Sylvanas (Rework) by Dwarmin

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Sylvanas (Rework)

By: Dwarmin
Last Updated: Jul 5, 2018
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Sylvanas (Rework)

Your Hero's Title

Your Hero Description

Combat Trait

1
Black Arrows
Heroes, Minions, Mercenaries, and Structures hit with your Wailing Arrow become MARKED with the Curse of the Banshee Queen for [X] seconds. Cursed targets have a [X%] of missing auto-attacks and are revealed to Sylvanas and her team.

Primary Abilities

1
Withering Fire
Shoot all the closest MARKED enemies for [X] damage. Being hit with Withering Fire increases the duration of Curse of the Banshee Queen.
2
Wailing Arrow
Shoot an arrow that can be reactivated to deal [X] damage and silence enemies in an area making them unable to use Abilities for [X] seconds. The arrow detonates automatically when it reaches maximum range. Enemies struck with Wailing Arrow are MARKED with the Curse of the Banshee Queen.
3
Haunting Wave
Send forth one to three banshees dealing [X] damage to all targets in its path. You have a short time to determine how many Banshees you wish to use in a wave, with the damage and range increasing for each additional one. The Banshee wave will stop upon reaching their maximum range, and become an interactive object that persists indefinitely, providing vision-Banshees can be destroyed by enemy heroes, having more HP based on the size of the wave. Reactivate to teleport to the banshees' location. You can have at most three banshees on the field or in a wave at once.

You can also direct the banshees at any MARKED target.

If the Banshees collide with any MARKED target, they explode, doing damage over time to the target and refresh the duration of the curse on them. You can additionally teleport to an enemy or unit suffering from this DOT effect, appearing behind them.

Heroic Abilities

1
Shriek of the Highborne
Sylvanas becomes unstoppable and channels for a short time. This ability needs to be targeted to a banshee or active banshee wave, which is also her end destination. Afterwards, she teleports to the chosen position-enemies in a circular radius around her are then damaged and feared, and structures are disabled for a short time.

MARKED enemies take additional damage and are feared for longer.
2
Calling of the Forsaken
Sylvanas chooses any combination of two allies or two enemies, including herself. Targets are linked by a beam of shadowy energy that damages enemies who cross the beam.

Choosing one or two allies increases the damage of the beam itself.

Choosing one or two enemies causes the enemies to take damage over time themselves, and cause them to become MARKED.

Choosing one ally and one enemy heals the ally for a percentage of the damage done by the beam.

MARKED enemies take much more damage from the beam itself.

Talent Brainstorm Ideas

((No balance here, just ideas))

[Random]
Mercenary Queen
Increases the damage of mercenaries. Mercenary attacks who hit heroes make them MARKED.

Possession
Sylvanas takes control a recently slain ally or enemy, having access to all their abilities, though at her teams level and with none of their talents. If the possessed target dies, so does Sylvanas, though she can choose to exit her 'vehicle' after channeling for a moment.

Deathknell
MARKED enemies who die turn into Forsaken units based on their original class or minion type. They push down the nearest lane, but will prioritize attacks on MARKED targets.

Val'kyr Pact
Sylvanas can choose to bless herself or an ally with a Val'kyr watcher. If the target is killed, they are instantly revived at the Hall of storms. She only has 9 Val'kyr to use during the course of a match, and can only have one watcher active at a time-though she can shift this watcher at her whim to any target instantly.

Anti-Magic Shield
Sylvanas gives herself or an ally a shield and spell armor as long the shield persists.

[Trait]
Shadow Dagger
If Sylvanas teleports to an enemy she has marked, she applies a DOT to them. This DOT spreads to nearby heroes and minions. All enemies hit with the DOT are MARKED.

Tormenting Curse
MARKED enemies suffer a decrease in their vision radius upon first being cursed. Enemies attacking them from outside this radius gain an AA damage bonus against them.

Dark Lady Watch Over You
Enemies are revealed by the curse for a much longer duration, even the curse itself expires. Sylvanas can teleport to these targets as long as they are revealed.

[Wailing arrow]
Blight Canister
Areas struck with Wailing Arrow are hit with a cloud of plague that lingers a short time, doing DOT to anyone lingering in the cloud.

Darkling Archery
Wailing arrow can now be paused and redirected once while in flight.

Old Tricks
Wailing Arrow no longer explodes at max range, but returns along the same path it flew.

One is a lie
Sylvanas can choose to launch up to three Wailing Arrows at once, which do no damage and have no effect on heroes. These are indistinguishable from a real Wailing arrow.

[Withering Fire]
Memory of Quel'Danas
Withering fire is no longer limited to MARKED targets, but becomes a short ranged skillshot.

[Haunting Wave]
Banshee Adepts
Banshees will now attack nearby enemies with screams once they have stopped moving, and have much improved health. Larger swarms of Banshees do increased damage, but attack slower.

Lurking Lament
Banshees will vanish from sight once they have stopped moving. If an enemy moves within a short distance, they will become visible and attempt to move toward the target and collide with them. Larger swarms do increased damage, but move slower.

Unhallowed Ground
Banshees who have stopped moving will curse the ground they haunt the longer they persist, causing increasing DOT damage in an area around them the longer they persist. Larger swarms do damage over a wider area, but take longer to stack their maximum damage.

Unending Shriek
All Banshee swarms Sylvanas launches are considered to be the full amount of stacks for the purposes of damage, range, and HP.

Shifting Shadows
Sylvanas summons a talented banshee at a chosen location within range to her-this does not count against the maximum banshees she can have on the field.

[Ultimates]
Wallbreaking Wail
Shriek of the Highborne now does heavier damage to structures at a greater range, instantly destroying anything less than a keep or fort. A non-shielded core takes much heavier damage.

The Dark Lady Calls
Calling of the Forsaken can be linked with up to six targets, forming three lines between them (OOC: similar to the Forsaken crest). Enemies struck by the center of the beams take triple damage.

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