Sunny by Origin

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Sunny

By: Origin
Last Updated: Jun 1, 2015
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Sunny

Red Panda Infiltrator

(I'm not entirely sure where this came from. In terms of what makes Sunny a specialist, it was an attempt at a sort of "Reverse Abathur". As well as being INCREDIBLY squishy, to the point where even mercenaries can give him trouble, his situational skills revolve around infiltrating the enemy lines.)

Combat Trait

1
Wall Traversal
Rather than wait for the enemy gates to be destroyed, Sunny is able to clamber his way over a target wall. While he cannot be targeted himself during his climbing adventure, the process of navigating his way safely over any wall takes 8 seconds, during which he cannot attack, use any abilities or abandon his climb.

Cooldown: 60 seconds. Sunny's gotta rest somehow!

Primary Abilities

1
Thievery: Ammunition
Sunny infiltrates the target Fort or Tower, rendering him impervious to damage from Heroes. While inside, Sunny steals ammo at the rate of 1 shell every 2 seconds, to a maximum of 8.

Either reaching 8 shells or reactivating the ability causes Sunny to leave the target structure. For each shell in his possession, Sunny's movement speed is reduced by 5%. Sunny can only use this ability when he isn't carrying anything.
2
Deposit Ammunition
< Replaces "Thievery: Ammunition" when Sunny is in possession of at least one shell. >

Sunny drops off any shells in his possession at the target location.

If used on a friendly Fort or Tower, Sunny delivers the stolen shells to that structure, granting it ammunition equal to the number of shells he had in his posession, even if that structure is currently at maximum ammunition.

If used anywhere else, Sunny drops the bundle of live shells onto the ground, where they act as a landmine, dealing damage based on the number of shells he dropped in a small radius.

Using this ability in either circumstance causes Thievery: Ammunition to be locked out for 10 seconds.
3
Cute Follower!
Sunny risks everything to follow one of his enemies around the battlefield. Every 6 seconds, Sunny manages to distract the target enemy Hero, causing them to be stunned for 1 second.

While following a Hero, Sunny cannot attack and his movement is locked on an identical path to his target. However, his health regenerates at a rate of 1.95% of maximum every second.
4
Scamper Away!
< This ability replaces "Cute Follower!" whenever Sunny is following an enemy Hero. >

After taking a second to pick his opportune moment, Sunny dashes away from the target. For the duration of his dash, his other abilities are locked out and, once his suspicious dash ends, the enemy Hero is alerted to Sunny's presence.

This state of alert lasts for 3 seconds, during which Sunny is considered Revealed to his former target, making stealth-granting mechanics such as bushes useless.
5
Moonwell Playtime
Sunny makes a hasty beeline for the target enemy Moonwell. Playing in the Moonwell triggers the restoration and cooldown for using one as though the structure was friendly.

When an enemy Hero tries to use the Moonwell while Sunny is there, their cooldown until they can use any Moonwell again is increased by 50%. This also triggers Cute Follower!, instantly latching Sunny onto the Hero.

Heroic Abilities

1
With A Little Help From My Friends!
Sunny summons a group of his brethren to his side for 60 seconds. During this time:

- Attack speed is increased by 50%
- Basic Attacks do an additional 1% of Sunny's maximum health
- Sunny takes 55% less damage from all attacks
- The rate at which Thievery: Ammunition steals ammo from Forts and Towers is doubled.

Cooldown: 150 seconds.
2
Cute Inspiration
Passive. By choosing this Ultimate Ability, Sunny effectively becomes a buff battery for his allies. While he can no longer be targeted by Towers and Forts, Sunny can still be attacked by any other enemy unit or Mercenary.

Friendly Heroes in range of Sunny gain Health regeneration (3% of Sunny's maximum health per second) and have their Ability cooldowns reduced by 25%. Leaving the area instantly revokes these benefits and incurs a 3 second cooldown before they can reap the benefits again.

Special Mount

1
Full Speed Ahead!
Instead of using a mount, Sunny simply breaks into a sprint, dashing his way across the battlefield.

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