Purifier shells(Passive):Every 8 seconds, reduce the duration of the next stun,root,slow or silence that affects you by 40%.Stores 2 charges.
Passive:When Shield capacitor is triggered gain 50 physhical armor against the next heroic basic attack.Stores 1 charge.
Expand Inventory(Trait):Quest:Gathering a regen globe increases the amount of shields Talandar recieves from all sources by 1.5%, up to 30%.
Reward:After gathering 20 regen globes, increase the maximum amount of shield capacitor's shields to 60% of your maximum health.
Sentinel Party(W):Quest:Sentinel attack speed is increased by 15%.
Reward:After having Sentinels attack 130 times, you summon a second Sentinel.
Reward:After having Sentinels attack 300 times, you summon a third Sentinel.
Purifier Commands(Active):Enemy Minions killed near Talandar grant a stack of Bribe.Also being stunned, rooted or silenced grants 1 stack of Bribe. Talandar can use 30 stacks to bribe a Mercenary, instantly defeating them. Does not work on Bosses. Maximum of 120 stacks.
First, it's hard to imagine how effective the abilities would be without information on their ranges and AoE. With how he works, Hitbox will play a major role on his effectiveness in combat so adding that information would be cool~
As for the talents,
- Purifier Shells looks too strong for a Level 1 talent. It is basically Block but 3x more effective. It's at a powerlevel that deserves to be moved to Level 7. Or even 13 just because it exists with the CC reduction as well. I think you should nerf it, bring to Lv 7. Nerfing it to Lv 4 would basically kill the talent so it probabbly should be 7 or 13(Though Block at 13 is too late and pretty bad). Additionally, consider adding a number of how much Block charges he can hold at once. The snowball potential seem really high without one.
- Purifier Commands. Again, a Lv 1 talent that I think needs to be pushed to Lv 7 unless it is nerfed. Considering Talandar's wave clear ability roots himself, it's probably one of the strongest bribe talents if it is added to the game. And, he has a 2nd... 3rd self stun. Pretty Strong I should say. Move it up a tier and/or nerf.
- Reconstruction looks insane actually. The amount of synergy and snowball potential is really high that it should be a lv 13, 16 or 20 talent. Lv 4 seem really generous. Again with the same reason, 3 self CC. 2 of which is reliable. Though in this case, Sentinel contributes to it as well.
- Phase Cannon is a really interesting talent and I really like it! Though I think it's a bit weak for Lv 4. It would work better as a Lv 1 Talent :)
- A Speed Buff utility talent, especially one that affects multiple allies usually are valued highly. These talents usually come online at Lv 13+ (ex. Tyrande, Varian). Though this may not be true to heroes that are already capable of it in their basic abilities, those who do not already hold this utlity (speed buffing allies) usually have theirs locked past Lv 10. [Just an observation I've noticed from Blizz' balance design]
- Purifier's Cleanse. Interesting Flavorful Synergistic Cleanse actually. Really like it~ Nice one!
- Power Shield is an interesting talent~ Considering its on a high tier and clashes with cleanse, I think this is interestingly designed. Aimed towards maxing out his shields while outside of fights.
- Orbital deployment is interesting and clever but Im not quite sure if I want it to exist in the game. A hard to lockdown warrior that can hearth and back within seconds sounds really unhealthy for the game. I dont think it can even pass for a Lv 20 talent. Lv 25 maybe? haha
- Purifier Hurricane would make me quit the game lol. Just kidding. Considering the numbers, it doesn't seem as broken as it sounds. Though it requiring at least 1 enemy hit makes it seem really clunky to use. But then again, it also slows enemies so I guess it's fine, opening a form of counterplay.
Though I feel like his trait's shield amount is really low and this talent and reonstruction could be the culprit. I understand if you were afraid of the snowball potential and the synergy with Guardian Shield but GS' numbers can be adjusted. I just feel like, with how low the shield amount is, he'd get locked into a niche where he can only perform well as a 2nd warrior vs teams with mass CC and nearly garbage against those that don't. I think this talent and reconstitution should be scrapped, GS nerfed and trait be buffed. :D
- Sentinel Training. I don't think he should have % damage. Considering he's generally up in the frontline, with frontlines that dont want to use their stuns on him to control him, this talent would be too strong. He'd force enemy tanks to use their CC on him, giving him shields, or he continues to chunk them for free unless they have an escape or a slow. Also, I think this is important, what is Sentinels' Basic Attack range? A full list of the Sentinels' Stats would be great~
- Shield Capacitor Deluxe. RIP Jaina. :(
- Artanis Blades looks really packed. Summoned units slowing enemies by 30% for 2 seconds is really strong actually. By comparison, Nexus Blades, also a Lv 20 talent slows enemies by 20% for 1 second.
-First of all Purifier Shells:Although it provides the CC reduction the fact that he has 3 self CC would actually lead him to waste it most of the time.As far as the block goes it only has 1 charge which should be clear since I didn't so charges(for exaple jaina's Frost armor is a 1 charge yet it says nothing about charges), but I think you are partially right with this one so I will nerf it to 50 armor.
-For Purifier Commands I think you are completely right, I'm nerfing it to1 stack per CC and the requierments to 30.
-Reconstruction I think it's fine overall, a little nerf it would take but it isn't too broken, his health is very low for a warrior.
-the speed buff actually I think is justifiable due to his lack of mobility.
-Orbital Deployment will rarely be frustrating.I feel like you haven't understand how it works.Basically if you are IN the Hall of storms you can go to your waypoint or crack instantly if you have 1.It've designed it in a way so he can only get on the battleground quicker, not escape quicker(since aren't IN the hall of Storms) so at most he could get in a fight at just the right time to defeat everyone which is still very unlikely.
Sentinel Training:Their range is the same as Talandar's.I don't think it is too bad.The only way to become strong is if you the Sentinel Party quest, but even then Sentinel's have a 12 second cooldown.
-Shield Capacitor Deluxe says that it requires a slow GREATER than 34% did you slipped past that.And Jaina slow by 25% or 30% with a talent.Show Jaina will be just fine.
-Artanis Blades again doesn't have 100% uptime so it OK.Xul has his skeleton 30% slow which a lot more frequent.
I hope I cleared up some of your problems.Thanks for your feedback:)