Symmetra by ShadowDcord

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Symmetra

By: ShadowDcord
Last Updated: Dec 20, 2016
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Symmetra

Agent of Vishkar

Symmetra is a ranged specialist that creates area denial and offers team support in the form of shields and utility. She is great at clearing lanes and doesn't have to leave often, due to her lack of a mana bar. Symmetra will have difficulty taking structures alone, as her abilities are weakened against them. Feel free to comment on any balance issues and what you think.

Health: 1543 (+4%)
Regen: 3.6 (+4%)

Mana: N/A
Mana Regen: N/A

AA Speed: 0.5
AA Range: 4.5
AA Damage: 58 (+4%)

Combat Trait

1
Photon Projection
Symmetra may auto attack while moving. Symmetra's Photon projector periodically gains 10% increased damage for each second it's connected to an enemy, up to a maximum of 50%. Losing contact with an enemy for 1 second, causes Symmetra to lose all bonus damage.

Primary Abilities

1
Energy Ball
Cooldown: 2 seconds

Symmetra shoots out a slow moving ball of energy that passes through enemies, dealing 88 (+4%) damage when it passes hits an enemy. Energy Ball deals 50% less damage to structures.
2
Sentry Turret
Cooldown: 10 seconds per charge
Charges: 6

Create a Sentry Turret that locks on to a target that deals 34 (+4%) damage to an enemy every 0.5 seconds. Sentry Turrets slow enemy Heroes by 5%.
3
Photon Shield
Cooldown: 1 second

Grant an ally a shield equal to 2% of their maximum health that lasts till death. The Photon Shield will regenerate at a rate of 5.5 health per second when at maximum health.

Heroic Abilities

1
Teleporter
Cooldown: 60 seconds

Create a teleporter that connects to another teleporter in the hearth, Allies may channel the teleporter at the hearth for 2 seconds to arrive at the other teleporter. The teleporter may be used 6 times until it is destroyed.
2
Shield Generator
Cooldown: 60 seconds

Create a Shield Generator that increases the health of Photon Shields of allies in it's radius to 4% of the hero's maximum health. The regeneration of Photon Shields is increased to 10 health per second.

Notes

Photon Projection:
    As long as you are auto attacking something, the buff will stay.

Energy Ball:
    Moves 50% movement speed.
    Is destroyed after damaging a structure.

Sentry Turret:
    Destroyed by 3 basic attacks.
    Prioritize Heroes.
    Does not target structures.
    If 6 are already out and you create a new one, the oldest Turret will be destroyed.

Photon Shield:
    An ally can only have one Photon Shield at a time.

Heroics:
    May not be placed in the hearth (where you spawn).
    Are destroyed 12 basic attacks.

Possible Talents

Photon Projection:
Peak Performance: Quest: Eliminate 2 Heroes with you auto attack. Reward: Your traits maximum bonus damage is now 100%

Energy Ball:
Solid Light: Energy Ball now deals maximum damage to structures.
Electrifying Energy:Energy Ball deals 50% bonus damage to minions and mercenaries.

Sentry Turret:
Vishkar Security Matrix: You can now place up to 12 Sentry Turrets and Sentry Turret cooldown reduced by 5 seconds.
Reflecting Diodes: Sentry Turret's beam bounces to 2 additional enemies, but the slow is reduced to 1%.

Photon Shield:
Mirror Surface: 50% of the damage absorbed by Photon Shield is dealt as an AoE around the hero.

Heroics:
The Path is Open: Players can channel both teleporters to arrive at the other. Teleporter has 6 more teleportation charges.
Defense Matrix: Shield Generator's radius is now global and grants Block every 5 seconds.

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[-]
Edgy.veggie | December 23, 2016 8:57am
Some Heroes Battlegrounds will accommodate her heroic abilities beautifully. Good idea for her trait btw! And would love to see how her sentry turrets function.
1
[-]
ShadowDcord | January 3, 2017 9:05pm
Edgy.veggie wrote:
Some Heroes Battlegrounds will accommodate her heroic abilities beautifully. Good idea for her trait btw! And would love to see how her sentry turrets function.

Thanks a ton!
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