Talandar by KingKnight

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Talandar

By: KingKnight
Last Updated: Mar 22, 2018
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Talandar

Purifier Champion

Talandar is a Purifier Warrior made from the brainscans of the Legendary Praetor Fenix. As an advanced tactician and furious Purifier Warrior he's able to take many forms at once through the Purifier's data web, which is similar to the Protoss psionic link through the Khala.

Talandar has 3 Purifier Constructs at his disposal. They can all fight at the same time, but he can only be inside one shell at a time to boost it's combat prowess. He can still command all 3 at the same time.


(I've had this idea saved for several months and finally decided to share it. The idea I had was a more micro focused multi unit control hero that could allow players to live out the fantasy of playing as Talandar both as a Warrior and as a commander. He has facets similar to his Co Op in Starcraft 2 such as switching bodies and being able to control multiple units, but also he fills an interesting specialist/multiclass role. I didn't want this style of hero to overlap with The Lost Vikings so I wanted the uninhabited Purifiers to gain less XP. However, I still allowed some talent specs to spec into a more split focused hero to allow for some customization.)

(Overall this idea is mostly "finished" I left some things vague on purpose because I didn't want to get too into the numbers and I wanted to allow some potential changes. )

Combat Trait

1
Transfer Consciousness (D)
Using Transfer Consciousness empowers the current Purifier selected. Inhabited Purifiers can gain 100% XP.

Passive: Other Purifiers only receive 50% XP from nearby minion deaths if no other allied Heroes are nearby.

Cooldown: 10 seconds

By default: the Sentinel will start with it active. If a Construct dies while inhabited it will transfer to the nearest Construct and not incur a cooldown.

Primary Abilities

1
Sentinel (1)
Select the Sentinel with (1)
Sentinel: A Purifier Zealot construct. The Sentinel starts with Zealot Charge on his Q
Passive: The Sentinel's attack is followed by another that deals 60% damage.


(Q) Zealot Charge
Intercept the target gaining massive speed upon reaching the target for 1.25 seconds. Deal light damage, and unleash an attack immediately.

Can toggle autocast on and off with E.

Cooldown 9 Seconds.

The Sentinel can gain more abilities through talents.
2
Sentry (2)
Select the Sentry with (2)
Sentry: A fragile support construct. The Sentry starts with Shield Charge on (Q)

The Sentry has 4 attacks per second, but deals very little damage. However the attacks slow by 1% each attack and stacks up to 20%. The slow lasts 2 seconds and the Sentry has 6.0 attack range.

(Q) Shield Charge
In a moderate area gives all allies low-moderate shields for 3.5 seconds. This also heals Purifier Construct heroes by 25% of the shield amount instantly.

Cooldown: 12 Seconds

The Sentry can gain more abilities and passives through talents.
3
Dragoon (3)
Select the Dragoon with (3)

Dragoon: Attacks 0.91 attacks per second. Deals 101 damage. 5.5 attack range.


(Q) Solar Cannon
In a wide line deal 121 damage. 75% damage against non-heroic units.

Cooldown: 7 seconds

The Dragoon can gain more abilities and passives through talents.

Heroic Abilities

1
Praetor Armor Suit
Recall all Constructs to target location within short range of a Purifier Construct with sight of location to combine all Constructs to power the Praetor Armor Suit. The Suit crashes down from above after 1 second dealing high damage and stunning enemies for 0.5 seconds. Each dead Construct reduces the health, damage, and spell power of the Praetor Armor Suit by 10%. Praetor Armor Suit revives dead Constructs after it ends at 50% health or if they are lower than 50% repairs Constructs to 50%. Grants 3 new abilities.

Duration: 16 seconds.
Cooldown: 120 seconds.

Attacks deal 124 damage and cleave. 3.5 attack range. 1.20 attack speed.
Q Thunderous Charge
Charge a set distance stunning any enemies passed through for 0.75 seconds and dealing moderate damage. Enemies at the end of the path are stunned for 1.25 seconds. Cooldown 7 seconds.

W Whirlwind
Praetor Armor Suit spins dealing damage in a 3.0 radius around for 2.5 seconds dealing moderate damage. If an enemy stays by while whirlwind is active for 1.5 seconds they are slowed by 15% for 1 second.

Third Ability is determined by the Construct with Transfer Consciousness active.

Sentinel: Harden Armor. Grants 25 armor and reflect 15% pre mitigation damage for 3 seconds.
Passive: Increase health of Praetor Armor Suit by 10%

Dragoon: Solarite Cannon: Upgraded Solar Cannon. 4 second cooldown. 20% increased range.
Passive: Increase Damage of Praetor Armor Suit by 10%

Sentry: Photon Blast: Target an enemy to deal 183 damage and slow the target by 50% for 0.5 seconds. 4.5 second cooldown.
Passive: Increase Spell Power of Praetor Armor Suit by 15%
2
Construct Mastery
Using one heroic ability incurs a cooldown for half the amount of their own ability's cooldowns. Each has a separate cooldown. Can only be used on Constructs with Transferred Consciousness enabled.

Sentinel Construct
Solar Onslaught:
+15% movement speed and +25% attack speed for 5 seconds and causes attacks to lunge a very short distance at enemies. Cooldown: 25 seconds.
Passive: Sentinel gains 10% health.


Dragoon Construct
Arsenal Overcharge:
45 second cooldown. Refreshes all Dragoon cooldowns. For 5 seconds Solar Cannon has a 1 second cooldown, deals 10% additional damage, and has increased range.

Sentry
Purification Nova:
20 second cooldown. After 1 second become immobile, unstoppable, and unable to perform any other actions for 2 seconds. Control a ball of energy, which deals large damage in an area when it's duration ends. 50% damage to non-heroic enemies. Each enemy hero hit reduces the cooldown of Shield Charge by 2 seconds.
Passive: Increase shield amount of Shield Charge by 15%.

Special Mount

1
No Mount
Talandar's Purifier Constructs do not have a mount.

At Level 4 if taken, The Sentinel has an active ability on Z.

Talent Tier Level 1

D Personality Overload
Increases Transfer Consciousness' effectiveness for 10 seconds when used. Increases cooldown by 10 seconds.

D Strength in Unity / (Tactical Data Web)
Reduces Transfer Consciousness' cooldown to 3 seconds. When a Purifier is close to another gain 10% health, 5% damage, 5% armor. Stacks up to 3 times. Halves the original bonus of the ability.

We Require More Minerals
Repeatable Quest. Enemy minions drop 1 mineral, heroes drop 5. Every 10 minerals grants 1% health and 2% damage permanently.Quest can stack up to 500 minerals.
Reward 120 Reduces respawn timer for each Purifier Construct by 20%.
Reward 240 Gain 20% Spell Power.
Reward 480 Gain 20% shields on each Construct. Shields regenerate out of combat slowly after not being attacked for 8 seconds.

Talent Tier Level 4

Superior Technology
Gain 20 armor against non-heroic enemies. Deal 40% extra attack damage against non-heroic units.

Networked Harmonization
Hitting Heroes with attacks or abilities grants 1% Spell Power per hero hit to each Purifier Construct, up to 20%. Using an ability removes the effect from all Purifier Constructs (not including Charge)

Leg Enhancement Z
Sentinel: Can now use Z to gain 30% movement speed for 3 seconds. 15 second cooldown.
Passive: +10% movement speed.

Talent Tier Level 7

Templar's Might
Sentinel: Zealot Charge's cooldown reduced by 1 second. Zealot Charge also slows enemies for 0.5 seconds. Sentinel attacks reduce Zealot Charge cooldown by 0.5.

Singularity Charge
Dragoon:
Increases Dragoon attack range by 1. Increases Dragoon's damage by 10%. Solar Cannon has increased range.

Squad Support / (Guardian Shield)
Sentry: Shield Charge also grants 10% additional attack damage and spell power for 4 seconds. Additionally gives 10 armor and increases healing received by 10% for 4 seconds.

Consciousness Awakened (D)
Using Transfer Consciousness gives 15% shields and 10% movement speed for 3 seconds. Shields doubled for Sentry. This effect has an 8 second cooldown. Allows Transfer Consciousness to be cast upon the same Construct it's active upon.

Talent Tier Level 13

Reconstruction
Sentinel:
Dying unleashes a blast that deals 250 damage in a small area. After dying come back to life after 3 seconds with 100% health and a 20% shield for 5 seconds. 45 second cooldown attacks by Sentinel lower cooldown by 0.5. Dying with Reconstruction available will not automatically Transfer Consciousness to a nearby Construct.

Legionnaire Construct
Sentinel:
Upgrades the Sentinel to Legionnaire. The Legionnaire has increased health and damage.
Passive: 10 armor.
Grants new ability
Intercept: Leap at the target slowing in a small area for 20% for 0.75 seconds and dealing light damage. 12 second cooldown.
or
Leap and stun in small area for 0.5 second and deal light damage.

Energizer AI
Sentry: Gain new ability
Chrono Surge: Give an ally +15% attack speed and 10% movement speed for 5 seconds. Effect is doubled if cast on a Purifier Construct. 8 second cooldown.
or
[Shield Charge grants nearby heroes +10% attack speed and +10% movement speed for 3 seconds. Increases cooldown of Shield Charge by 3 seconds. Increases Shield amount by 15%.]

Force Field
Sentry: Create a force field at the target location for 1.75 seconds. Units cannot pass the force field. Can activate again while active to destroy the force field causing it to explode, deal moderate damage, deals 50% damage to non-heroic units. Exploding knocks back enemies slightly. 20 second cooldown.
Passive: Increases Sentry damage by 10%.

Talent Tier Level 16

Instigator Construct
Dragoon: Upgrades the Dragoon into an Instigator construct.
Instigator: +15% movement speed. Gain abilities Solar Blink and Phase Armor.
Solar Blink: Holds 2 charges with 9 second charge cooldown. Teleports to location and deals light-moderate damage in a small area. Instigator attacks 10% faster than the Dragoon. Solar Cannon cooldown reduced by 2 seconds.
Phase Armor: Slows self by 50% for 1.5 seconds and gain 50 armor.


Solarite Dragoon
Dragoon: Upgrades construct into Solarite Dragoon.
Solarite Dragoon deals +25% damage. 15% increased health. Solar Cannon damage increased by 20%, +15% range and 15% increased width. Solar Cannon now scorches the ground for 1 second dealing light damage to enemies that step into the area.
New ability Solar Flare
Solar Flare: Deals moderate damage in an area and reveals the area of effect and enemies hit for 3 seconds. 9 second Cooldown.

Havoc AI
Sentry: Passive: Increases damage by 40%
Target Lock: Target Enemy (7 range) loses 20 armor for 3.5 seconds. 30 second cooldown. Attacks from all Purifier Constructs lowers cooldown by 0.25 seconds.
While Target Lock is active Sentry and Dragoon gain 1 range against all targets.

Conservator Construct
Sentry: Attacks against heroes reduce damage dealt by 2.5%. Stacks up to 25%. Increase Shield Charge amount by 150%. Shield Charge now has two charges. +20% health. Reduce Shield Charge cooldown by 2 seconds.

Talent Tier Level 20

Install Shield Capacitor
Increase duration by 8 seconds. Increase damage dealt by 20%. Gain 25% shields instantly when summoned. Attacks grant 4% shields +1% per hero hit, maximum of 40% shields. Whirlwind has two charges. Hitting Heroes or summons with abilities grants 1% Spell Power for the duration. Gain new ability Shield Battery
Shield Battery:
Give nearby allies 10% shields when summoned and attacks give 2.5% +0.75% per enemy hero hit with attacks and abilities shields to all allied heroes within 4.5 range, maximum of 20% shields. Shields last 4 seconds and refresh whenever Shield Battery gives more shields.

Reconstruction Beam
Passive: All Purifier Constructs gain 10 health regeneration


Using Transfer Consciousness grants an additional 20 health regeneration until moved to another Construct.

Networked Consciousness
Attacks lower heroic ability cooldown by 0.25. If Heroic abilities are available attacks lower basic ability cooldowns by 0.1.

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