, and their attack speeds are increased by 50% for 10 seconds.

Passive: Regeneration Aura's healing effects are 50% stronger.

Ability Type: Circular AoE surrounding the user
Ability Range: 7
3
Deploy Psi Emitter (R)
Mana Cost: 90
Cooldown: 100 seconds

Stukov summons a psi emitter with timed life on the target location for up to 10 seconds. The psi emitter spawns 4 Infested Civilians on the spot, plus an additional Infested Civilian every 2 seconds for as long as it remains up.

Emitter Health: 628 HP (+4%)

Passive: Summon Infested Terran gains 2 charges. Infested Terrans now last 5 seconds longer.

Ability Type: Targeted
Ability Range: 5.5

Talents

Level 1:

  • Overlord Scout - Identical to the "Scouting Drone" talent on other heroes, except that it spawns an Overlord.
  • Parasite - Enemies hit by Stukov's basic attacks are revealed for 4 seconds.
  • Acidic Enzymes (Q) - Quest: Hit 20 enemy Heroes with Corrosive Blast. Corrosive Blast's cooldown is reduced by 0.2 seconds per hit, up to 4 seconds.

Level 4:

  • Aggressive Incubation (D) - Infest now spawns an Infested Civilian every 1.5 seconds.
  • Exploit Weakness (Q) - Stukov's next basic attack after using Corrosive Blast deals 75% more damage.
  • Regenerative Microbes (W) - Quest: Gathering a Regeneration Globe increases the passive healing of Regeneration Aura by 1 per second, up to a maximum of 20. Reward: After gathering 20 Regeneration Globes, Stukov can activate Regeneration Aura to heal all allied Heroes in the area for 219 HP (+4%). Costs 40 mana to use, and can only be used once every 10 seconds.

Level 7:

  • Spreading Spores (W) - Regeneration Aura has 20% increased range.
  • Microbial Efficiency (W) - Regeneration Aura has 30% reduced cost.
  • Ocular Enhancements (E) - Infested Terrans have 20% larger range.

Level 10:

  • Ensnare (R) - As above.
  • Wild Mutation (R) - As above.
  • Deploy Psi Emitter (R) - As above.

Level 13:

  • Shrink Ray - Identical to the "Shrink Ray" talent on other heroes.
  • Hostile Incubation (D) - Infest can now be placed on an enemy structure or on the ruins of a destroyed structure. If placed on an enemy structure, the tumor will shut down the enemy structure for as long as it remains in place.
  • Viral Contaminate (E) - Infested Terrans deal 12 (+4%) damage per second to nearby non-Heroic enemies.

Level 16:

  • Splashing Acid (Q) - Corrosive Blast can splash to nearby enemies.
  • Acidic Evolution (Q) - Corrosive Blast now inflicts an additional 5% damage increase per stack.
  • Durable Carapace (E) - Infested Terrans take 50% reduced damage from non-Heroic sources.

Level 20:

  • Parasitic Bomb (R) - Enemy Heroes killed by Ensnare explode into a small cloud of poison gas which deals 137 (+4%) damage per second for 6 seconds to any enemy Heroes that wander through it.
  • Savage Mutagens (R) - Allied Heroes affected by Wild Mutation will now also gain 30% of their basic attack damage as lifesteal.
  • Epidemic (R) - Psi Emitter now spawns 2 Infested Civilians per second.
  • Power Creep (D) - A structure with Infest will spread creep in a radius around it. All structures that fall within the reach of this creep will receive the same benefits (or drawbacks) as the infested structure.

Update Log

December 22, 2016: Hero Concept Release (v1.0.0)

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