Taldaram (Complete Concept) by Rexx

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Taldaram (Complete Concept)

By: Rexx
Last Updated: Apr 9, 2019
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Taldaram (Complete Concept)

San'layn Prince of Fire

"I will feast on your remains!"


Bio:


Prince Taldaram is one of the San'layn princes and as for being one of them; Much of his origin is unknown. The San'layn are vampires whom is raised into undeath by the Lich King - But for what means, and how they specifically attain the powers common to that of a San'layn is unknown. Most likely it has to be with with how certain mana hungry Elf's desire is converted in death seen as how all San'layn seem to be past Elfs; Blood Elfs at that. Taldaram specifically is known to have been a follower of Keal'thas Sunstrider in life yet he was one of the many Blood Elfs who was slaughtered and raised by Arthas.

Taldaram possesses a strong affinity for fire magic on top of his powers granted as a San'layn - Due to this he was positioned within Ahn'kahet where he used his San'layn abilities to siphon the powers found within the old kingdom while serving as a type of gate-keeper ment to hold adventurers away from the depths of the Kingdom - A task he stood strong with until he after many a battle fell in combat against a party of adventurers.

He was brought back to life by the Blood-Queen and was ment to serve her as a body guard when the Argent Crusade marches upon Icecrown Citadel; yet seen as how they invaded just as the rebirth ritual of the Blood Prince's was done; Taldaram alongside his brethren was in a weakened state and all died once more in battle.

Why the Nexus called upon Taldaram is unknown, with much of his past still unknown - It is likely that Taldaram was a good hearted Elf in life and that the lord of the Nexus wanted for him to be given a second chance. He now stands free of the Lich King's control but still holds a mighty grasp on both Fire and San'layn powers; yet Taldaram seems to lean mostly towards his fire magic mixed with the sheer strength given to him simply by being an undead - As if he tries to avoid the Blood Powers granted to him for being a San'layn.

Role description:


Taldaram takes up the role as an assassin which dances between Melee and Ranged. Enabling him to rapidly sip around the field of battle if he utilizes his abilities in the right way.

Taldaram builds up Blood Enregy with his abilities and when he holds enough, he can use an Active function on his Trait.


Baste stats:


- Base Health: 1595 (+4 % per level)
- Health regen: 3.10 (+4 % per level)


- Mana: 500 (+ 4% per level)
- Mana regen: 3.68 (+ 4% per level)


- Movement speed: 100%

Basic attack:


Taldaram attacks by casting small bolts of Shadow-Fire from the palm of his hands.

- Base damage 90 (+4 % per level)
- Attack speed 1.1
- Attack range 5.5

Combat Trait

1
D - Blood Surge
Passive: Generate Blood Energy by using basic abilities. Taldaram can store up to 100 Blood Energy and once you are past 25 Blood Energy - You can activate this Trait which will begin consuming 25 Blood Energy per second. Taldaram must stand still while consuming Blood Energy and is unstoppable while doing so.

Activate: Start draining 25 Blood Energy per second in ordrer to spawn a stationary patch of fire underneath a random nearby hostile hero which will deal 30 (+ 4% per level) damage each 0.25 seconds for 1.5 seconds. After 1.5 seconds, the patch of fire will burst and create a pillar of fire which persists for 1.5 seconds. The burst of this pillar deals 330 (+ 4% per level) damage and the persisting pillar itself will deal 124 (+ 4% per level) damage each 0.5 seconds to anything hostile which comes into contact with it.

A patch of fire is spawned for each 25 Blood Energy consumed and the ability will try to scramble what hostile heroes it spawns underneath and will thus only spawn multiple times under the same hero if not enough heroes is within Taldaram's reach. Taldaram will gain bonus effects depending on how much Blood Energy he has when he begins this channel.

25 Blood Energy: No bonus.

50 Blood Energy: Taldaram gains 75 Armor while consuming Blood Energy.

75 Blood Energy: Taldaram shrouds himself in a Pillar of Fire until the channel is finished.

100 Blood Energy: Taldaram will automatically teleport from his current position to a nearby allied hero within reach which finds himself / herself at the greatest distance away from nearby hostile heroes when the channel ends.

Cooldown: 20 Seconds.

Fire patch and Fire Pillar radius: 2.5
Effective Area tracking range: 15

Primary Abilities

1
Q - Blazing Strike
After 0.5 seconds, dash toward your chosen location. During the dash you will pass trough heroes and will deal 127 (+ 4% per level) damage to all hostile units caught in the path of the dash. Once the dash ends, your next basic attack within 2.5 seconds will be melee ranged and deal damage equal to 4% of a hero's total maximum health and if you land this empowered basic attack on a hostile hero; You will teleport back to where the dash started.

Striking an enemy hero with the empowered basic attack also leaves behind a pool of blood which persists for 7 seconds.

Generate 1 Blood Energy per tick of damage dealt with the dash.
Generate 8 Blood Energy if you land the empowered basic attack on a hostile hero.


Mana: 55
Cooldown: 11 Seconds.

Dash distance: 14.5
Dash speed: 16
Dash width: Hero frame.
2
W - Fire Volley
Start a 1 second channel where you will launch a bolt of fire from the palm of your hand each 0.25 seconds. While doing this channel you can not move but can turn around to alter the direction of the bolt of fire.

The bolts pierces minions, mercenaries and summons but will collide with heroes and structured, dealing 45 (+ 4% per level) damage to whatever it pierces / crashes into. If a bolt collides with a hostile hero which is within 4 range of Taldaram - Taldaram will teleport away from whatever hero he hit; the distance teleported is equal to half of the distance between Taladaram and the stricken hostile hero.

Teleporting with this ability does not interrupt the channel.

Generate 1 Blood Energy per minion damaged.
Generate 4 Blood Energy per hero damaged.


Mana: 40
Cooldown: 6 Seconds.

Bolt travel distance: 11
Bolt travle speed: 7
Bolt size: 2.75 x 1.25
3
E - Boiling Blood Dive
Select an area on the ground and instantly vanish from the battlefield once your location within range is chosen. Instantly after vanishing, you will re-appear in the air above your selected location; Taldaram is protected and unstoppable while in the air. After 0.75 seconds, dive down to the ground and cause for an impact blast which deals 180 (+ 4% per level) damage to all hostile units hit.

If the landing impact strikes a hostile hero: Taldaram will automatically seek out any nearby pools of blood. Should one be nearby; Taldaram will instantly do a fiery charge from his landing position toward the pool of blood. While in this charge, Taldaram will lash out at nearby hostile units and will strike anything in his path for 203 (+ 4% per level) damage.

Once he reaches the blood pool; He will consume it and teleport back to where he stood before doing the initial Dive.

Generate 2 Blood Energy per hero hit with the dive impact.
Generate 5 Blood Energy per hero hit with the fiery charge.


Mana: 55
Cooldown: 16 Seconds.

Dive impact area: 3.5
Fiery charge speed: 16
Max charge distance til nearby pool of blood: 12

Heroic Abilities

1
R - Emberstorm
Wrap yourself into a ball of fire which causes 98 (+ 4% per level) damage each second to nearby hostile units and begin spewing out small bolts of fire in random directions for 6 seconds.

A bolt of fire is spawned each 0.2 seconds and deals 52 (+ 4% per level) damage to whatever hostile target it hits.

Taldaram can not move during the duration of this heroic but Whenever a bolt of fire hits a hostile hero, Taldaram can teleport a short distance with his next move-command / mouse click. Moving this way does not cancel the heroic.

The bolts will travle until they collide with rather a hero, structure or terrain. These bolts pierces minions, mercenaries and summons. Each hero hit will cause for 8 Blood Energy to be generated, each 25 Blood Energy generated during the duration of this ultimate will automatically be consumed and cause for a patch of fire to spawn.

Mana: 90
Cooldown: 80 Seconds.

Ball of fire damage range: Hero frame.
Bolt size: 3 x 1.50
Bolt travle speed: 6
2
R - Blood Spike Trap
Start a 1.5 second cast which when complete: Will cause for Taldaram to mark 10 random spots on the ground around him. These spots represents armed Blood Spikes.

Re-activating this ability causes the Blood Spikes to trigger, which will cause for all 10 spots to begin glowing brighter until all spikes emerges after 1 second.

Each spike deals 238 (+ 4% per level) damage and stuns anything hostile they hit for 0.5 seconds.

Each hero impaled by a spike generates 10 Blood Energy. If you already are at 100 Blood Energy when the spikes are triggered; You will automatically spawn a patch of fire for each 25 Blood Energy generated by the spike's impaling hostile heroes.

Mana Spike Placement: 40
Mana Re-activation: 40

Cooldown: 75

Total radius around Taldaram in which spikes can be placed: 7
Spike width: 2

Talents

Level 1



Palm of death - Quest

Successfully dash trough at least 2 heroes and then land your empowered basic attack against any hero hit by the dash in order to increase the dash damage by 1% up to a maximum of 20%

Reward - 10% Bonus: increase the Dash Distance and Dash width by 15% - You can now re-activate this ability mid-dash in order to stop yourself.

Reward - 20% Bonus: The melee basic attack empowerment lasts for 5 seconds and works for your next 2 basic attacks but will have a 50% reduced effect if you basic attack the same hero twice. You will teleport back after both basic attacks have been landed or when the empowerment expires; given that at least one of the basic attacks have been landed.




Vengeful retreat

Taldaram's teleport with Fire Volley will now teleport him the same distance away equal to that which was between himself and the hostile hero stricken within 4 range. If a hostile hero is hit within 2 range of you - Your next channeled cast of a volley bolt will now spawn 2 bolts instead of the usual 1.




Blood Surge - Quest

Damage a total of 4 heroes per cast of Boiling Blood Dive in order to reduce it's cooldown by 0.2 seconds up to a maximum of 4 seconds reduced cooldown (Damage is counted with both the Dive and Charge; the same hero can be counted twice if they are hit by both the Dive and the Charge)

Reward - 2 Seconds reduced cooldown: Blood Pools left behind by Blazing Strike now lasts for 14 seconds and slows the movement speed of hostile heroes within it by 10%

Reward - 4 Seconds reduced cooldown: Increase the Dive impact area and Charge damage width by 20% - If a hostile hero is within the pool of blood when consumed; they will take damage equal to 5% of their total health.




Sanguine Execution:

Landing an empowered basic attack with Blazing Strike will now cause for two pools of blood to be spawned and these pools will spew out and be randomly placed around the stricken hostile hero. When using Boiling Blood Dive and successfully landing the Dive on a hostile hero; Taldaram will now charge from the first blood pool he hits to the second one before teleporting back - Dealing charge damage between them and causing for the last blood pool to explode upon connection; causing for a burst of damage equal to the Boiling Blood Dive's Dive damage.



Level 4



Grand Vessel

Increase the amount of Blood Energy you can hold up to 200 - The consumption number bonuses will now activate at 50 - 100 and 150 Blood Energy consumed.




Empowered Consumption

The consumption number bonuses will now activate at 25 and 50. The former 25 and 50 bonuses are now rolled into one and activates at 25 Blood Energy consumed.




Fueled by success

If a hostile hero is hit by the burst of a patch of fire - A new patch of fire will randomly be placed underneath a nearby hostile hero for free.



Level 7



Flawless Fire

If you hit hostile heroes with 4 bolts during Fire Volley - You will vanish from the battlefield when the channel ends and re-appear at your mouse cursor location 1 second later. Once re-appearing at a new location, you will automatically re-cast a free Fire Volley. This Fire Volley can trigger the same effect again given that 4 bolts hits hostile heroes again.

The teleport distance is limited to be within range of your Bolt's Travel Distance.



Touch of Icecrown

Blazing Dash now also slows the movement speed of anything hostile hit with the dash by 25% for 1.5 seconds. The Empowered Basic Attack slows whatever hero it hits for 35% for 2.5 seconds.



Corrupted Blood

Boiling Blood Dive silences hostile heroes hit by the Dive and Charge for 1 second.



Level 10 - (R - Heroic Abilities)



Ember Storm.



Blood Spike Trap.



Level 13



Shroud of Draining

The Dash of Blazing Strike causes you to consume 6% of any stricken hero's current mana. Once an Empowered Basic Attack is landed, you will be given Spell Armor equal to two times the raw number of mana stolen from heroes. ( 5 Heroes = 30% total mana stole = 60 Spell Armor ) This Spell Armor lasts for 5 seconds. You gain no effect from this if you Dash trough heroes who does not use Mana as a resource.



Flames of Precision

Hitting the same hero with 4 Bolts from Fire Volley causes you to automatically spawn Fire Patches underneath all Hostile heroes within range without it costing you any Blood Energy.



Blood Expansion

Heroes hit by the Dive and Charge of Boiling Blood Dive will emit a blood-swirl around them for 2 seconds. Once the 2 seconds is over, the stricken hero(es) will detonate, causing 160 (+ 4% per level) damage to all nearby allied units.



Level 16



Hand of Chaos

Blazing Strike's Empowered Basic Attack heals Taldaram for 75% of the damage dealt.



Withering the Weak

All damage dealt as an effect of Boiling Blood Dive ignores armor.



Melting Trough

If a bolt from Fire Volley strikes a hero with armor: The Bolt will now pierce the target. Heroes hit by Fire Volley will lose 5 Armor per bolt.



Level 20 - (Storm Talents)



Chaos Storm

Emberstorm now generates a bolt of fire each 0.1 seconds and they generate twice the amount of Blood Energy. You can now also move freely while channeling this Heroic but you will no longer be able to do short teleports.



Flaming Spikes

Spikes that emerge will stun for 1 second and causes stricken hostile heroes to burn for 8% of their total health over 4 seconds. Spikes also generates 30 Blood Energy up from 10 and each hero hit by a spike will reduce the cooldown on this Heroic by 7 seconds.



The Ultimate Blood Vessel

It now only costs 15 Blood to spawn a Patch of Fire. Gain access to all level 4 talent upgrades in a mixed form. Your Blood Pool is now set to 200, All Bonuses now activates at once at 30 Blood Consumed.



Sanguine Sacrifice

Sacrifice yourself in order to bring allied heroes back from the dead. If 4 allied heroes are brought back to life with this sacrifice; halfen your own re-spawn timer.

Cooldown: 180 Seconds.

Skin suggestions

Taldaram in his base Appearance:



His base appearance as people can see holds a "Dark Orange" theme - Alternative colors I figured could be Dark Blue (Icecrown symbolism) - Dark Purple (Twilight ish) and Dark Green (Fel themed)

As for other skin variant; since he holds a "Blood Mage" theme; I really wanted for this set to be an alternative appearance with some different tints; Yet it is re-color of a Warlock Set strictly so - Not sure if it would fly.


Other concepts & more

I will list here once more of my concepts is made. Some of these concepts may also look familiar but that is because I am also "Rexx" whom has posted some hero concepts on the EU and US side forums for Heroes of the Storm.

This Taldaram concept was started during early March 2019 and finished during the beginning of April 2019.

Other hero concepts I have made: (Please take note of their "Numbers" - The lower the number the older the concepts and thus; They are worse and may by now lack images as a result of broken links - I plan to re-visit them in the future and update them)

(Multi Class) Darion Mograine (World of Warcraft): http://www.heroesfire.com/hots/concept/darion-mograine-completed-6079

(Warrior) Hyrja (World of Warcraft): http://www.heroesfire.com/hots/concept/hyrja-completed-6103

(Specialist) Yogg-Saron (World of Warcraft): http://www.heroesfire.com/hots/concept/yogg-saron-completed-6155

(Warrior) Anduin Lothar (World of Warcraft): http://www.heroesfire.com/hots/concept/anduin-lothar-completed-6885

(Assassin) Tirion Fordring (World of Warcraft): http://www.heroesfire.com/hots/concept/tirion-fordring-completed-6900

(Assassin) Nazgrim (World of Warcraft): http://www.heroesfire.com/hots/concept/nazgrim-completed-6894

(Assassin) Fillet (World of Warcraft): http://www.heroesfire.com/hots/concept/fillet-completed-6905

(Assassin) Koltira Deathweaver (World of Warcraft): http://www.heroesfire.com/hots/concept/koltira-deathweaver-completed-6910

(Specialist) Algalon (World of Warcraft): http://www.heroesfire.com/hots/concept/algalon-completed-6988

(Assassin) Kil'ruk (World of Warcraft): http://www.heroesfire.com/hots/concept/kilruk-completed-6995

(Assassin) Reynah Firecaster (World of Warcraft): http://www.heroesfire.com/hots/concept/reynah-firecaster-completed-7023

(Multi Class) Hayden Hesse (World of Warcraft): http://www.heroesfire.com/hots/concept/hayden-hesse-completed-7032

(Warrior) The Guardian (World of Warcraft): http://www.heroesfire.com/hots/concept/the-guardian-completed-7035

(Assassin) Huntsman Blake (World of Warcraft): http://www.heroesfire.com/hots/concept/huntsman-blake-completed-7455

(Assassin) Alleria Windrunner (World of Warcraft): http://www.heroesfire.com/hots/concept/alleria-windrunner-completed-7458

(Assassin) Modera (World of Warcraft): http://www.heroesfire.com/hots/concept/modera-completed-7464

(Assassin) Aegwynn (World of Warcraft): http://www.heroesfire.com/hots/concept/aegwynn-completed-7523

(Assassin) Xevozz (World of Warcraft): https://www.heroesfire.com/hots/concept/xevozz-complete-concept-7535

(Assassin) Donna Chastain (World of Warcraft): https://www.heroesfire.com/hots/concept/donna-chastain-completed-8205

(Assassin) Tethys (World of Warcraft): https://www.heroesfire.com/hots/concept/tethys-complete-concept-9499

(Multi Class) Mr.Evil (World of Warcraft): https://www.heroesfire.com/hots/concept/mr-evil-complete-concept-9521

(Multi Class) Vindicator Maraad (World of Warcraft): https://www.heroesfire.com/hots/concept/vindicator-maraad-complete-concept-9614

(Warrior) Deathwing (World of Warcraft): https://www.heroesfire.com/hots/concept/deathwing-complete-concept-10593

(Assassin) Wilfred Fizzlebang (World of Warcraft): https://www.heroesfire.com/hots/concept/wilfred-fizzlebang-complete-concept-10630

(Assassin) Widowmaker (Overwatch): http://www.heroesfire.com/hots/concept/widowmaker-completed-6109

(Specialist) Sombra (Overwatch): http://www.heroesfire.com/hots/concept/sombra-completed-6072

(Warrior) Reinhard (Overwathc): http://www.heroesfire.com/hots/concept/reinhardt-completed-6093

(Specialist) Junkrat (Overwathc): http://www.heroesfire.com/hots/concept/junkrat-completed-6098

(Assassin) Soldier: 76 (Overwatch): http://www.heroesfire.com/hots/concept/soldier-76-completed-6124

(Assassin) Genji (Overwatch): http://www.heroesfire.com/hots/concept/genji-shimada-completed-6866

(Warrior) Roadhog (Overwatch): http://www.heroesfire.com/hots/concept/roadhog-complete-6881

(Assassin) Reaper (Overwatch): http://www.heroesfire.com/hots/concept/reaper-completed-6871

(Multi Class) Brigitte (Overwatch): https://www.heroesfire.com/hots/concept/brigitte-lindholm-complete-concept-9546

(Assassin) Richard Ashendale (Blizzard): https://www.heroesfire.com/hots/concept/richard-ashendale-complete-concept-7667

(Multi Class) Rachel Ravensdaughter (Blizzard): https://www.heroesfire.com/hots/concept/rachel-ravensdaughter-complete-concept-9511

Changelog

01/03/2019: Concept Started - Everything down to level 4 Talents added.

09/04/2019: Concept completed and published.

09/04/2019: Added some missing details to the "Emberstorm" heroic.

Creator's note

This concept is "based" off the Boss "Nightmare King Grimm" from the game "Hollow Knight" by "Team Cherry" - A game I highly recommend to fans of Metroidvania games.

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