Symmetra is an architech who manipulates hard-light constructs to build her perfect, ordered world. Any suggestion or criticism is Welcome. Talents are Coming Soon.
Stats
Health: 1800 Health Regeneration: 5 per Second Attack Damage: 30 Attack Speed: 3 per Second
Combat Trait
1
Photon Projector
Passive
Every Second of Dealing continuous damage will Increase Basic Attack Damage by 10% up to 100%.
This effect is decaying every Second by 10% if you are not Basic Attacking any Enemies.
2
Sentry Turret
Active Cooldown: 4 Seconds 6 Charges
Set Up a Sentry Turret with 100 ( +4% per Level) Health that Deals Damage equal to 50% of your Basic Attack to any nearby enemies. Every Second of Basic Attacking Slows enemy's Movement Speed by 5% up to 100%. They can be set on Terrain and Buildings and only 6 can be activate at a time. Additionally, Sentry Turrets benefit from your [D]Photon Projector Damage Bonus.
Primary Abilities
1
Energy Ball
Active Cooldown: 8 Seconds
Start Charging Energy Ball for up to 5 Seconds. Every Second of Charging Increases its Damage and Size by 50%.
Upon Second activation, Release Orb of Photon Energy that travels on chosen direction and that Deals 100
( +4% per Level) Damage to all enemies on its way. This Ability cannot pass trough Terrain or Buildings.
2
Photon Barrier
Active Cooldown: 16 Seconds
Send Photon Barrier on chosen direction. It has 750 ( +4% per Level) Health and it blocks any Skillshot or Projectile Abilities. Photon Barrier will travel for as long as it does not connect with Terrain or Building which will destroy it. Photon Barrier pushes back all enemies on its way.
3
Photon Shield
Active Cooldown: 4 Seconds
Apply a Shield to Allied Hero equal to 10% their Full Health that lasts infinitely. Shield can be reapplied if it is Damaged.
Heroic Abilities
1
Shield Generator
Active Cooldown: 50 Seconds
Create Shield Generator on chosen location. Shield Generator will provide Shields to all Nearby Ally Heroes that are equal to 10% their Full Health. Shield Generator has 500 ( +4% per Level) Health and it reapplies its Shields progressively every Second to all Heroes in Range. Shield Generators is automatically destroyed once Shield Generator applied Total of 100% Full Health to Heroes.
2
Teleporter
Active Cooldown: 50 Seconds
Create Teleport Exit on chosen location and Teleport Entrance in Hall of the Storms. You and your Allies can go trough Portal Entrance to instantly appear on Teleport Exit. Teleporter has 500 ( +4% per Level) Health and it has 5 Charges. Cooldown starts when Teleporter disappears from the Battlefield.
Talents
Level 1
[Q]Energy Bowling- Quest: Hit 25 Enemy Heroes with [Q]Energy Ball. Reward: Increase [Q]Energy Ball's Traveling Speed by 50% and Make it Bounce up to 3 Times from Terrain or Buildings.
[W]Hologram Projection-
Increase the Size of [W]Photon Barrier by 25% and Make it Recastable to change its Direction one time.
[E]Regenerative Photons- Quest: Shield 50 Allied Heroes with [E]Photon Shield. Reward: Increase Shield Amount to 15% of Heroes Health and make it Transform that Shield to Health over 4 Seconds.
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