Level 1:
Servo Upgrade:
Quest: Hit heroes with whirlwind 350 times
Reward: Whirlwind now deals its damage every 0.5 seconds
Repair Systems Enagaged:
Increase the passive health and mana regen of inactive suits to 2%
Dark Templar Lessons:
Quest: Cloak friendly heroes with Cloaking Field for 50 seconds
Reward: Cloaking Field now costs 30 mana per second.
Level 4:
Thunderous Impact:
Thunderous Charge slows by 10% for 2 seconds
Revealing Light:
Solarite Flare reveals enemies hit for 2 seconds
Tactical Retreat:
After using Swap suit, Talandar gains 50% movement speed for 3 seconds.
Level 7:
High Speed Low Drag:
Whirlwind now gives Talandar 10% increased movement speed for the duration
Aggressive Defense:
Whirlwind now grants Talandar 10 armor for the duration
Improved Optics:
Arbiter Suit gains 25% range on its auto attacks
Level 10:
Shield Capacitor
Stasis Field
Arsenal Overcharge
Level 13:
Solar Power:
Quest: Hit the same hero with Solarite Flare and Solar Cannon within 2 seconds of each other 50 times.
Reward: Hitting enemy heroes with Solarite Flare and Solar Cannon within 2 seconds of each other deals an additional 50 damage.
Pumping Iron
Every 6th autoattack done by the Praetor suit knockbacks targets a short distance.
Personal Recall
Reduce the mana cost of recall by 50%, but reduce the radius by 60% and can now only teleport 1 friendly hero.
Level 16:
Rapid Deployment:
Variable Deployment is instant and its cooldown is reduced by 50%
Aggressive Deployment:
Variable Deployment now deals 100 damage to nearby enemies
Mobile Deployment:
Variable Deployment can be used anywhere
Level 20:
Arsenal Overload
Talandar Gains 75% increased auto attack damage and 20% increased attack speed for the duration.
Backup Generator
Shield Capacitor gains a second charge but only gives 50% of talandar's health as shields.
Stasis Distortion
After Stasis Field ends, enemy hero's have 20% reduced attack speed for 4 seconds
Mutiple Copies
Talandar's Suits have their own seperate respawn timers. When talandar dies, he swaps to the next remaining suit.
Even if for some reason you have to back, you have the strongest global in the game, which has no range or stipulation other than being in the halls of storm on a really short cd.
And the idea is really chaotic. I mean despite that he has 6 basic abilities instead of 3 and also 3 heroics instead of 2, he doesnt really have a direction. I mean, what is the ultimate goal with this hero? I understand the jack of all trades master of known concept, but nothing he does has an identy of its own because theres so much going on without consistency between the suits.
One suggestion would be to streamline what the suits do but also remove the "rotation" thing going on. Let the active suit be choosable between the 1-3 keys aswell as just giving him a larger than normal health pool but have suits share health. When I say streamline I mean make each suit have a distinction of what it does. One suit does aoe, need some wave clear/poke? Go Solarite suit. Ready to hard engage and single target focus? Preadtor Suit. Maybe you are in defense mode, need to regen some health or maybe frontline meat shield, go arbiter mode.
Lastly, due to the focal point of suit swapping, i dont think having 3 ults each only be usable a third of the time is a idea. I think it would be better if he had just 2 ults that worked with every suit. Mode requirement ults like D.VA work because both of her forms are fully independent modes of each other.
Thats how you give proper feedback btw:) Build up, not break down. I look fowward to any other designs you may come up with :)
Hes no where near as close to 'neigh unkillable' as you think. Sure, he has a lot of lane sustain, but his suits are really squishy for their respective roles(Praetor suit is a generic frontline bruiser, Solarite Dragoon is poke and damage, and arbiter is utility). Giving him 1 big health pool shared between all 3 suits would make him godlike levels of broken, unless he was complete and utter **** at every single thing he did.
Are you seriously suggesting that i make the ARBITER suit, the ARBITER SUIT, a frontline meat shield, and make it regen health? That is the single dumbest thing i have heard in a while. An arbiter is a protoss support unit that supports an army with its cloaking field, statis field, and recall abilities. Its squishy and low health. So how in gods name did you get the 'BODYSHIELD' from it.
I daresay he does have an identity(That's the proper spelling, btw, not 'identy'), seeing as he has excellent lane sustain(provided he doesn't get bursted down in 20 seconds seeing as he will have to be squishy either before or after the swap), powerful utility(Full team cloaking as long as its active/not dead, being able to call his team to his position, a pretty good stun+engage, strong poke damage AND strong burst damage from his dragoon ultimate). Not many heroes can claim to have all of that.
I would advise re-reading his mount. Is it a strong global? Hell yes, but its nowhere near as good as something like dehaka's burrow. Keep in mind that in most maps there's a bush near the OBJ, dehaka doesn't need vision of said bush, and he doesnt need to hearth back in order to use it. Fal also has a similarly powered global, as does brightwing, albeit hers is on the weaker side. I wont bring up abathur's global as hes a special case, but if you really want to compare it abathur's global is the best by far.
Keep in mind that since talandar has to hearth back first to even use his global, that its really slow for moving from 1 objective to another. Its great for joining in already mid-progress team fights, like Brightwing's and Dehakas, but lacks their fast swap from 1 objective to another. Plus, since he has no mount, his rotation speed is godawful, since to even make use of his global he has to hearth back.
You would be correct in saying his global becomes super strong at level 16 due to his talent options, and that would be correct. But thats also late game where being able to swap from 1 objective to another, while still powerful, isn't as strong as it is early game since generally most team fights become a 5v5 over a single objective at that point.
I see nothing wrong with his ultimates, in fact your comparison makes no sense. So its fine for d.va to have 2 ultimates, one for each form, because they're 'fully independant' modes of each other. But its not fine for talandar to have it since he can only use the ultimate he picked a third of the time. You do realize, unlike D.va, talandar can easily pick what suit he wants to engage with, which would most likely be the suit he picked the ultimate for. D.va on the other hand has no way of just choosing to be in pilot form over mech form, for example, without killing her mech or using Self-Destruct, both of which are pretty iffy to use purely to gain access to her ultimate. And yes, if you actually read the page, instead of coming here with the intend to insult this concept due to me calling out yours on being horribly designed, you would see that yes, he CAN choose what suit he swaps to. Only reason he has to choose what suit then press swap suit, is because it gives the enemy team a chance to interupt him if he does it trying to regain health(a 1 second channel is pretty easy to disrupt for most team drafts. If its not, theres a lot more dangers than talandar swapping a suit for them to be aware of).
I know how to give proper feedback, but your concept wasn't worth the effort. More so seeing as theres already way better belial concepts out there(See Leidiriv's concept, its among the top rated and does belial a lot more justice than you, with a lot more care and attention put to his abilities and behavor than you have done in your belial). If I somehow find a concept from you that is actually worth giving detailed feedback on, then sure, ill give some nice detailed feedback. Your Belial was Fit for the trash and nothing else.