OVERVIEW
The Horadrim - an ancient and mystical brotherhood of wizards and mages formed under the behest of the Archangel Tyrael in order to do battle with the prime evils.
Tal Rasha, First of the Horadrim, is a powerful sorcerer who would be placed at the forefront of the brotherhood as its first true leader. Wielding the arcane secrets to a fine excellence, he would become one of Sanctuary's most powerful sorcerers known to this day. Selfless and just, he would ultimately sacrifice his very mind and body to seal the prime evil Baal within himself.
Now in the Nexus, Tal Rasha is ready to invoke his magic to subjugate evil once more.
Tal Rasha is a Ranged Mage with a complex toolkit, using the elements to alter his own spells to benefit the situation. Mastering his spellwork is difficult but rewarding for his allies... and punishing for his foes.
BASE STATS
Attack Type Ranged
Health 1350
Health Regen 3.0000
Resource 500 Mana
Unit Radius 0.700
Attack Speed 1.10
Attack Range 5.5
Attack Damage 80
DESIGNER NOTES
Tal Rasha is meant to be Heroes of the Storm's version of DotA's Invoker, albeit done in his own unique way. He is also meant to represent the Male Wizard in Diablo 3.
Tal Rasha's Elemental Mastery (Trait) allows him to toggle between four sets of basic abilities - Arcane, Fire, Cold and Lightning. Each set features unique abilities on his Q, W and E keys. An effective Tal Rasha players is prepared to constantly swap between Elements so that he can lob spells as frequently as possible to make use of the individual cooldowns of his twelve basic abilities.
Tal Rasha's Level 4, 7, 13 and 16 talents also features 3 Skill Rune Talents as choices. These unique talents lets Tal Rasha swap one element's ability with another element while altering both spells in some interesting way.
(Example: "Skill Rune: Fire and Lightning" turns Charged Bolt into a Fire Spell and Upheaval into a Lightning Spell)
This means a Tal Rasha player can literally edit the layout of their spells mid-game to suit a given strategy. Talents that affect a swapped spell's previous identity also affects its new iteration.
(Example: While "Skill Rune: Fire and Lightning" turned Charged Bolt into Fire Bolt, a fire spell, it still benefits from "The Shame of Delsere" Level 4 talent if you picked it)
Each Skill Rune Talent appears twice throughout the talent selections, although you can only select a given Skill Rune talent only once. No swapping back!
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