Reconstruction
Sentinel: Dying unleashes a blast that deals 250 damage in a small area. After dying come back to life after 3 seconds with 100% health and a 20% shield for 5 seconds.
45 second cooldown attacks by Sentinel lower cooldown by 0.5. Dying with Reconstruction available will not automatically Transfer Consciousness to a nearby Construct.
Legionnaire Construct
Sentinel: Upgrades the Sentinel to Legionnaire. The Legionnaire has increased health and damage.
Passive: 10 armor.
Grants new ability
Intercept: Leap at the target slowing in a small area for 20% for 0.75 seconds and dealing light damage.
12 second cooldown.
or
Leap and stun in small area for 0.5 second and deal light damage.
Energizer AI
Sentry: Gain new ability
Chrono Surge: Give an ally +15% attack speed and 10% movement speed for 5 seconds. Effect is doubled if cast on a Purifier Construct. 8 second cooldown.
or
[Shield Charge grants nearby heroes +10% attack speed and +10% movement speed for 3 seconds. Increases cooldown of Shield Charge by 3 seconds. Increases Shield amount by 15%.]
Force Field
Sentry: Create a force field at the target location for 1.75 seconds. Units cannot pass the force field. Can activate again while active to destroy the force field causing it to explode, deal moderate damage, deals 50% damage to non-heroic units. Exploding knocks back enemies slightly. 20 second cooldown.
Passive: Increases Sentry damage by 10%.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments