Level 1:
Detonate: Virulent Burst deals 50% more damage and has its CD refunded by 5 seconds if used on an Infested Marine, but it kills the marine.
Healing Master; QUEST: Collect Regeneration Globes, up to 30. REWARD: Allied heroes within range of Stukov's Tissue Regeneration aura are healed by 1.5 health per second per regen globe collected. At 30 globes, Tissue Regeneration has 20% more range.
This does not heal Stukov, and it does not scale per level.
Better Stock: Infested Marines have 120+4% more health, and attack 10% faster.
Level 4:
Roach Genome: At 5 stacks of Tissue Regeneration, gain 15 armor.
Metabolic Refresher: Virulent Burst provides unstoppable for 0.5 seconds to the targeted ally if it hits at least one enemy hero.
Adaptive Shielding: All shields applied by Living Shield are restored by 10% of their initial value
(the total value of the shield after initiial cast) every second until broken or expired.
Level 7:
Notes: This talent tier contains powerful talents that really impact the way Stukov is meant to be played. Gene Therapy for pushing power, Swarm Synergy for survival and dueling, and Reassemble for healing.
Gene Therapy: Stacks of Tissue Regeneration cause all Infested Marines' lifespan to decay 12.5% slower per stack, up to 62.5% slower.
(This makes Marines last 16 seconds)
Swarm Synergy: Tissue Regeneration's personal healing boost is increased to 125%. In addition, Infested Marines each grant 0.25 stacks of Tissue Regeneration when they attack.
Reassemble: Every time Stukov or an Infested Marine shields an ally with Living Shield, Stukov gains 1 stack of Tissue Regeneration, and the ally is also healed for 64+4% health over 6 seconds.
Level 10:
For The Swarm
Corrosive Blast
Level 13:
Infested Platoon: Infested Marines grant 5 armor to the hero they're protecting, up to 15.
Stacks additively with other armor boosts.
Conscription: Infested Marine's CD is now 12 seconds, but all charges are returned at once.
Swarm Avenger: When an Infested Marine dies, it heals all nearby allies
(double melee range) for 40% of its maximum health. Infested Marines within range also regain 3 seconds of duration.
Level 16:
Quarantine: Virulent Plague grants 50 spell armor for 3 seconds
Reinforce: Living Armor's pulse is now cast at range instead of centered on Stukov. Allies affected by Stukov's shield gain 50% more shield from the Infested Marines.
Bio Barrier: Activate to put an ally in stasis for 5 seconds. Allies can cast any ability to break out of stasis. CD: 50 seconds.
Level 20:
Swarm Rush: For The Swarm now also adds +100% attack damage to Infested Marines and Stukov
for the duration.
Lead The Assault: Corrosive Blast now has 50% reduced CD and lowers armor by 25 more, but its duration is reduced to 2 seconds.
Coalesce: Upon taking fatal damage, if Stukov has at least 1 living infested marine, he enters stasis for 1 second. All infested marines die and heal Stukov for 120+4% health each. CD: 20 seconds.
Virulent Plague: Enemy heroes hit by Virulent Burst explode (without taking damage or slow a second time) with a second Virulent Burst after 2 seconds. Enemy heroes can only be hit by one secondary explosion each.
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