Symmetra by Lillmy

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Symmetra

By: Lillmy
Last Updated: Jun 28, 2021
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Symmetra

Vishkar Architect

Symmetra is a support type hero that is capable of solo laning and team fighting.

With great wave clear, soft cc, shields and transportation she would be a powerful hero in the Nexus!

This is a finished concept, but feedback is always appreciated.



Health: 1458 (+4%)
Health Regen: 3.0375 (+4%)
Attacks Per Second: 2
Ranged: 6
Damage: 25 (+4%)
DPS: 50/75/113/169 (+4%)

Combat Trait

1
(D) Photonic Acceleration
Allies that come in contact with or are affected by any of Symmetras Abilities have their movement speed increased by 15% for 3 seconds.


(Walk in Symmetras Attack Beam, Touch Photon Orb, Walk in a Sentry Turrets Attack Beam, get buffed by Photon Barrier, Enter Teleporter and being shielded by Shield Generator grants you Photonic Acceleration.)
2
Photon Projector (Weapon)
Symmetra locks onto an enemy when attacking. Dealing 25(+4% per level) Damage every 0.5 second, after spending 2 seconds attacking, increase Photon Projectors damage by 50%. This damage bonus is removed after not attacking for 4 seconds. This stacks up to 3 times.

(50% increased damage after 2 seconds, 100% increased damage after 4 seconds and 150% increased damage after 6 seconds.)

(Clarification: She cannot move while attacking. Unless taking a talent later on.)

Primary Abilities

1
(Q) Photon Orb
Cooldown: 3 Seconds
Cost: 30 Mana

Orb Speed: 8
Orb Radius: 2
Travel Range: 10


Activate to charge a Photon Orb that deals 220(+4% per level) damage to all enemies in it's path. Can be reactivate after 2 seconds to launch.

Symmetra is able to move at 80% movement speed while charging Photon Orb.

Photon Orbs are destroyed when they deal damage to a shielded target.

(Can be held indefinitely)

(Cooldown starts once Photon Orb is reactivated.)
2
(W) Sentry Turrets
Cooldown: 0.5 Seconds
Cost: 25 Mana
Maximum Range: 25

Missile Speed: 16
Sentry Turret Health: 260(+4% per level)

Throw out a Sentry Turret in the targeted direction that deploys once it collides with Terrain, a Structure or reaches Maximum Range. Sentry turrets deal 25(+4% per level) damage every 0.5 second.

Enemies attacked by Sentry Turrets are slowed by 15%, stacking up to 3 times if multiple Sentry Turrets are attacking the same target.

Stores up to 3 Charges. Charge Cooldown: 9 seconds.

(Sentry Turrets can be attacked and destroyed while in flight, but they cannot attack until they are deployed)

(Can have a maximum of 3 Sentry Turrets out at the same time, can be increased with talents)

(When at maximum Sentry Turrets and you deploy a new one, the oldest one will be destroyed.)
3
(E) Photon Barrier
Cooldown: 10 Seconds
Cost: 70 Mana


Infuse an Ally Hero with Photonic Energy, grating them a shield equal to 30% of their missing health for 3 seconds.

While Photon Barrier is active, they gain 25 Spell Armor, reducing spell damage taken by 25%.

Secondary Abilities

1
(1) Concentrated Fire
Orders any nearby Sentry Turrets to focus the target.

Heroic Abilities

1
(R1) Photon Bubble
Cooldown: 110 Seconds
Cost: 100 Mana

Cast Range: 6
Bubble Radius: 4.5
Explosion Radius: 6


After 1 second, create a Photon Bubble at the targeted location that absorbs all Spell Damage dealt in the Bubble from both enemies and allies. After 6 seconds, all the absorbed damage is released, dealing damage to all nearby non-structure enemies equal to 100% of stored Spell Damage, this damage is split between all enemies in the area.

(If the bubble absorbs 1000 damage and 4 enemies are in the explosion radius, they each take 250 Damage, whilst if only 1 enemy is inside the explosion radius, they take the whole 1000 damage.)
2
(R2) Light Constructions

Grants Symmetra the option to shuffle between 2 different ultimates. This is done by pressing the trait button. Both Ultimates share the same Cooldown and Cost.



Cooldown: 70 Seconds
Cost: 75 Mana


Deploy: Teleporter


Teleporter Health: 250(+4% per level)

Teleporter Deployment Range: 2

Teleporter Vision Radius: 5


Deploy a Telporter at the targeted location, another Teleporter is also created at the Hall of Storms.

3 Seconds after deployment, allies can travel freely between them for up to 20 seconds by right clicking on either entrance. (Takes 1 Second to channel.)

During Construction, the Teleporter has 75 Spell Armor, reducing spell damage taken by 75%.



Deploy: Shield Generator


Shield Generator Health: 750(+4% per level)

Shield Generator Deployment Range: 2

Shield Generator Vision Radius: 5

Shield Generator Pulse Radius: 15


Deploy a Shield Generator at the targeted location.

3 Seconds after deployment, it pulses out energy every 3 seconds, granting all allies within it's radius a shield that absorbs 180(+4% per level) damage for 5 seconds. This shield can stack up to 3 times.

During Construction, the Shield Generator has 75 Physical Armor, reducing physical damage taken by 75%.

Only 1 Shield Generator can be active at a time, deploying a new one destroys the old one.


(The Construction time is the time between when Symmetra uses the ability and when the Teleporter/Shield Generator is active.)

(They do not block movement, meaning you can walk over them.)

(Having an active Shield Generator and placing a Teleporter or a new Shield Generator will destroy the old one.)

TALENTS


Tier 1 (Level 1)




(Weapon) Energy Sickness


Enemies damaged by Photon Projector or Photon Orb have their movement speed reduced by 5% for 2 seconds. Stacks up to 5 times.

(Q) Radiating Core


Enemies hit by the center of Photon Orb take an additional 140(+4% per level) damage.

(W) The Car Wash


? Quest: Time Sentry Turrets spent attacking enemies.
? Reward: After Sentry Turrets have spent 150 seconds attacking enemies, increase Sentry Turrets slow to 20%.
? Reward: After Sentry Turrets have spent 300 seconds attacking enemies, increase Sentry Turrets Maximum Charges and Sentry Turrets allowed on the map by 2.



Tier 2 (Level 4)




(D) Momentum


Photonic Acceleration can now only trigger through Photon Orb and Photon Barrier, but the movement speed is increased to 40%.

(Q) Advanced Technology


Hitting an enemy hero with Photon Orb refunds the Mana Cost and increases the speed of your next Photon Orb by 50%.

(Q) Rapid Fire


Hitting an enemy hero with Photon Orb resets Photon Orb's cooldown and causes your next Photon Orb to be instant.



Tier 3 (Level 7)




(W) Advanced Plating


Sentry Turrets gain 50% increased Health and 50 Spell Armor, reducing Spell Damage taken by 50%.


(E) Equal Exchange



If Photon Barrier absorbs 300(+4%) damage, restore 50 Mana to you and the target.

(Can only grant Symmetra 50 Mana, even if Symmetra was the target of Photon Barrier.)


(E) Energy Explosion



When Photon Barrier is destroyed, deal damage equal to 30% of the targets missing Health at the target. (Radius: 2.5)


(E) Protection Protocol


Increase the absorbtion amount of Photon Barrier to 60% of the targets missing Health.



Tier 4 (Level 10)


(R1) Photon Bubble


Cooldown: 90 Seconds
Cost: 100 Mana

Cast Range: 6
Bubble Radius: 4.5
Explosion Radius: 6


After 1 second, create a Photon Bubble at the targeted location that absorbs all Spell Damage dealt in the Bubble from both enemies and allies. After 6 seconds, all the absorbed damage is released, dealing damage to all nearby non-structure enemies equal to 100% of stored Spell Damage, this damage is split between all enemies in the area.


(R2) Light Constructions Deploy


Grants Symmetra the option to shuffle between 2 different ultimates. This is done by pressing the trait button. Both Ultimates share the same Cooldown and Cost.



Cooldown: 70 Seconds
Cost: 75 Mana


Deploy: Teleporter


Teleporter Health: 250(+4% per level)

Teleporter Deployment Range: 2

Teleporter Vision Radius: 5


Deploy a Telporter at the targeted location, another Teleporter is also created at the Hall of Storms.

3 Seconds after deployment, allies can travel freely between them for up to 20 seconds by right clicking on either entrance. (Takes 1 Second to channel.)

During Construction, the Teleporter has 75 Spell Armor, reducing spell damage taken by 75%.



Deploy: Shield Generator


Shield Generator Health: 750(+4% per level)

Shield Generator Deployment Range: 2

Shield Generator Vision Radius: 5

Shield Generator Pulse Radius: 15


Deploy a Shield Generator at the targeted location.

3 Seconds after deployment, it pulses out energy every 3 seconds, granting all allies within it's radius a shield that absorbs 180(+4% per level) damage for 5 seconds. This shield can stack up to 3 times.

During Construction, the Shield Generator has 75 Physical Armor, reducing physical damage taken by 75%.

Only 1 Shield Generator can be active at a time, deploying a new one destroys the old one.


(The Construction time is the time between when Symmetra uses the ability and when the Teleporter/Shield Generator is active.)

(They do not block movement, meaning you can walk over them.)

(Having an active Shield Generator and placing a Teleporter or a new Shield Generator will destroy the old one.)




Tier 5 (Level 13)




(D) Photon Armor


Gain Shields equal to 50% damage dealt to enemy heroes. The shield lasts up to 5 seconds.


(Q) Phase Orb


Photon Orb ignores armor and reduces the targets Armor by 10 for 3 seconds, increasing damage taken by 10%.


(W) Swift Deployment


Increase the speed of Sentry Turret Missile and the range of Sentry Turrets Maximum Range and Sentry Turrets Attack Range by 100%.

Increase Sentry Turrets allowed on the map by 1.

(Increases the Missiles Speed, Maximum Mange and Sentry Turrets Attack Range.)

(W) (1) Lockdown / Concentrate Fire


Lockdown: Each Sentry Turret attacking the target after the first increases the Sentry Turrets damage by 25%.

Concentrate Fire: Orders any nearby Sentry Turrets to focus the target.



Tier 6 (Level 16)




(Q) Photon Barrage



When you reactivate Photon Orb, fire 2 additional orbs after 0.5 seconds and 1 second at the same angle.


(W) Lower Resistance


Each Sentry Turret attacking the target reduces the targets Armor by 7, increasing their damage taken by 7%.


(E) Regenerate


100% of Photon Barrier's damage absorbtion heals the target.

(If the target gains a shield that abosorbs up to 800 damage and they take 350 damage, they are also healed for 350 health.)



Tier 7 (Level 20)




(R1) Anti-Magic Zone


Increase the Radius and Duration of Photon Bubble by 50%. Symmetra can now reactivate the ability after 3 seconds to explode the bubble after 1.5 seconds. Every enemy Hero hit by the explosion reduces it's cooldown by 15 seconds.

(Both Bubble Radius and Explosion Radius is increased)


(R2) Durable Creations



Deploy: Teleporter now lasts until destroyed or a new one is deployed and has 75 Spell Armor, reducing Spell Damage taken by 75%.

Any amount of Shield Generators can be present at the same time and they all have 75 Physical Armor, reducing Physical Damage taken by 75%.


(Weapon) (W) Soaked


If an enemy is hit by 3 beams at the same time, they are stunned for 1 second.

this cannot occur to the same enemy more than once every 5 seconds.


(D) Vishkar Equipment


Gain a shield that absorbs 50% of your maximum Health. The shield replenishes when out of combat. (5% every second out of combat.)

Can now move at 100% speed while attacking.

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