I found another concept for the D3 Wizard (link to the original concept) which i found intresting, but lacked a lot of stuff that i would like to see from a D3 wizard, therefore i made my own with inspiration from the original (link above)
Combat Trait
1
Elemental Exposure [D]
Gives you 4 actives; Lightning (1), Frost (2), Fire (3) and Arcane (4).
Activating either will amplify your next Basic Ability with the chosen element. Only one element can be active at once, activating another element will replace the old one. Cooldown starts when element is consumed.
(Note that the actives are always placed on 1, 2, 3 and 4. Activating one of the 4 triggers cooldown on all of them.)
Primary Abilities
1
Magic Missile [Q]
Fires a bolt of energy in a straight line, dealing XX damage to all minions / mercs / summons caught in it's path and detonate for XX damage when reaching maximum range. If it encounters a hero or structure it will detonate on spot.
Cooldown - 4sec Mana - 50 Range - Medium Spelltype - Skillshot
2
Meteor [W]
After a short delay (0.8 sec) a meteor falls down on target location dealing XX damage to all nearby enemies upon impact.
Cooldown - 8sec Mana - 70 Range - Long Spelltype - AoE target
3
Teleport [E]
Teleport to target location, dealing XX damage (low amount) to nearby enemies.
Cooldown - 12 Mana - 60 Range - Short Spelltype - Target Location
Secondary Abilities
1
Lightning [1]
Empowers your next basic ability with Lightning. Enemies damaged by Lightning amplified spells are stunned for 0.5 seconds.
Cooldown - 1sec Mana - 20
2
Frost [2]
Empowers your next basic ability with Frost. Enemies damaged by Frost Amplified spells are slowed by 20% for 2sec.
Cooldown - 1sec Mana - 20
3
Fire [3]
Empowers your next basic ability with Fire. Enemies damaged by Fire Amplified spells take 30% additional damage as fire DoT over 4sec.
Cooldown - 1sec Mana - 20
4
Arcane [4]
Empowers your next basic ability with Arcane. Enemies damaged by Arcane Amplified spells refund 40% of the mana spent per target hit.
Cooldown - 1sec Mana - 20
Heroic Abilities
1
Black Hole [R]
Conjures a Black Hole at target location that pulls in nearby enemies over 2 seconds, dealing XX damage to all enemies in it's center, diminishing towards the edge down to 50%. (Doesn't interrupt channeled abilities)
Cooldown - 80sec Mana - 90 Range - Medium Spelltype - Target AoE
2
Hydra [R]
Summon a flame spitting Hydra at target location for 10sec that shoot fireballs towards enemies for XX damage. The Hydra's target can be controlled by pressing [R] again, if no target is given it will prioritize heroes with lower health %.
Cooldown - 20sec Mana - 60 Range (cast) - Short Range (Hydra) - Long Spelltype - Target Location
Talents
Tier 1
Power Hungry Collecting Regeneration Globes permanently increases MP reg by 0,1 per second, in addition, causes your next Basic Ability withing 5sec to be cost no mana.
Elemental Effigy Activating Elemental Exposure also causes your next basic attack to apply the same effect and damage element. (Does not consume Elemental Exposure, also resets the attack timer)
Safe Passage [E] Reduces the cooldown of Teleport by 3sec. Seeker [Q] Increases the range of Magic Missile by 30%.
[hr] Tier 2 Gathering Power Hero takedowns increase Ability Power by 1%, to a maximum of 15%. Half of this bonus Ability Power is lost on death. Impact Point [W] Increases the radius of Meteor by 25%.
Piercing Bolt [Q] Now pierces the first enemy hero or structure.
Mystic Force [Q] Increases the width of Magic Missile by 25% and causes it to push enemy minions and mercs with it.
[hr] Tier 3 Elemental Mastery Increases the effects of Elemental Exposure by 50%.
[ul]
[li]Lightning: Stuns for 0.75sec.[/li]
[li]Frost: Slows for 30% for 3sec.[/li]
[li]Fire: Deals 45% additional damage over 2sec.[/li]
[li]Arcane: Refunds 60% mana per target hit.[/li]
[/ul]
Illusionist Applying an element with Elemental Exposure summons a revenant of the same element to fight by your side for 3sec, dealing the same elemental damage.
Barrage [Q] Striking two or more enemy heroes reduces the remaining cooldown of Magic Missile by 2sec. Elemental Shield Whenever an element is applied through Elemental Exposure you gain a shield of the same element which activates when you are hit.
[ul]
[li]Lightning: Stun attacker for 1sec.[/li]
[li]Frost: Slow attacker for 40% for 2sec.[/li]
[li]Fire: Gain an immolation effect for 3seconds dealing XX damage every second.[/li]
[li]Arcane: Restore mana equal to the damage taken.[/li]
[/ul]
[hr] Tier 4 Black Hole [R] Conjures a Black Hole at target location that pulls in nearby enemies over 2 seconds, dealing XX damage to all enemies in it's center, diminishing towards the edge down to 50%. (Doesn't interrupt channeled abilities)
Cooldown - 80sec
Mana - 90
Range - Medium Spelltype - Target AoE
Hydra [R] Summon a flame spitting Hydra at target location for 10sec that shoot fireballs towards enemies for XX damage. The Hydra will prioritize heroes with lower health %.
Cooldown - 20sec Mana - 60 Range (cast) - Short Range (Hydra) - Long Spelltype - Target Location
[hr] Tier 5 Impact Point [W] Increases the radius of Meteor by 25%.
Crater [W] Upon impact, creates a crater surrounding the impact point blocking all movement for 2sec.
Evocation Casting a Basic Ability reduces the remaining cooldowns of your Basic Abilities by 0,5 second.
Fracture [E] Summons a decoy at the arrival point that mimics all of your movement and abilities for 0% damage.
Twin Bolt [Q] Casting Magic Missile allows you to cast another one within 2 seconds for 50% damage.
[hr] Tier 6 Elemental Overlord Damaging enemies with different elemental damage causes them to take 5% increased damage from all sources for 4sec, stacking up to 4times. Applying a new stack refreshes the duration. Also removes the cooldown and manacost of the elemental actives. (Applying a "fire stack" while fire is already on does not apply a new stack, nor does it refresh the duration of the debuff)
Lightning Empress [1] Now empowers all your basic abilities with "Lightning" for the duration of the buff. Cooldown starts when duration ends.
Damaging an enemy with lightning applies Mark of Storm which lasts for 3sec. If Mark of Storm is applied to a target already marked, they are stunned for 1sec and deal XX damage in an AoE.
Daughter of Flame [3] Now empowers all your basic abilities with "Fire" for the duration of the buff. Cooldown starts when duration ends.
Dealing damage with Fire element causes the target to ignite for 2sec and take 15% increased damage from all sources and have their healing reduced by 25%.
[hr] Tier 7 Event Horizon Black Hole now stuns all nearby enemies in addition to pulling them in. Radius increased by 20%.
Mammoth Hydra The Hydra now spews fire on the ground leaving burning patches that deal XX damage over 2sec to enemies standing in it. Cooldown reduced by 5sec and may now store up to 2 charges.
Unstable Anomaly When taking fatal damage, instead of dying you remain at 1HP and consume all remaining mana and get a shield equal to 200% of the amount consumed for 4sec. 120sec CD
Astral Prodigy Empower all of your basic abilities;
[ul]
[li]Magic Missile: Gains 15% increased damage vs heroes and 50% vs minions and mercs.[/li]
[li]Meteor: After impact a second meteor will fall with the same element (if applied).[/li]
[li]Teleport: Casting Teleport allows you to cast it again withing 3 seconds for free. [/li]
[/ul]
[hr]
yeah, that happened when i did my rhonin concept, the skin images didnt appear, instead it apeared imageof icons and uther, maybe its a bug from this site maybe we are doing something wrong.
I do not know why it ****s up when i view it, nor when i post it...
When i'm editing it everything looks perfect and neat :(
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Nice concept by the way
When i'm editing it everything looks perfect and neat :(