Swan by Kovili

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Swan

By: Kovili
Last Updated: Dec 4, 2016
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Swan

The engineer of terrans

Lore:


Miner:


"We broke our backs tryin' to make a life on that rock... Kel-Morians squeezing us dry. 'Day we rose up... we just couldn't take it anymore, y'know?"
"I feel ya'. Man's got a duty to stand up and be counted sometimes."
"Ah hell, we were stupid. Havin' right on your side ain't no match for gauss guns and combat walkers. Lotta' folks died for nothin'. If you hadn't shown up when you did..."
"Hey, your people bought their own freedom - paid for it in blood. Me and Matt, we were just glad to help."
- Swann and Jim Raynor reflecting on the rebellion on Meinhoff.(src)

Rory Swarnn
Rory Swann came from a family of tech-savvy miners. His own understanding of technology was even deeper than theirs, however. Instead of leaving and becoming an engineer, he remained in the mining industry.

He opened a mining operation on Meinhoff at considerable cost, but he enjoyed initial success. However, his operation was soon being crushed by ever-rising taxes. Other operations, secretly under the control of Tavish Kerr, didn't face this burden. Kerr was bribing officials to put rival claims out of business through excessive taxes. Swann tried lodging a complaint against Kerr to Kel-Morian Combine officials, but all those involved with Meinhoff had been bribed. Kerr had no interest in sharing profits with him either.

Swann started a miner's revolt, claiming independence from the Combine. However, Combine forces arrived and mercilessly crushed the revolt. Swann himself lost an arm, along with many friends, and was only saved because Raynor's Raiders responded to their distress signal. Swann had nothing left, so he joined the Raiders, becoming the chief engineer of Commander Jim Raynor's ship, the Hyperion.

Rebel


Swann worked to keep the Raiders' spirits up during dark times, remembering his debt to Raynor.[5] He often pushed Raynor to fight the Dominion.[6] He came to establish an armory bowling team during his time on the ship[7] and encouraged people to sign up.[8] When Milo Kachinsky joined the Raiders, Swann, still remembering his failed revolt against the Kel-Morians, argued with Raynor about Kackinsky's membership. Swann eventually grew to respect Kachinsky and placed him in charge of the robotics wing of Hyperion's weapons research.[9] After the Hyperion had been through a particularly nasty engagement, the Raider's SceeVee Special Engineering Corps pitched in to help Swann's engineers repair the ship and Swann worked with Bill Bousquette (the corps' leader), becoming good friends.

In Heroes of the Storm he could be a warrior, who fights in a mech such as D.va in Overwatch.

Statistics:



Mech's health: 2451 (+143/level)
Swan's health: 1340 (+72/level)
Mech's regen: 5 (+3/level)
Swan's regen: 21 (+0,5/level)
Mech's has no mana
Swan's mana: 610 (+21/level)
Swan's regen: 20 (+1/level)
Mech's attack range: 1,2
Swan's attack range: 1,2
Mech's attack dmg: 67 (+12/level)
Swan's attack dmg: 43 (+7/level)
Mech's attacks per second: 0,75
Swan's attacks per second: 1,5

Mech's siege dmg: 78 (+14/level)
Swan's siege dmg: 41 (+4/level)

Mech's movement speed: 75%
Swan's movement speed: 125%

Combat Trait

1
Calling the Mech

Cooldown: 30 seconds



After a second Swan calls down his Mech to fight in it. In mech Swan's statistics are inscreased, but his movement speed is descreased. When Swan in the Mech dies he jump out from his Mech and the mech will be on cooldown. Every takedowns without mech reducates "Calling the Mech"'s cooldown by 15 seconds. Swan's abilities changes when he is in the Mech. When you die like Swan it automaticly calls the Mech down at the Spawn. If Swan goes back to the base he doesn't get a mech.


Swan without Mech, and Swan with Mech

Primary Abilities

1
Rocket shot

Cooldown: 5 seconds


Mana: 30



Swan shoots a rocket in a line ,if that hits an enemy it deals 237 (+16/level) damage and reducates it's movement speed by 50%



If Swan is in the Mach there are 2 charges of Rocket shot.

2
Infantry Armor

Cooldown: 7 seconds


Mana: 50



Swan uses his shield generator and gives shield to himself and nearly allies. Shield blocking amount: 187 (+31/level)

If Swan is in the mech the personal shield is inscreased by 100%

3
mechanical dash

Cooldown: 9 seconds


Mana: 65



Swan uses his jetpack and pushes himself forward. He can dash over terrain.

If Swan is in the Mech the inscreases the range, it deals 76 (+21/level) fire dmg, but he can't dash over terrain.


Swan can use Mechanical Stroke again after he leaves the Mech, if it is not on cooldown.

Heroic Abilities

1
Overheating

Cooldown: 70 seconds



Swan overheating his mech. When the Mech is overheated it deal 100% bonus attack dmg, it deals 200% bonus siege dmg , cooldown reduction inscreased by 50% for 5 seconds.
It's useabale only in Mech

2
Ultimate repair

Cooldown: 100 seconds


Mana: 85



Swan unleashes 3 healing drones. Drons heals the nearest allies with lowest healt for 500 over 10 seconds, and inscreases this ally's cooldown reduction by 50%.
Drones live in 10 seconds and have 500 health. Every drone which ssurvive the 10 seconds reducate Ultimate repair's cooldown by 20 seconds.

If Swan is in the Mech he issued himself a healing wave that instantly heals nearly allies, and refreshes their basic abilities. Heal amount is 260 (+20/level)

Tips and Trick, how should you use him.

First of all in my opinon Swan can be used for being the main and the seconds tank too.
With the mech he has a lot of hp and more shield from Infantry Armor. He can push himself into the battle and if the mech dies in the battle he can go back with the second Mechanical Dash. He can be a good "second" tank because he can shield and heal his allies.

Laning Phase:
When you are at the lane use Rocket Shots to poke your enemy. If you see your teamate will gank use ur Mechanical Dash to be near your enemy than slow him with your Rockat Shots. If u get a gank try to slow tham with your Rocket Shots when they near you use your Mechanical Dash to save yourself. Try to not use your Mechanical Dash before you calling the Mech, because if the destroy your Mech you can use it to save yourself. When you are Swan use Mechanical Dash to go over terrains and make a suprise for your enemies's or go away.

Team Fight:
In team fights there are two options for you.
If you are the main tank try to be in the center of the fight. Choose Overheating to kill enemy's carries. You can be very annoying if you are use Mechanical Dash to go closer to enemy's assasins than slow them down with your Rocket Shots, after that use Overheathing to end your enemy, than go back with hte cooldown reducated Mechanical Stroke.
If you are the "second" tank you should defend your carries with ultimate repair and Infantry Armor. You can slow enemies coming for your Kael'Thas or refreshes your Jaina's burst to defend herself. If your mech is down use Ultimate Repair to stay your team alive, and try to get takedowns for your Mech. Only 2 takedowns gives you an other Mech.

Swan good with heroes with big cooldowns like Stitches hook or Jaina's Blizzard. He can refreshes your healers heals like Uther's.

Swan good with:
Uther (He can resfreshes Uther's Q and W)
Jaina (He can refreshes the hole Jaina burst)
Sonya (He can protect your team until Sonya rushes your enemies)


Swan bad agains:
Zerathul (If Swan's mech is down Swan is a good target for Zerathul he can jump after him)
Varian (Swan hasn't got a big dmg only with overheating. Varian with Twin Blades easily kills the mech than Swan with a stun from Charge)
Sonya (Sonya is the same as Varian, she can easily kill Swan. If Swan without Mech jump over the wall Sonya can follow him)

Level 1 Talents

[Q]Self Protection


Inscreases Infantry Armor to yourself by 20%


[Q]Protective Wall


Infantry Armor gives block


[Q]Protection Wave


Insceases Infantry Armor for your allies by 30%

level 4 talents

[Q]Cold Rockets


Inscreases Rocket Shot's slow from 50% to 65%


[W]Stay away from me


Infantry Armor deals damage equal damage Swan blocked from shield to all nearly enemies


[E]Escapable Dash


Reducates Mechanical Dash Cooldown by 2 seconds.


[Passive]Furnace Shield


Every 30 seconds, if you deals damage with a spell gives you 500 amount of shield.

level 7 talents

.

[E]Over the moon


Inscreases Mechanical Dash Range.


[E]Burn baby burn


Inscreases Mechanical Dash damage by 10%.

level 10 talents

[R]Overheating


Mech deals 100% bonus attack dmg, it deals 200% bonus siege dmg , cooldown reduction inscreased by 50% for 5 seconds.
It's useabale only in Mech


[R]Ultimate Repair



Swan unleashes 3 healing drones. Drons heals the nearest allies with lowest healt, and inscreases this ally's cooldown reduction by 50%.
Drones live in 10 seconds and have 500 health. Every drone which ssurvive the 10 seconds reducate Ultimate repair's cooldown by 20 seconds.

If Swan is in the Mech he issued himself a healing wave that instantly heals nearly allies, and refreshes their basic abilities. Heal amount is 260 (+20/level)

level 13 talents

Summon Widow Mine


Summon a wodow mine that deals 150 damage to all nearly enemies if you activate it again. Widow Mine has 2 charges. Cooldown: 15 seconds. Mines live at least 30 seconds.


[Active]Summon Sentry Turret


Summon a sentry turret that deals 30 damage per hit. Turret's health is 300. Cooldown: 30 seconds. Turrets live at least 30 seconds.

level 16 talents

[Q]Rocket Machinegun


Rocket Shot has 3 charges now


[E]Recharge


Mechanical Dash can be cast Twice in a row.


[Active]Combat Drugs


Active it to heal Swan for 600 over 5 seconds


[Active]Spell Shield


Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. Can only trigger once every 30 seconds.

Level 20 talents

[R]It's too hot


Inscreases stats by 20% and duration by 1 seconds
It's useabale for Swan too


[R]Everything will be repaired


Inscrease drones number by 1
If Swan is in the Mech it summon a drone too


[Active]Mechanical Shield


Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.

Skins

Classic Swan

Colors: Orange, level 7: Purple, level 8: Black

Master Swan

Colors: Orange, level 7: Red, level 8: Green

Gothic Swan

Colors: Black, level 7: Purple, level 8: Cyan

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