Symmetra by hellobg

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Symmetra

By: hellobg
Last Updated: Jul 22, 2019
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Symmetra

Symmetra is a Support who deals damage the longer she stays in combat.

My concept for Symmetra was a hybrid between singular target Shielding and multi-Shielding, without the complications of making it too powerful

Combat Trait

1
Hard Light
Symmetra grants Shield to allies and herself equal to 20% of the damage she deals, lasts for 3 seconds.
Passive: Symmetra has 200 (X% per level) Shield that regenerates whenever she deals damage.

Whenever Symmetra deals Basic Attack damage every 1.5 seconds, her Basic Attack damage is increased by 10%, up to 30%.

Primary Abilities

1
Photon Orb
Mana: 25 / Cooldown: 4 seconds
Symmetra channels an Orb over 2 seconds that deals 75(X% per level) damage up to 175, it explodes upon the first enemy hit, splashes for 50% of the damage dealt.
2
Sentry Turret
Mana: 30 / Cooldown: 8 seconds
Symmetra deploys a Sentry Turret that lasts indefinitely. The Sentry Turret attacks the nearest enemy, preferring Heroes, dealing 22 damage every 0.25 seconds, enemies being damaged are slowed by 20%, maximum of 5 Sentry Turrets.

Holds two charges.

Internal Information:
Health: 130 (X% per level)
Attack Range: 6.0
3
Photon Barrier
Mana: 50 / Cooldown: 10 seconds
Symmetra deploys a Barrier that travels forth, granting passing Allies 225(X% per level) Shield for 4 seconds, enemy Heroes have their damage reduced by 20% for 2 seconds.

Basic Information

Health:
1357
Health Regen:
2.33
Resource:
500 Mana
Attack Speed:
4.00
Attack Range
5.5
Attack Damage
30

Tier 1

Setting up the Car Wash
?Quest: Deal Basic Attack damage or Sentry Turret damage for 400 seconds.
?Reward: After dealing Basic Attack damage or Sentry Turret damage for 200 seconds, Sentry Turret cooldown reduced by 3 seconds.
?Reward: After dealing Basic Attack damage or Sentry Turret damage for 400 seconds, Sentry Turret slow increased from 20% to 30%.

Order to Chaos
?Quest: Damaging an enemy Hero with Photon Orb increases its damage by 0.5%, up to 30%.
Passive: Basic Attack damage ramp up limit increased to 40%.

Shield Matrix
?Quest: Block or Reduce 2000 Heroic Damage with Photon Barrier.
?Reward: Photon Barrier Shield amount increased by 25% and damage reduction by 10%.

Photon Shield
Cooldown: 20 seconds
Active: Activate on an ally to grant them 120(X% per level) Shields, regenerates fully after 5 seconds of not taking damage, lasts until death.

Tier 2

Reactive Shield
Whenever an ally with Shield from Hard Light is stunned, rooted or silenced, the shield is increased by 100% for 3 seconds.

Phasing Shield
Photon Barrier removes Stuns and Roots from allied Heroes

Passing Momentum
Photon Barrier also grants 25% Movement Speed for 2 seconds.

Tier 3

Barrier Block
Whenever Photon Barrier's Shield expires or gets destroyed, the targets gain 15 Armor for 4 seconds.

Intruder Detected
Sentry Turret also reveals the area around them.

Debilitating Blast
Photon Orb also reduces Spell Power by 30% on enemy Hero hit for 3 seconds.

Tier 4

Teleporter
Mana: 75 / Cooldown: 90 seconds
Symmetra can place down a Teleporter, an entrance is created in the Halls of the Storm and she can place down an exit, lasts indefinitely and has 6 charges. Allied Heroes and Symmetra can enter the Teleporter in the Halls of the Storm, cooldown is reduced by 50% if all charges are depleted.

Shield Generator
Mana: 75 / Cooldown: 70 seconds
Symmetra places down a Shield Generator that grants 400(x% per level) Shield to allied Heroes in its radius, regenerates after 3 seconds and lasts indefinitely.

Photon Wall
Mana: 75 / Cooldown: 60 seconds
Symmetra places down a large Photon Wall that grants passing allies 25 Armor and 180(X% per level) Shield, re-applies whenever they pass through, lasts for 2 seconds. The Photon Wall lasts for 8 seconds.

Tier 5

Hard Light Casing
Sentry Turret now has 20 Armor.

Sentry Nest
Sentry Turret slow amount now stacks with each other, up to 60%.

Piercing Orb
Photon Orb now pierces through enemies, but no longer explodes.

Shield Matrix
Hard Light Shield amount gained from damage dealt increased to 30%.

Tier 6

Electrified Orb
Photon Orb also deals damage equal to 6% of the first enemy Hero's maximum health over 3 seconds.

Photon Turret
Sentry Turret can now be set to target and it also deals damage equal to 0.5% of an enemy Hero's Maximum Health.

Flowing Beam
Symmetra can move while dealing Basic Attack damage, but while she's moving, her Movement Speed is reduced by 25%.

Hard Light Armor
Hard Light Shield duration is increased by 3 seconds if Photon Barrier passes through an ally.

Tier 7

Path Opened
Teleporter no longer has charges, but its cooldown is increased to 125 seconds, allied Heroes can now enter both Teleporters.

Shield Augmentation
Shield Generator also grants 15 Armor, while it is above 50% of its Shield amount.

Wall of Light
Photon Wall now grants 35 Armor and it also slows enemy Heroes that passes through it by 25% for 2 seconds.

Elusive Shielding
Photon Barrier also grants Stealth for 10 seconds.

Shielding Breakdown
Photon Barrier Shield also explodes dealing 100 damage to enemy Heroes if it expires or gets destroyed.

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