Supremus by nerdcraft

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Supremus

By: nerdcraft
Last Updated: Feb 19, 2018
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Supremus

Abyssal Lord

Supremus is a Warrior whose role is to peel off and isolate Heroes so they can be killed. My
inspiration for that path is his Fixate ability from his raid encounter in Black Temple. Focus your
attention on one target and take them down.

Supremus has a moderate health pool but it is supplemented by his ability to shield himself with
Felflame Shield. His trait has him resurrect at the location he died and your resurrection timer is reduced
by how much damage is dealt by your Cores flames. Supremus’s Core kit comes with a short Stun,
decent slows, and a small knockback. Depending on your choices, you can add a knockback, armor
reduction, a taunt, and a fear, making you more than capable of harassing players into a position where
your team can kill them.

Combat Trait

1
Infernal Core
Resurrect at the location you died. The duration of your Resurrection timer is reduced by the amount of Core
damage you deal. Minimum 3 seconds. Your Core is intensely hot causing enemies around you burn for
15 damage a second.

Primary Abilities

1
Molten Slam
Slam the ground dealing 140 damage to targets at the impact site, stunning them for .5 seconds. The ground then erupts, dealing 26 damage and slowing enemies by 45% that remain in the area for 2.5 seconds. 8 sec CD. 50 Mana.
2
Fel Crash
Collapse into a ball and roll forward dealing 34 damage to all enemies in your path, knocking them aside. 12 sec CD. 20 Mana.
3
Felflame Shield
Gain a shield that absorbs 624 damage and causes enemies around you to burn for 3 times your Core damage. The intense flames only last as long as the shield is up. Can be activated during Felcrash. Lasts 5 seconds. 14 sec CD. 80 Mana.

Quest: After dealing 5000 damage with Felflame Shield your basic attacks reduce the CD of Felflame Shield by 1 sec.

Heroic Abilities

1
Legions Assault
Taunt the targeted enemy, forcing them to attack you and silencing them, for 2 seconds. During the duration they take double damage from your Felflame Shield. 24 sec CD. 50 Mana.
2
Corrosion
For the next 5 seconds each time your Felflame Shield damages an enemy, reduce the
targets physical armor and movement speed by 5%. Lasts 5 seconds. Each application refreshes the
timer. 20 sec CD. 65 Mana.

Passive: Increase your Core damage by 15.

Special Mount

1
Infernal Impact
After 2 seconds, launch yourself into the air and crash down on the target area.
Global range. 60 sec CD.

Base Stats

Health: 2300 (+4% per level)
Regen: 4.75 (+4% per level)

Mana: 490 (+10 per level)
Regen: 2.9 (+4% per level)

Damage: 95 (+4% per level)
Attack Speed: .9
DPS: 85.5
Attack Range: 1.5

Talents

Level 1

(D, E) Intensity:
Quest: Collecting Regen globes causes your Core to burn hotter.
Reward: Increase the damage of your Cores flames by 1.5 for each globe collected. No limit.

(Q, E) Slam! dun dun dun:
Quest:
Hit 30 Heroes with the stun from Molten Slam.
Reward: Increase the duration of the stun by .5 seconds.

Quest: Slow Heroes for 60 seconds with Molten Slam.
Reward: Increase the slow of Molten Slams eruption by 15%.

Reward:Completing both quests grants you an additional 30 Core damage.

(E, Passive) Fire Ward: Every 12 seconds, gain 30 Spell Armor against the next enemy Ability and
subsequent Abilities for 1.5 seconds, reducing the damage taken by 30%. When Fire Ward is activated,
and for 2.5 seconds after, your Felflame Shield deals double damage.

Level 4

(W) Get out the way!:
Quest: Knock 25 enemies Heroes aside with Felcrash.
Reward: Reduces the CD of Fel Crash for each Hero hit by 1 sec.

(W, E) Rollin

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