Tier 1 (Level 1)
(Weapon) Energy Sickness
Enemies damaged by
Photon Projector or
Photon Orb have their
movement speed reduced by
5% for
2 seconds. Stacks up to
5 times.
(Q) Radiating Core
Enemies hit by the
center of
Photon Orb take an additional
140(+4% per level) damage.
(W) The Car Wash
? Quest: Time Sentry Turrets spent attacking enemies.
? Reward: After
Sentry Turrets have spent
150 seconds attacking enemies, increase
Sentry Turrets slow to
20%.
? Reward: After
Sentry Turrets have spent
300 seconds attacking enemies, increase
Sentry Turrets Maximum Charges and
Sentry Turrets allowed on the map by
2.
Tier 2 (Level 4)
(D) Momentum
Photonic Acceleration can now only trigger through
Photon Orb and
Photon Barrier, but the
movement speed is increased to
40%.
(Q) Advanced Technology
Hitting an enemy hero with
Photon Orb refunds the
Mana Cost and increases the
speed of your next
Photon Orb by
50%.
(Q) Rapid Fire
Hitting an enemy hero with
Photon Orb resets Photon Orb's cooldown and causes your next
Photon Orb to be
instant.
Tier 3 (Level 7)
(W) Advanced Plating
Sentry Turrets gain
50% increased
Health and
50 Spell Armor, reducing Spell Damage taken by 50%.
(E) Equal Exchange
If
Photon Barrier absorbs
300(+4%) damage, restore
50 Mana to
you and the
target.
(Can only grant Symmetra 50 Mana, even if Symmetra was the target of Photon Barrier.)
(E) Energy Explosion
When
Photon Barrier is
destroyed,
deal damage equal to
30% of the targets
missing Health at the target.
(Radius: 2.5)
(E) Protection Protocol
Increase the
absorbtion amount of
Photon Barrier to
60% of the targets
missing Health.
Tier 4 (Level 10)
(R1) Photon Bubble
Cooldown: 90 Seconds
Cost: 100 Mana
Cast Range: 6
Bubble Radius: 4.5
Explosion Radius: 6
After 1 second, create a
Photon Bubble at the targeted location that
absorbs all
Spell Damage dealt in the Bubble from both enemies and allies. After
6 seconds, all the
absorbed damage is
released, dealing damage to all nearby
non-structure enemies equal to
100% of
stored Spell Damage, this damage is
split between all enemies in the area.
(R2) Light Constructions Deploy
Grants Symmetra the option to shuffle between 2 different ultimates. This is done by pressing the trait button. Both Ultimates share the same Cooldown and Cost.
Cooldown: 70 Seconds
Cost: 75 Mana
Deploy: Teleporter
Teleporter Health: 250(+4% per level)
Teleporter Deployment Range: 2
Teleporter Vision Radius: 5
Deploy a
Telporter at the targeted location, another
Teleporter is also created at the
Hall of Storms.
3 Seconds after deployment, allies can travel freely between them for up to
20 seconds by right clicking on either entrance.
(Takes 1 Second to channel.)
During Construction, the Teleporter has 75 Spell Armor, reducing spell damage taken by 75%.
Deploy: Shield Generator
Shield Generator Health: 750(+4% per level)
Shield Generator Deployment Range: 2
Shield Generator Vision Radius: 5
Shield Generator Pulse Radius: 15
Deploy a
Shield Generator at the targeted location.
3 Seconds after deployment, it pulses out energy every
3 seconds, granting all allies within it's radius a shield that absorbs
180(+4% per level) damage for
5 seconds. This shield can stack up to
3 times.
During Construction, the Shield Generator has 75 Physical Armor, reducing physical damage taken by 75%.
Only
1 Shield Generator can be active at a time, deploying a new one
destroys the old one.
(The Construction time is the time between when Symmetra uses the ability and when the Teleporter/Shield Generator is active.)
(They do not block movement, meaning you can walk over them.)
(Having an active Shield Generator and placing a Teleporter or a new Shield Generator will destroy the old one.)
Tier 5 (Level 13)
(D) Photon Armor
Gain
Shields equal to
50% damage dealt to enemy heroes. The shield lasts up to
5 seconds.
(Q) Phase Orb
Photon Orb ignores armor and reduces the targets
Armor by
10 for
3 seconds,
increasing damage taken by 10%.
(W) Swift Deployment
Increase the
speed of
Sentry Turret Missile and the
range of
Sentry Turrets Maximum Range and
Sentry Turrets Attack Range by
100%.
Increase
Sentry Turrets allowed on the map by
1.
(Increases the Missiles Speed, Maximum Mange and Sentry Turrets Attack Range.)
(W) (1) Lockdown / Concentrate Fire
Lockdown: Each
Sentry Turret attacking the target
after the first increases the
Sentry Turrets damage by
25%.
Concentrate Fire: Orders any nearby
Sentry Turrets to
focus the
target.
Tier 6 (Level 16)
(Q) Photon Barrage
When you
reactivate Photon Orb, fire
2 additional orbs after
0.5 seconds and
1 second at the
same angle.
(W) Lower Resistance
Each
Sentry Turret attacking the target
reduces the targets
Armor by 7, increasing their damage taken by 7%.
(E) Regenerate
100% of
Photon Barrier's damage
absorbtion heals the target.
(If the target gains a shield that abosorbs up to 800 damage and they take 350 damage, they are also healed for 350 health.)
Tier 7 (Level 20)
(R1) Anti-Magic Zone
Increase the
Radius and
Duration of
Photon Bubble by
50%. Symmetra can now
reactivate the ability after 3 seconds to explode the bubble after 1.5 seconds. Every enemy Hero hit by the explosion reduces it's cooldown by 15 seconds.
(Both Bubble Radius and Explosion Radius is increased)
(R2) Durable Creations
Deploy: Teleporter now lasts
until destroyed or a
new one is
deployed and has
75 Spell Armor, reducing
Spell Damage taken by
75%.
Any amount of
Shield Generators can be
present at the
same time and they all have
75 Physical Armor, reducing
Physical Damage taken by
75%.
(Weapon) (W) Soaked
If an enemy is hit by
3 beams at the same time, they are
stunned for
1 second.
this cannot occur to the same enemy more than once every 5 seconds.
(D) Vishkar Equipment
Gain a
shield that absorbs
50% of your
maximum Health. The shield
replenishes when
out of combat.
(5% every second out of combat.)
Can now move at 100% speed while attacking.
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