Symmetra by Genitoid

7 Votes

Symmetra

By: Genitoid
Last Updated: Aug 18, 2016
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Symmetra

Vishkar Architech

Ranged Hero, doesn't use mana

Combat Trait

1
Personal Shield
25% of Symmetra's max health is a shield that regenerates when out of combat.

Primary Abilities

1
Photon Projector
Activate this ability to change your auto attack between a long range slow projectile ball and a short range beam that scales in damage as you continuously attack the same target, with up to 3 levels.
2
Sentry Turret
Max Charges: 3
Max Turrets: 6
Charge Cooldown: 10 Seconds

Place a turret against a wall, structure, or on the ground that shoots a beam at any nearby enemy.
3
Photon Shield
Cooldown: 5 Seconds

Project a small shield onto an allied hero. If the shield is not destroyed it regenerates to full out of combat

Heroic Abilities

1
Teleporter
Cooldown: 60 Seconds (Begins when teleporter is destroyed)

Create a teleporter that connects to another in the hall of storms, which teammates can enter.
2
Reconstruct
Cooldown: 120 Seconds

Channel for 6 Seconds to recreate a destroyed fort with 50% health or tower with full health. Can instead repair structures for the same health amount, reducing the cooldown by 50%.

Talents

1
(W) Vishkar Quality: Turrets will prioritize nearby enemy heroes, or Symmetra's target if able.
(Q) Deconstruct (Quest): Basic attacks deal increased damage to structures the more siege damage you have.
(E) Fast Learner (Quest): As shields on allies absorb damage, shield amount increases. At cap, shields regenerate out of combat, even if destroyed.
(Trait) Design (Quest): Gather globes to increase shield amount.

4
(W) Top Architech: Increase max turret count by 2.
(Q) Precision: Short range beam gains an additional charge level and long range ball deals double damage to shields.
(E) Reinforce: Symmetra can cast an untalented shield on herself which is 100% more effective.

7
(W) Defensive Matrix: Turret damage is increased for each nearby turret.
(Q) Car Wash: Increase Basic Attack damage against targets being hit by a turret.
(Trait) Weaver: Regeneration continues during combat.
(E) Protection: An extra shield is provided on cast that lasts 5 seconds.

10
(R1) Teleporter
(R2) Reconstruct

13
(W) Home Security: Whenever a heroic is cast, 2 Sentry Turrets are created nearby that don't count toward the max turrets.
(Q) Full Charge: Long range basic attacks deal splash damage and pierce, travelling to their max range.
(E) Corporate Upgrade: Shields can stack up to 2 times.

16
(W) Blueprints: Increase the range of turrets and the range that turrets can be placed.
(Q) Superior: Basic Attacks slow for 2 seconds, beam stacking 10% per level, ball at 30%.
(E) Rhythmic: Nearby ally Photon Shields regenerate constantly.

20
(R1) Two Way Teleporter: The teleporter that Symmetra places can be entered as well to teleport to the Hall of Storms.
(R2) Big Contract: Keeps can be reconstructed, stopping production of enemy siege minions.
(Q) Double Shot: Both attack types will fire simultaneously if the target is in range of both.
(W) Light Bender: Turrets spawn with photon shields, have half cooldown, and max charges now equals max turrets.

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MediaMix1 | September 5, 2016 10:06am
A Support hero that can rebuild structures?! Oh God, that'd be insane. XD

I love the idea though. :)
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